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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Atomic Reactor

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    if i want to update the pokemon sprites to the D/P version. all i have to do is open the original sprite. delete it, then put in the new one right? or is it more complicated then that?
     
    386
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    • Seen Aug 10, 2015
    @ Poccil
    It works but how do I add special music when I battle through the wild pokemon event?

    Unfortunately, I don't provide a way to change the background music for a battle, so that has to be done using a script. In the Script Editor, find the script section PokemonField, and go to near line 64. Add the code in bold to that part of the script:

    Code:
        wildbgm=pbGetMetadata(0,MetadataWildBattleBGM)
        if wildbgm
         wildbgm="#{wildbgm}"
        end
        [b]if species==PBSpecies::CELEBI
         wildbgm="celebi.mid"
        end[/b]
        restorebgm=true
        decision=0

    (The file "celebi.mid" is just an example.)
     
    386
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    • Seen Aug 10, 2015
    Map connection data is stored in the file PBS/metadata.txt . That file also has instructions for editing that file. After editing it, run the game from RPG Maker XP in order to apply the changes.
     
    23
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    • Seen May 17, 2010
    Thanks! This is the next step for me!

    I am sure I will bug you when I get another problem with your awesome starter kit!
     
    386
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    Remember: Whenever you change, add, or remove a Trainer type in trainernames.txt, you need to modify the Trainer events to match, since the internal names of certain Trainer events may no longer exist.
     

    Atomic Reactor

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    can you answer my post poccil? or anyone?
    pleae and thank you
     
    386
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    Pokemon images are located in Graphics/Battlers/ and measure 128x128 pixels.
     
    441
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    This is quite a quick question, so I hope you don't mind me not PMing you. Will the way Diamond/Pearl sprites automatically resize be fixed in the next release?
     

    O.G. Duke

    a.k.a OmegaGroudon
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    • Seen May 18, 2016
    I hope there will be a next release with all D/P pokemon sprite in 160x160 instead of 128x128.
     

    Atomic Reactor

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    hey poccil, im having a real hard time understanding how you connect maps. i jsut dont understand. can you explain step by step what i have to do? i would really appreciate it. thank you
     

    O.G. Duke

    a.k.a OmegaGroudon
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    • Seen May 18, 2016
    Here is a error I get when I edit my encounter text, but I checked and checked, nothing wrong...
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


    And this is my encounter.txt for map 26:
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
     

    Rm2k3Guy

    Lord of shadows
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  • OmegaGroundon;
    Your format is wrong.
    This is how it should be;
    026 # Route 03
    25, 10, 10
    Land
    SPEAROW,5
    SPEAROW,3
    MEOWTH,5
    HOOTHOOT,4
    HOOTHOOT,3
    SPEAROW,2
    SPEAROW,6
    HOOTHOOT,5
    RATTATA,4
    RATTATA,6
    RATTATA,4
    PIDGEY,4


    The problem was that you had not added the '25, 10, 10' which must be added in some form to all encounters and you must format the first part like I did above;
    Map ID # MAPNAME
     
    Last edited:

    O.G. Duke

    a.k.a OmegaGroudon
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    The text after "#" is just description, it doesn't run in script!
    I dunno what is the problem...
     
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