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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Bigpokemonfan0

DBZFan13
  • 82
    Posts
    13
    Years
    • Seen yesterday
    I needed help with this error:

    Exception: NoMethodError
    Message: undefined method `+' for nil:NilClass
    PokemonUtilities:289:in `getRoughLatLon'
    PokemonUtilities:386:in `getLatLong'
    PokemonUtilities:586:in `getToneInternal'
    PokemonUtilities:584:in `each'
    PokemonUtilities:584:in `getToneInternal'
    PokemonUtilities:353:in `getTone'
    PokemonUtilities:2095:in `pbDayNightTint'
    Sprite_Character:124:in `update_or'
    PerspectiveTilemap:408:in `shadow_update'
    Shadow:179:in `update'

    Will you help me?
     

    me2hack

    Graphics Artist
  • 286
    Posts
    14
    Years
    • Seen Mar 12, 2011
    I needed help with this error:

    Exception: NoMethodError
    Message: undefined method `+' for nil:NilClass
    PokemonUtilities:289:in `getRoughLatLon'
    PokemonUtilities:386:in `getLatLong'
    PokemonUtilities:586:in `getToneInternal'
    PokemonUtilities:584:in `each'
    PokemonUtilities:584:in `getToneInternal'
    PokemonUtilities:353:in `getTone'
    PokemonUtilities:2095:in `pbDayNightTint'
    Sprite_Character:124:in `update_or'
    PerspectiveTilemap:408:in `shadow_update'
    Shadow:179:in `update'

    Will you help me?
    An error that's very familiar, this is caused by a map being set outdoor = true. You can fix this by
    1. Getting the latest release.
    2. Setting the maps to outdoor = false.
    3. Or what I did, is putting a "#", no quotes, infront of the pbDayNighTint in: Sprite_Character line 124, AnimationSprite line 71, 76.
     

    Bigpokemonfan0

    DBZFan13
  • 82
    Posts
    13
    Years
    • Seen yesterday
    Thanks! But one problem?

    An error that's very familiar, this is caused by a map being set outdoor = true. You can fix this by
    1. Getting the latest release.
    2. Setting the maps to outdoor = false.
    3. Or what I did, is putting a "#", no quotes, infront of the pbDayNighTint in: Sprite_Character line 124, AnimationSprite line 71, 76.

    Thanks Me2Hack!

    But I was meant using Route 1, which is outside. And can you tell me about pbDayNightTint means? Because I don't know.
     

    Conan Edogawa

    One Truth Prevails
  • 1,061
    Posts
    15
    Years
    Hey again. I was wondering if anyone could help me find the coordinates of the pokemon sprite in the pokedex, or even better the box coordinates that they sprites fit into. I think I may have found the section of code, but if I did, I can't decipher it. It's lines 156-183

    def pbStartScene
    @sprites={}
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    @sprites["pokedex"]=Window_Pokedex.new(
    160,0,Graphics.width-160,Graphics.height)
    @sprites["pokedex"].viewport=@viewport
    @sprites["dexentry"]=IconSprite.new(0,0,@viewport)
    @sprites["dexentry"].setBitmap("Graphics/Pictures/dexentry")
    @sprites["dexentry"].visible=false
    @sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    pbSetSystemFont(@sprites["overlay"].bitmap)
    @sprites["overlay"].x=0
    @sprites["overlay"].y=0
    @sprites["overlay"].visible=false
    @sprites["iconback"]=IconWindow.new(0,0,160,160)
    @sprites["iconback"].viewport=@viewport
    @sprites["auxlist"]=Window_CommandPokemon.newEmpty(272,0,208,224,@viewport)
    @sprites["searchlist"]=Window_ComplexCommandPokemon.newEmpty(0,0,272,224,@viewport)
    @sprites["infowindow"]=Window_UnformattedTextPokemon.newWithSize("",0,160,160,160,@viewport)
    @sprites["messagebox"]=Window_UnformattedTextPokemon.new("")
    pbBottomLeftLines(@sprites["messagebox"],2)
    @sprites["messagebox"].letterbyletter=false
    @sprites["messagebox"].visible=false
    @sprites["messagebox"].viewport=@viewport
    @sprites["auxlist"].visible=false
    @sprites["searchlist"].visible=false
    addBackgroundPlane(@sprites,"searchbg","searchbg",@viewport)
     

    User12345678

    Guest
  • 0
    Posts
    I need a download link for this. Ultimate Pokemon Center has been taken off, so there's no way for me to download it.
     
  • 48
    Posts
    13
    Years
    • Seen Jun 16, 2013
    Hey,
    I would like to display a Hidden Move in the Pokemon Menu in a blue color, like in FR/LG.

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


    I already figured out that the line of code is in PokemonScreen, line 1210:

    Code:
    commands[cmdMoves[i]=commands.length]=PBMoves.getName(move.id)
    I tried this:

    Code:
    commands[cmdMoves[i]=commands.length]=_INTL("<c2=65467b14>{1}</c2>",PBMoves.getName(move.id))
    but it seems like in this format the <c2> tag is just getting ignored and displayed as well as the movename...

    does anybody know how to do this?

    Thanks, Sichlor
     
    Last edited:
  • 48
    Posts
    13
    Years
    • Seen Jun 16, 2013
    @ Martinixon
    If you were talking to me, I already searched through there at first and I'm certain this problem is not described there... i even googled for a good half hour without results...
     
  • 9
    Posts
    14
    Years
    Hey guys,
    I've a problem with the origin form of Giratina
    I added it to the script "PokemonUtilies" into "pbLoadPokemonBitmapSpecies" and "pbPokemonIconFile" as getting told in the essential wiki. But when I now open the game, take Giratina and give it the Griseousorb, the game crashes
    The error is the following:

    Exception: NoMethodError
    Message: undefined method `pbPokemonIconFile' for #<PokemonIconSprite:0xbaaf760>
    PokemonSprite:86:in `pokemon='
    PokemonSprite:73:in `initialize'
    PokemonScreen:322:in `new'
    PokemonScreen:322:in `initialize'
    PokemonScreen:572:in `new'
    PokemonScreen:572:in `pbStartScene'
    PokemonScreen:570:in `each'
    PokemonScreen:570:in `pbStartScene'
    PokemonScreen:1179:in `pbPokemonScreen'
    PokemonMenu:155:in `pbStartPokemonMenu'
     

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    In my game I've been testing it through rmxp all of the time. For the first time in a couple of months I just loaded it through the .exe instead of rmxp. The title screen music plays, but the entire screen is black and you can't do anything. I'd really appreciate it if someone could help me, and before the end of Christmas eve.
     

    me2hack

    Graphics Artist
  • 286
    Posts
    14
    Years
    • Seen Mar 12, 2011
    In my game I've been testing it through rmxp all of the time. For the first time in a couple of months I just loaded it through the .exe instead of rmxp. The title screen music plays, but the entire screen is black and you can't do anything. I'd really appreciate it if someone could help me, and before the end of Christmas eve.
    Did you make an edit to the title screen through a script?
     
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