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Recent content by Zygarde718

  1. Z

    PC Game Jam 3: Mythic Encounters

    Unfortunately, I couldn't fix or redo it in time because there was still other stuff left to do as well... Still, this was really fun, and it was good practice for the future! ^^ It was my first game jam anyway, so I didn't really know how to manage everything efficiently. XD Thank you for...
  2. Z

    PC Game Jam 3: Mythic Encounters

    Three hours left and I am faced with a game breaking bug. x.x Specifically, the final cutscene - literally the most important part of the game - refuses to function properly. If I don't get it uploaded, know that that is probably why. Sorry! >.< Still going to try to fix it, though!
  3. Z

    PC Game Jam 3: Mythic Encounters

    This text seems to imply that there is an antagonistic team involved, but there isn't any other mention of that in the post, and the two sentences appear to be directly copied from the last Game Jam. Do we need to include an antagonistic team in addition to the Legendary, or was that a mistake...
  4. Z

    PC Game Jam 3: Mythic Encounters

    Oh, wow! This looks really fun! XD I'd like to try! ^^ The nineteenth is my last day of school this year, so I will miss the first day, but as far as I know, I'll be free after that, and I will hopefully be able to remember to make something. Don't know how much I'd be able to get done, though -...
  5. Z

    Color-Changing Fakemon

    Thank you!! I will try working with that. ^^
  6. Z

    Counting Wild Battles

    Try using Global Switches instead of Global Variables. ^^ That way, you can just turn it On after the battle has ended, and once all four are On, you can leave. ^^
  7. Z

    Color-Changing Fakemon

    I'm sorry, but since, as I said, it would be completely random and depend on personality value like Spinda, I can't make 16777216 different forms for every color possible. The reason I was asking about layers is because that can accomplish that. I already know how to add alternate forms, but...
  8. Z

    Color-Changing Fakemon

    Alright, I know I've been asking a lot of questions lately and not really contributing much, but I'm going to try to learn Ruby when I have more time (probably over the summer), so hopefully that will change. However, I do have another question. There is a Fakemon I would like to make that can...
  9. Z

    Text Window Size

    Oh! Thank you so much! That's perfect! ^^
  10. Z

    Text Window Size

    Hello! I just have a quick question regarding text window size. Is there a way to alter the width of the text window so that, instead of covering the whole screen, it just floats? Ideally, it would be positioned near the event that is speaking, but I don't mind if it has to float all the way on...
  11. Z

    Mega Evolution Animation Changing By Trainer

    I would like to make it so that the Mega Evolution animation shows the Trainer pressing the Key Stone. I already have the animations themselves done, but I would just like to ask how to make it call a different animation depending on whether it is the player or the enemy who is Mega Evolving. If...
  12. Z

    Problem adding Mega Arceus

    I don't know for sure, but I would guess that the problem lies in the HP. Mega Evolutions can't change HP. Try changing it back to 120 and see if that fixes anything about the Mega form. ^^ Also, Discord, you don't NEED to make a Mega Evolution for every Plate. If only the Light Plate is coded...
  13. Z

    Changing a Pokémon's Sprite during a move animation

    Yes, that's exactly what I was trying to do! Thank you so much!! I'll make sure to give credit! ^^ THANK YOU!!!!!!!!
  14. Z

    Changing a Pokémon's Sprite during a move animation

    I did consider using alternate forms, but I don't think that would work. I'm trying to make this happen for all Pokémon, not just Ampharos; that was just an example. Also, if possible, I would like it to change back as soon as the move is finished, rather than waiting until the whole turn ends...
  15. Z

    Changing a Pokémon's Sprite during a move animation

    How would I go about changing the Pokémon's sprite while it is using a move, and then changing it back after the move is finished? I basically want to accomplish the following: Ampharos' basic front sprite is 181.png. If my Ampharos uses a move, my Ampharos' sprite changes to display, say...
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