Atomic Reactor
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how can i edit the speed of the running shoes? And the bicycle?
how can i edit the speed of the running shoes? And the bicycle?
def update
if !pbMapInterpreterRunning? &&
!moving? && !@move_route_forcing && $PokemonGlobal
if $PokemonGlobal.bicycle
@move_speed = $RPGVX ? [COLOR=Red][COLOR=DarkRed]8 : [/COLOR][COLOR=Lime]5.2[/COLOR][/COLOR]
elsif pbCanRun?
@move_speed = $RPGVX ? [COLOR=Red][COLOR=DarkRed]6.5 :[/COLOR] 4.8[/COLOR]
else
@move_speed = $RPGVX ? [COLOR=DarkOrange][COLOR=DarkRed]4.5 :[/COLOR] [COLOR=Blue]3.8[/COLOR][/COLOR]
end
end
update_old
end
On my game, when I'm playtesting or or playing the real thing, when ever I walk onto a house, it doesn't stop me from moving. I can walk right on top on the house like the house is paper! I want it to be blocked. I used to hack, and it let edit movement permissions there, but in RMXP, it doesn't have anything like movement permissions!:( Please Help!
The wiki has an interesting page called Game intro.Hello, PokeCommunity!
I thought I would make a thread for people to put in their questions and answers about scripting!
To start this tread off, I would like to ask:
How do you edit the very beginning of the game. I mean when you JUST start the game and it says the copyright stuff and the presents slide and so forth. What script is that and how do I edit it so when it says NEW GAME, I can but a background image behind it?
Hope this tread is useful!:)
-JalordaSerpent7
In the Database (F9), in the Tilesets tab, you can set the passability and priority of tiles. There is also an option called "Counter Flag". This means tiles with this flag behave as desks, and allow the player to "use" those tiles to interact with an event on the other side of it.In RMXP, in the Pokemon mart, whenever I click on the counter to talk to the lady, it won't work. Is this a script or something???
That would be in the map called "Intro"
Double click the white square at the top left of the map in the event layer, and move the positions of Picture 2 when it's called.
You'll probably want to set the coordinates at about:
X = 260
Y = 180
I know, but i do this for Ghetsis or the Background
So i added a new item to work as an additional evolution stone. I copied the moon stone data in "items" and just added it at the bottom. renamed it. then made it 503 instead of...94 or whatever it was. then i added a graphic for it. but i get an error when i try to pick it up in the game. what else do i have to do to make it work?
ItemHandlers::UseOnPokemon.copy(:SUNSTONE,:MOONSTONE,:FIRESTONE,
:THUNDERSTONE,:WATERSTONE,:LEAFSTONE)
ItemHandlers::UseOnPokemon.copy(:SUNSTONE,:MOONSTONE,:FIRESTONE,
:THUNDERSTONE,:WATERSTONE,:LEAFSTONE,:DARKSTONE)
Exception: NoMethodError
Message: undefined method `x=' for nil:NilClass
Pokegear:97:in `update'
Pokegear:71:in `main'
Pokegear:68:in `loop'
Pokegear:75:in `main'
PokemonUtilities:669:in `pbLoadRpgxpScene'
PokemonMenu:151:in `pbStartPokemonMenu'
PokemonMenu:141:in `loop'
PokemonMenu:250:in `pbStartPokemonMenu'
Scene_Map:182:in `call_menu'
Scene_Map:153:in `update'
Anyone know what this error is about, it comes up when i click PokéGear in the menu, this error has never existed until now!
i cant tell you what version im using because i downloaded it so long ago... this is irritating me so much as im trying to release a demo...
I still haven't found the fix to this, can anyone help me :(