Hey, I tried looking through a few pages and I searched the forum itself, but I didn't wanna search through 500+ , and I didn't find much on this topic in the forum...so, I hope it's okay if I ask this.
Uh, I'm working on insert a Battle Background.
So far, I've gotten this...
I realize that the size is off, I tried insert it in 32x64 which was the same size as the one I was replacing...so I'm not sure what the error is there.
As far as the pallet, well, some of the colors are correct...and then others are not. I know I could easily fix that with APE, but, can someone tell me what I'm doing wrong?
Here are the steps I've taken;
Turned the image into a tile map (sphere)
Deleted duplicate tiles
Saved it
Opened it
Saved the Tile Set
Edited the Tile Set for the first tile to be transparent
Indexed it to 16 and made sure first color was transparent
Took it into Nameless Tileset Manager Editor
Opened my Tile Set
Opened the Map file
Set it to 32 x 64 (correct size, I believe. I took the tileset from UNLZ, and the .RAW file then loaded it.)
Saved it as a .raw
Inserted (I also checked Export Pallet when I inserted the tiles and the Tile Map, would that be causing the pallet errors? Since I did it with both.)
Loaded the game...
I got the basic understanding of what I'm doing, but, I'm still making some error. x.x I tried looking around first, but, no too much avale...
Any help would be appreciated...
~Thanks.