PokeBattle_ActualScene
MESSAGEBASECOLOR=Color.new(248,248,248)
MESSAGESHADOWCOLOR=Color.new(104,88,112)
MENUBASECOLOR=Color.new(72,72,72)
MENUSHADOWCOLOR=Color.new(208,208,208)
BOXTEXTBASECOLOR=Color.new(64,64,64)
BOXTEXTSHADOWCOLOR=Color.new(216,208,176)
PokemonMart
@sprites["itemtextwindow"].baseColor=Color.new(31*8,31*8,31*8)
@sprites["itemtextwindow"].shadowColor=Color.new(12*8,12*8,12*8)
PokemonBag (there's two separate places)
ITEMLISTBASECOLOR=Color.new(72,72,72)
ITEMLISTSHADOWCOLOR=Color.new(208,208,208)
ITEMTEXTBASECOLOR=Color.new(31*8,31*8,31*8)
ITEMTEXTSHADOWCOLOR=Color.new(12*8,12*8,12*8)
TITLEBASECOLOR=Color.new(31*8,31*8,31*8)
TITLESHADOWCOLOR=Color.new(12*8,12*8,12*8)
-------------------------------
ITEMLISTBASECOLOR=Color.new(72,72,72)
ITEMLISTSHADOWCOLOR=Color.new(208,208,208)
ITEMTEXTBASECOLOR=Color.new(31*8,31*8,31*8)
ITEMTEXTSHADOWCOLOR=Color.new(12*8,12*8,12*8)
TITLEBASECOLOR=Color.new(31*8,31*8,31*8)
TITLESHADOWCOLOR=Color.new(12*8,12*8,12*8)
PokemonOption
@nameBaseColor=Color.new(24*8,15*8,0)
@nameShadowColor=Color.new(31*8,22*8,10*8)
I'm not 100% sure on PokemonEntry, but you'll find numerous lines that are similar to this:
[@helptext,144,64,false,
Color.new(12*8,12*8,12*8), Color.new(26*8,26*8,25*8)]
or this:
[_INTL("+: MOVE C: OK X: BACK"),0,4,false,
Color.new(248,248,248), Color.new(12*8,12*8,12*8)],
The different entries have different text in them though. Judging by looks, the instances of Color.new define the text for the related portion.
Pokemon Trainer Card
baseColor=Color.new(12*8,12*8,12*8)
shadowColor=Color.new(26*8,26*8,25*8)