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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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venom12

Pokemon Crystal Rain Relased
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    • Age 33
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    I don't know why is that, use normal animation editor i program. Itf you will be making new animation use something like that MOVE:TACKLE
     

    ze1

    3
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    • Seen Dec 12, 2022
    I wanted to use the animation editor because I was expecting it to help me making animations that varies according to the pokemon's sprite, but if nobody knows why that happens... =(
     
    81
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    • Seen Apr 8, 2021
    can somebody help me? i want to make an animation before opening the pokegear. what do i have to do and what script do i have to add?
     

    tImE

    It's still me, 44tim44 ;)
    673
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  • [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Hey, Flameguru, How did you move the trainer sprite?
    Or rather; where in Actual_scene can I find the X/Y coordinates for the trainersprites?
    Also, have you solved the problem that, when you use 80x80 instead of 64x64, the sprites get cut at certain parts?
    If you have, please tell how!

    Thank you in advance,

    //44tim44
     
    7
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    • Seen May 20, 2011
    I think this might be an RMXP problem, but I'm not sure.

    For some reason, RMXP cannot find the music I have set for the Wild Battle and Trainer Battle. I've selected them in the Metadata (and the music plays there), I re-selected them in the materiabase, but it still can't be found by RMXP. I then just copied the files and put them directly in the BGM folder, but to no avail.

    Do you guys have any idea?
     

    crzyone9584

    Pokemon: The Beginning Founder
    167
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  • I have a few over lapping items in the lock picking system

    https://i576.photobucket.com/albums/ss210/crzyone9584/helpplease.png

    Also the 0000000 part is suppose to be under where it says Code and then shows numbers. How would i go about fixing this?

    (i know the phone looking thing is huge. im going to fix that later)

    this two check the video out youll see what i mean

     
    Last edited:

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
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  • To TCKaos
    I had this prob too, just make sure the music doesn't have spaces in its name. Hope this works. Also if there are any special characters within the name, take them out.
     
    81
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    • Seen Apr 8, 2021
    can somebody help me? i want to make an animation before opening the pokegear. what do i have to do and what script do i have to add?
     
    521
    Posts
    15
    Years
    • Seen Sep 11, 2013
    ?

    can somebody help me? i want to make an animation before opening the pokegear. what do i have to do and what script do i have to add?

    Do you mean like in the start menu in d/p/p where there are little animations in front of the choices?
     

    Merovin

    Dragon Master!
    193
    Posts
    18
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  • Hey there.
    I've been playing around with Essentials, trying to learn how it all works and such.
    Must say, it's amazing.

    So after a long while of figuring it all out, I decided to start work on my project, made up to the first Rival battle and I got this error come up. I'm completely stuck. Anyone got any ideas why this is happening?
    Thanks in advance.

    Error;

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Undefined value PkMnTRAINER_Male in PBTrainers

    File PBS/metadata.txt, section 0, key PlayerA

    PkMnTRAINER_Male,Red,onbike,,Red,Red,Red




    Compiler:1984:in `checkEnumField'

    Compiler:2009:in `csvEnumField!'

    Compiler:418:in `pbGetCsvRecord'

    Compiler:368:in `each'

    Compiler:368:in `pbGetCsvRecord'

    Compiler:682:in `pbCompileMetadata'

    Compiler:655:in `pbCompilerEachCommentedLine'

    Compiler:501:in `each_line'

    Compiler:501:in `pbCompilerEachCommentedLine'

    Compiler:498:in `open'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • Hey, Flameguru, How did you move the trainer sprite?
    Or rather; where in Actual_scene can I find the X/Y coordinates for the trainersprites?
    Also, have you solved the problem that, when you use 80x80 instead of 64x64, the sprites get cut at certain parts?
    If you have, please tell how!

    Thank you in advance,

    //44tim44
    Budew
    Umbreon
    Murkrow
    Phione
     

    Merovin

    Dragon Master!
    193
    Posts
    18
    Years
  • Ignore my previous post, I have fixed the main part of that error.
    However, this part still remains:

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `[]' for nil:NilClass

    Compiler:691:in `pbCompileMetadata'

    Compiler:3531:in `pbCompileAllData'

    Compiler:3636



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Any ideas anyone? Thanks.
     

    venom12

    Pokemon Crystal Rain Relased
    476
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    17
    Years
    • Age 33
    • Seen Dec 28, 2023
    You have something wrong in Metadat, maybe or other txt files you look to txt files and find error.
     
    7
    Posts
    15
    Years
    • Seen May 20, 2011
    I've been trying to make a rival event forever, but it's not doing anything.

    I tried to create an event switched on by "Got Pokemon," that when it is touched by the player, moves a Gary event that has been activated thanks to "Got Pokemon" up to the player, and commences a battle. Everything I try has failed.

    Is there some way to make an event switch to being a trainer? I tried it before, but what happened was that the trainer was always there, regardless of whether or not the switch I wanted was activated.

    Much thanks ahead of time.
     
    102
    Posts
    15
    Years
    • Seen Jul 19, 2017
    I managed to recreate the Ash/Gary pokemon choosing event into my game. If you are doing a traditional rival that has type advantage over your starter, you need to create 3 rivals in the code (that's what I did) and create 3 rivals in the editor. You then create the team branches in each rival.

    I haven't made more that 15 posts so cant add links so here is a condensed view of what I did. This was in an event the player touches when leaving the lab:

    "Condition Branch: Switch [0036:Rival Bulbasaur] == ON
    Comment: Battle: Hey, lets check out our Pokemon
    Comment: BattleID: 0
    Comment: Type: RIVAL
    Comment: Name: ????
    Comment: EndSpeach: Hmph
    Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"????",_I("Hmph."),false,0)
    Branch End
    Else
    Branch End

    Condition Branch: Switch [0037:Rival Squirtle] == ON
    Comment: Battle: Hey, lets check out our Pokemon
    Comment: BattleID: 0
    Comment: Type: RIVAL
    Comment: Name: ?????
    Comment: EndSpeach: Hmph
    Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"?????",_I("Hmph."),false,0)
    Branch End
    Else
    Branch End

    Condition Branch: Switch [0038:Rival Charmander] == ON
    Comment: Battle: Hey, lets check out our Pokemon
    Comment: BattleID: 0
    Comment: Type: RIVAL
    Comment: Name: ???
    Comment: EndSpeach: Hmph
    Conditional Branch: Script: pbTrainerBattle(PBTrainers::RIVAL,"???",_I("Hmph."),false,0)
    Branch End
    Else
    Branch End"

    As the notes.html file says I added this into the PokemonTrainers script:

    " if trainerid==PBTrainers::RIVAL && trainername=="???"
    name=$game_variables[25] # Replace 25 with the variable number for the name
    end
    if trainerid==PBTrainers::RIVAL && trainername=="????"
    name=$game_variables[25] # Replace 25 with the variable number for the name
    end
    if trainerid==PBTrainers::RIVAL && trainername=="?????"
    name=$game_variables[25] # Replace 25 with the variable number for the name
    end "

    The "[0036:Rival Bulbasaur]" etc are the switches that are turned on depending on which starter I have chosen.

    That's alot of stuff to take in but I hope it helps.
     
    5
    Posts
    15
    Years
    • Seen Aug 20, 2016
    Okey, i have this VERY annoying problem!

    Everything seems to be fine with my Pokèmon Essentials project, BUT, when you start new game and you have a trainer battle the battleback won't show.
    You know, the guy you see from behind (which is your character) before he throws in his Pokémon.

    In Graphics/Pictures he is added, it's no spaces in the filename, it's the same filename as always... anyone got any idea? I've added a screenie!
     
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