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[Archive] Simple Questions

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DrCoolSanta

Erode away...
406
Posts
19
Years
  • #org 0x7B2B00
    checkflag 0x10A
    if 0 0x7B0A54
    message 0x7B2C00
    boxset 0x2
    end

    #org 0x7B0A54
    setflag 0x10A
    setflag 0x800
    checkgender
    compare LASTRESULT 1
    if 0 LASTRESULT
    goto 0x7B1D54
    if 1 LASTRSULT
    0x7B0D54
    end
    #org 0x7B1D54
    message 0x7B1A54
    boxset 0x02
    givepokemon 0xFA 0x05 0x01
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    end

    #org 0x7B0D54
    message 0x7B1B54
    boxset 0x02
    givepokemon 0xF9 0x05 0x01
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    end

    #org 0x7B1A54
    = Take this and run. Now.

    #org 0x7B1B54
    = You don't have much time./nThis should help you.

    #org 0x7B2C00
    = You know what to do.

    That shud do it!
    And ya plz help Curt and ME, btw curt try to play again because sometimes if you press reset in VBA it plays with some kind of backup so close the emulator and try again
     
    3
    Posts
    17
    Years
    • Seen Aug 5, 2006
    Help!

    Hi, im a new member and im looking for some programs for my new hack.

    The hack is called pokemon advanced... its for pokemon Gold

    the tools i need are:

    A working starter changer
    A working Text editor
    A program to change the title screen (Not a hex editor, or a good description of how to use tilemolester)
    A battle editor

    if you can help...

    from the StUd_munk
     

    Pazuzu

    Flushing Meadows
    5,468
    Posts
    19
    Years
  • Roy said:
    I use a ruby rom (too short)
    Mind elaborating on what doesn't work, then?
    Also, we have a 25-character limit for messages. Avoiding that limit with bypasses like "too short" or the like is against the rules.
    Please make your psots consist of at least 25-characters next time.

    burnthechavs said:
    i have a problem with elite map, when i control and click, rubicon opens, but no script appears, like it should? does anyone know? i've asked loads of people, including the rather ignorant kyoufu kawa (or w/e), please help

    another simple thing, i put in a new trainer, i give him an offset, i write a script
    #org 0x(offset1)
    message 0x(offset2)
    box 0x4
    end

    #org 0x(offset2)
    =(message)

    does offset1 have to equal the persons offset, and does script offset (on the side bar on advancemap) have to equal offset2?

    iv put that as easy as i can
    That could have to do with the ROM you loaded not being in your EliteMap folder.

    Use this script instead:
    Code:
    #org 0x(offset1)
    message 0x(offset2)
    boxset 0x6
    end
    
    #org 0x(offset2)
    =(message)
    In order to make the script accessable in Advance-Map, you have to put offset1 into the event's "Script offset" box.

    CdubFosho said:
    hey scizz i did see that actualy before i read your post but thanks for the reply, my next thing is, if i ad pokemon on to someones group, for example the first gym trainer has geodude and a nose pass, well i added charmeleon to her group and all he could do was struggle, then i saw that there was a move editor and when i edited moves none of the ones i gave him he used, i gave him ember, scratch,rage and leer so he wasnt too strong early in the game but when i fought him he used thunder punch, acid and something else, does the moves thing not fully work yet?
    If you mean the Move assigning in PET, then yes, there are a few bugs with it.
    You are on the safe side if you edit the Pokémon and moves of a trainer with a Hex-Editor.
    How has been posted in this thread, a few pages back.

    CdubFosho said:
    Ok Scizz or any good scripter my rubikode thing is not quite working, i am trying to get someone to give me a pokemon which i got to work with a bulbasaur and now i need it to be changed to a magikarp and like i said that rubikode thing seems to never work for me so RG told me what to do in hex but it still didnt work heres what i did.

    FB0000 has Here is a Magikapr
    FB0050 has How is my Pokemon
    FB0100 has05062B0A0106000002FB080F005000FB08090602 in hex
    FB0200 has 290A012900082901082902082903080F00000FB0809067981000A44000000000002F in hex

    then ofcourse changed the script number on eliet map , tested and it still gave me bulb , yes i saved and everything ctrl click said ths in rubikode

    #org 0xFB0100
    goto 0x10A2B06
    if 0x0 jump 0xFB0200
    msgbox 0x8FB0050 '"\h48í\h77\h73î\h6D[U..."

    if 0x2 jump 0xFFFFFFFF

    can anyone help me out with where i went wrong?
    As I told you above, make sure that your ROM is in the same folder as EliteMap (ScriptED).
    Also make sure that it's filename is free of spaces.
    Then you can simply use this script to give you a Magikarp:
    Code:
    #org 0x6CD8D0
    checkflag 0x10A
    if 0 0x6CD8E0
    message 0x6CD8F0
    boxset 0x4
    end
     
    #org 0x6CD8E0
    setflag 0x10a
    setflag 0x800
    message 0x6CD900
    boxset 0x4
    givepokemon 129 0x05 0x00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    end
     
    #org 0x6CD900
    = Here's a Magikarp!
     
    #org 0x6CD8F0
    = How's Magikarp doing?

    Spinach said:
    Ok I'm sorry if these have already been asked or answered but I couldn't tale anyomre searching.

    1) How can i edit the world map?

    2) How can I place an item on the ground? Like the pokeball icon thata says PLAYER picked up ITEM or something.

    3) How can i make those people that show you arond go somewhere different?

    4) In advance map, when i try to go to the events tab for some maps i get an error message: "Index of the scanning line exceeded the range. (176)"

    5) In advance map, Iwent to the block editor to edit the blocks. But only the grass is the right color. I tried changing the pallete but i didn't look quite right. ( I'm trying to change the grass in the below box to water)

    6) Is there a script that can check to see if you've completed a certain event such as defeating the elite four or getting your pokedex. I want to be able to change weather, and open and close pokemarts and pokecenters with this. (like when you go to the door there will be a closed sign)

    7) Is it possibe to have a small boat that will take u to places. Like the hydrofoil but smaller)

    EDIT:
    I forgot another one.

    8) With a give pokemon script i want to be able to delay that too lke Q 6

    Thanks in Advacnce
    1) Hex-Editor, unLZ-GBA, Cyclone.

    2) Simply add a new Person event, assign the Pokéball picture to it, and add a giveitemscript for it (Including the hide command.)

    3) You have to edit their movement data. ScriptED will show you the offset and data. So all you have to do is edit/add/remove movements.

    4) You should ask in the Advance-Map release thread about this error.

    5) You have to adjust the pallete for every tile you want to edit. There is no pallete that makes all blocks together look right, so you have to adjust it tile by tile.

    6) That is possible. You can realize this either with flags, or variables.

    7) Yes, that is possible with the "warp" command. However, you won't be able to add a ship animation to it, like the one in FR/LG.

    8) Can you elaborate on what you mean by this?

    Jonny Buuz said:
    &My question.

    #org 0x7B2B00
    checkflag 0x10A
    if 0 0x7B0A54
    message 0x7B2C00
    boxset 0x2
    end

    #org 0x7B0A54
    setflag 0x10A
    setflag 0x800
    checkgender
    compare LASTRESULT 1
    if 0 0x7B1D54
    if 1 0x7B0D54
    end

    #org 0x7B1D54
    message 0x7B1A54
    boxset 0x02
    givepokemon 0xFA 0x05 0x01
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    end

    #org 0x7B0D54
    message 0x7B1B54
    boxset 0x02
    givepokemon 0xF9 0x05 0x01
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    end

    #org 0x7B1A54
    = Take this and run. Now.

    #org 0x7B1B54
    = You don't have much time.\nThis should help you.

    #org 0x7B2C00
    = You know what to do.

    What is wrong with my script? Default error message when compiled.
    I didn't get an error message when compiling it.
    It also works fine in the game.

    StUd_moNKey101 said:
    Hi, im a new member and im looking for some programs for my new hack.

    The hack is called pokemon advanced... its for pokemon Gold

    the tools i need are:

    A working starter changer
    A working Text editor
    A program to change the title screen (Not a hex editor, or a good description of how to use tilemolester)
    A battle editor

    if you can help...

    from the StUd_munk
    1) G/S Starter Editor by Filb.
    2) Thingy32 or a Hex-Editor.
    3) Uncompress-Patch plus Tile Layer Pro or Tile Molester. (Not tutorial is needed, as the programs are self explaining.)
    4) Trainer Battle Customizer.

    All of the above can be downloaded from the sites mentioned in the Hacking Tools Reference in the Tools Showcase.
     

    SeanAir

    The Avenger
    15
    Posts
    17
    Years
    • Seen Feb 2, 2008
    somethings wrong with my scripted. When i compile a script it doesn't work in the game and i toke out all the spaces in the name of the rom and used no capital letters. So can some one help me out?
     

    DrCoolSanta

    Erode away...
    406
    Posts
    19
    Years
  • What does it say in the log SeanAir?
    And are you sure you change someone's script in EliteMap?
    Use the ctrl+click to see what is there in the script in EliteMap
     

    Martin Yiu

    disappeared... forever
    493
    Posts
    18
    Years
    • Seen Feb 8, 2008
    I have one question. Are flags for party pokemon menu in FR/LG different than in R/S? And if they are, which numbers they have?
     

    SeanAir

    The Avenger
    15
    Posts
    17
    Years
    • Seen Feb 2, 2008
    ok i put in this script:

    #org 0x7B2B00
    checkflag 0x10A
    if 0 0x7B0A54
    message 0x7B2C00
    boxset 0x2
    end

    #org 0x7B0A54
    setflag 0x10A
    setflag 0x800
    checkgender
    compare LASTRESULT 1
    if 0 0x7B1D54
    if 1 0x7B0D54
    end

    #org 0x7B1D54
    message 0x7B1A54
    boxset 0x02
    givepokemon 0x04 0x05 0xD7
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    end

    #org 0x7B0D54
    message 0x7B1B54
    boxset 0x02
    givepokemon 0x07 0x05 0xD1
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    #raw 00
    end

    #org 0x7B1A54
    = Take this.

    #org 0x7B1B54
    = This should help you.

    #org 0x7B2C00
    = You know what to do.

    And this what ScriptEd says:

    Rubikon 1.3 by Kyoufu Kawa
    --------------------------------------------------------------
    Loading command database...
    Output file: pokemonorangeflame
    Processing rubide.rbc...
    File handle: 3
    2 - INCLUDE
    > sFile = std.rbh
    Processing std.rbh...
    File handle: 4
    1 - DEFINE
    > sSymbol = BOXSET_DONTCLOSE
    > sValue = 4
    2 - DEFINE
    > sSymbol = BOXSET_YESNO
    > sValue = 5
    3 - DEFINE
    > sSymbol = BOXSET_NORMAL
    > sValue = 6
    5 - DEFINE
    > sSymbol = LASTRESULT
    > sValue = &H800D
    7 - DEFINE
    > sSymbol = SPRITEMOVE_INDEX
    > sValue = &H8008
    8 - DEFINE
    > sSymbol = SPRITEMOVE_NEWXPOS
    > sValue = &H8009
    9 - DEFINE
    > sSymbol = SPRITEMOVE_NEWYPOS
    > sValue = &H800A
    11 - DEFINE
    > sSymbol = APPLYMOVE_PLAYER
    > sValue = &HFF
    13 - DEFINE
    > sSymbol = SPECIAL_CHOOSEPOKEMON
    > sValue = &H9C
    14 - DEFINE
    > sSymbol = SPECIAL_WALLYCATCH
    > sValue = &H9D
    16 - DEFINE
    > sSymbol = B_TRUE
    > sValue = 1
    17 - DEFINE
    > sSymbol = B_FALSE
    > sValue = 0
    18 - DEFINE
    > sSymbol = B_YES
    > sValue = 1
    19 - DEFINE
    > sSymbol = B_NO
    > sValue = 0
    20 - DEFINE
    > sSymbol = B_GIRL
    > sValue = 1
    21 - DEFINE
    > sSymbol = B_BOY
    > sValue = 0
    28 - DEFINE
    > sSymbol = MENU_PARTY
    > sValue = &H800
    29 - DEFINE
    > sSymbol = MENU_POKEDEX
    > sValue = &H801
    30 - DEFINE
    > sSymbol = MENU_NAVIGATOR
    > sValue = &H802
    34 - DEFINE
    > sSymbol = B_<<
    > sValue = 0
    35 - DEFINE
    > sSymbol = B_==
    > sValue = 1
    36 - DEFINE
    > sSymbol = B_>>
    > sValue = 2
    37 - DEFINE
    > sSymbol = B_<=
    > sValue = 3
    38 - DEFINE
    > sSymbol = B_>=
    > sValue = 4
    39 - DEFINE
    > sSymbol = B_!=
    > sValue = 5
    41 - DEFINE
    > sSymbol = JUMP_BAGISFULL
    > sValue = &H1A029B
    43 - AUTOBANK
    > Autobanking is now ON
    Cleaning up...
    Closing file...
    Finished processing std.rbh.
    3 - SEEK
    > pNewOffset = 7B2B00
    4 - (2B) - CHECKFLAG
    > iWord = 10A
    5 - (??) IF (native)
    > bCondition = 0
    No kind specified. Assuming call.
    > pTarget = 87B0A54
    6 - (0F) MESSAGE (native)
    > pText = 87B2C00
    7 - (09) - BOXSET
    > bByte = 2
    8 - (02) - END
    10 - SEEK
    > pNewOffset = 7B0A54
    11 - (29) - SETFLAG
    > iWord = 10A
    12 - (29) - SETFLAG
    > iWord = 800
    13 - (A0) - CHECKGENDER
    14 - (21) - COMPARE
    > iWord = 800D
    > iWord = 1
    15 - (??) IF (native)
    > bCondition = 0
    No kind specified. Assuming call.
    > pTarget = 87B1D54
    16 - (??) IF (native)
    > bCondition = 1
    No kind specified. Assuming call.
    > pTarget = 87B0D54
    17 - (02) - END
    19 - SEEK
    > pNewOffset = 7B1D54
    20 - (0F) MESSAGE (native)
    > pText = 87B1A54
    21 - (09) - BOXSET
    > bByte = 2
    22 - (79) - GIVEPOKEMON
    > iWord = 4
    > bByte = 5
    > iWord = D7
    23 - RAW
    > bOut = 0
    24 - RAW
    > bOut = 0
    25 - RAW
    > bOut = 0
    26 - RAW
    > bOut = 0
    27 - RAW
    > bOut = 0
    28 - RAW
    > bOut = 0
    29 - RAW
    > bOut = 0
    30 - RAW
    > bOut = 0
    31 - RAW
    > bOut = 0
    32 - RAW
    > bOut = 0
    33 - (02) - END
    35 - SEEK
    > pNewOffset = 7B0D54
    36 - (0F) MESSAGE (native)
    > pText = 87B1B54
    37 - (09) - BOXSET
    > bByte = 2
    38 - (79) - GIVEPOKEMON
    > iWord = 7
    > bByte = 5
    > iWord = D1
    39 - RAW
    > bOut = 0
    40 - RAW
    > bOut = 0
    41 - RAW
    > bOut = 0
    42 - RAW
    > bOut = 0
    43 - RAW
    > bOut = 0
    44 - RAW
    > bOut = 0
    45 - RAW
    > bOut = 0
    46 - RAW
    > bOut = 0
    47 - RAW
    > bOut = 0
    48 - RAW
    > bOut = 0
    49 - (02) - END
    51 - SEEK
    > pNewOffset = 7B1A54
    52 - RAW TEXT
    > sOld = "Take this."
    > sNew = "ÎÕßÙ èÜÝç­ÿ"
    54 - SEEK
    > pNewOffset = 7B1B54
    55 - RAW TEXT
    > sOld = "This should help you."
    > sNew = "ÎÜÝç çÜãéàØ ÜÙàä íãé­ÿ"
    57 - SEEK
    > pNewOffset = 7B2C00
    58 - RAW TEXT
    > sOld = "You know what to do."
    > sNew = "Óãé ßâãë ëÜÕè èã Øã­ÿ"
    Cleaning up...
    Closing file...
    Finished processing rubide.rbc.

    And yes i gave the sprite the right offset.
     

    drem

    a french user...
    29
    Posts
    18
    Years
    • Seen Jul 4, 2008
    Sugimori said:
    I have one question. Are flags for party pokemon menu in FR/LG different than in R/S? And if they are, which numbers they have?
    Yes, all flags in FR/LG are differnet than in R/S!
    all my flags listed here (thanks to scizz for the base flag "party") :

    1st badge : 820
    2st badge : 821
    3st badge : 822
    4st badge : 823
    5st badge : 824
    6st badge : 825
    7st badge : 826
    8st badge : 827
    ~PARTY~ : 828
    ~pokédex : 829
     

    mxkpkmnextu??

    Ser Artificial
    85
    Posts
    18
    Years
  • Hail
    I wanted to asked if someone knows what are the fanfare values in FR...
    And what's wrong with this script? When it step into it the game freezes...=s
    I think maybe it has to do with the apply movement command... The sprite is 4th person...
    Code:
    #org 0x800000
    checkflag 0x10A
    lock
    faceplayer
    applymovemt 0x04 0x800100
    pause 0x30
    applymovemt 0x04 0x800200
    pause 0x20
    message 0x800300
    boxset 0x4
    release
    applymovemt 0xFF 0x800350
    applymovemt 0x04 0x800400
    pause 0x70
    message 0x800500
    boxset 0x4
    release
    setflag 0x10A
    end
    
    #org 0x800100
    #binary 56 FE
    
    #org 0x800200
    #binary  A FE
    
    #org 0x800300
    = [Rival]:Look Look! If it ain't\n"\v\h01\v\h05 The Loser"!\pGuess what I got my first pokemon!\n\v\h01\v\h05: You did?\p[Rival]:Yeah and the best one!\pIt's always good to have\nthe most famous pokemon researcher\pin the world has grandpa!\nWell, I don't have time\pto waste with losers like you!\pI have the title of the greatest\nPOKEMON trainer in the world\p to conquer!\nSmell ya!
    
    #org 0x800350
    #binary 4 FE
    
    #org 0x800400
    #binary A 71 FE
    
    
    #org 0x800500
    = We'll just see that!\nTime tp get my POKEMON!
    [[ ]]
    Stay Sick\m/
     
    Last edited:

    Jonny Buuz

    La di da di do di da di dum...
    56
    Posts
    18
    Years
  • How would one approach creating a wildbattle script?

    #org 0x80000
    checkflag 0x358
    if 0 0x80100
    end

    #org 0x80100
    setflag 0x358
    wildbattle 0xFA 0x32 0x01
    end

    Would I need raw data, or did I miss a bunch of stuff, or...

    And I'm gonna go search for a list of flags on this site, but if there isn't one, I'd like one very much so ^.^

    EDIT: The Ruby/Sapphire flags, not FR/LG/E... but I'll accept any, 'cause I'm thinking of starting a FR hack soon...
     
    Last edited:

    DrCoolSanta

    Erode away...
    406
    Posts
    19
    Years
  • SeanAir, the script should work, maybe try using advance map to change the script and did you use the ctrl+click thing in EliteMap?
    1 thing there are 3 boxset values which are common so...
    0x4 = Its normal but when you press a after the text is over it does not go off the screen
    0x5 = Yes/No question
    0x6 = normal which is used in a normal speech in the game
    so use 0x6 instead of 0x2 and the script is ok maybe its just not changing the script?
    thats why i am telling u to use advance map
    Script shud be &H7B2B00

    Q. How do you ppl change tilesets, here is wat I do
    I usually find the pallets for the pic for each picture and then edit it in paint but if its big i hav to repoint it so i cant change the tileset in a different pallet

    I also use TLP to do it but if I change the rocks or the Pokemart or center I cant see the changes in elite map and yeah i deleted the tile cache

    Plz Help
     
    1
    Posts
    17
    Years
    • Seen Jul 6, 2006
    Cant Download/install

    Why cant I download pokemon ice or ice blue i don't see any way i can download it on Jeremy's thread and how do i patch liquid ocean it doesnt make sense i dont know what the ips is :( thx in advance for any help
     

    Cy-Chan

    GSC Hacker
    152
    Posts
    19
    Years
  • Wild Pokemon Encounters - Pokemon Gold/Silver

    Hi. I'm currently attempting to make a rather bad G/S hack (if I do say so myself...), but I need to know how to add Wild Pokemon encounters to different places to do it.

    I'm lost on where the Wild Pokemon pointer for each map header exists... If I knew that, I could probably figure out how to do what I want to do.

    Could someone please help me?
     
    14
    Posts
    18
    Years
    • Seen Sep 3, 2016
    Help with Gold

    Hey there,

    I am currently creating a new Pokémon game with a unique storyline, called Pokémon: Triso and I was just wondering if anybody could help with the following:

    1. Know where I could download, or have a copy of "Different Start GS v.2.0" to send me? Would be appreciated!

    2. Know anything about Warps in GoldMap V1.6 - I will try to explain what I'm stuck with;

    I have moved Mr Pokémon's house from Route 30 to Cherrygrove City, and have been able to set the warp so when you enter it, you are in his house. However, when you leave the house you end up on Route 30 again, instead of Cherrygrove City. I have tried for hours and can't seem to find how to do it.

    Thanks,
    Tommy
     
    4
    Posts
    17
    Years
    • Seen Jul 10, 2022
    What am I doing wrong here?

    i'm trying to do the add pokemon tutorial thing, but the program(unLZ-GBA) keeps giving me distorted images like this

    *in attachments*

    anyway to fix this ?
     
    14
    Posts
    18
    Years
    • Seen Sep 3, 2016
    How do you do that?

    I click the Warp inside Mr. Pokémon's house, but don't know the Map Bank etc to where I want to Warp to from inside.

    Could you help?

    Maybe if I change the question:

    Is it possible to 'create' Warp numbers so you can Warp to anywhere on the map?
     
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