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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Yes, the player can slide on tiles with the Ice terrain tag (which is 12; thus you need to use the terrain tag editor in the game's F9 debug menu.)
 
@Aqua Mudkip
I said that some pages before...

Maybe Poccil could add this to the game later...

I hope the next release will contain the new moves.
I found the 343 move animations from the game...
Is there anyone who wants them to create the animations for the SK?
 
In my game there is black tiles at the end of a map.How do I take it out?
 
In general, the border of a map needs to be wide enough so that the player can remain centered without any black spots on the edges. That means 7 tiles on the left and right edges of the map and six tiles on the top and bottom edges. You can easily add more room to a map using the following steps:

  • Right-click on the map's name and select "Map Properties". You can set the width and height of the map to allow more room for edges.
  • Right-click on the map's name and select "Shift". You can use this feature to move the map to the right and down as needed to allow more room for edges. You can then draw the edges with trees, etc.

On the other hand, this behavior of a black area outside the map is desired for indoor maps.
 
I'm having a problem. My maps aren't connecting anymore. And yes I checked if I connected the maps properly.
 
if I didnt want the 4th gen pokes in my game (cuz no offense but the sprites are just a pain in the butt, they are either too big[80x80] or when you stretch them smaller the look really bad[64x64]), since the new releases will have them, all i have to do is not copy the pokemon.txt file or the graphics over right?
 
Would I just copy all of the grapchis and the pokemon.txt to the old poccil's starter kit instead of making the whole Titanium over again.
 
No, you no need to make over...
Well, what you have to do is copy map data in Data folder example from copy "map001 to map100" and also Mapinfo and Tileset and system. ANd paste them in the new starter kit. Then copy some useful file, I mean like some picture or BGM or anything else....
Then copy the .txt file like connection, townmap, trainer, or anything else you changed into the new starter kit.
Then it done^^
 
If some of you think that there will never be an Online RGSS Game... THINK AGAIN!!! I have found a netplay 2.0 script for RPG MAKER XP! And it's right here! This script was made by french people. Thank you french people. This was translated by the Yahoo! Translator. Here is the script: https://74.6.146.244/babelfish/tran...l=http://br.geocities.com/Flaepru/rmxp_online

SPAM, and, well, incorrect. Pretty much all forms of Netplay were made by english speaking people from www.rmxp.org and similar sites. (I think) I certainly went tyo their site before it went down from lack of attention. In fact, if you go to rmxp.org or creationasylum.net, you'll find out that they have links to the newest version that could be found after the original creators quit. In fact, I can get you a link to the RMXP.org Netplay PLUS thread.

Netplay PLUS and other info
 
I got to thinking. Is there a function in the Kit that allows the player to recieve an egg with a specific pokemon in it. For example the togepi egg event in G/S/C or the special egg given to you by the daycare man in G/S/C. ect. If not you should add one, its a nice little feature to have.
 
If I put water in the first level, then a bridge in the second, I can surf on it.
This is quite a bug, I think...Ways to resolve it?
 
I have a quick question...
Can you tell me how to program it so that the trainers will throw Pokeballs instead of the Pokemon just appearing?
 
I'm really glad you added regional numbers, but I'm not sure how to use them.

Could you clarify, please and thanks?
 
hey there,
sorry if the typing is bad, its on the ps3.
i was wondering why in the starter kit text doesn't show up and in the event the text is written in french.
 
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