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[Archive] Simple Questions

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15
Posts
18
Years
    • Seen Aug 24, 2006
    Need some help on some scripts

    Hello,

    I'm a big newb at rom hacking, so I decided to make a simple hack. However, I wanted to do 1 hard part: adding a script so you get pokemon when you defeated a gym leader (his/her last pokemon). I used the simple script thingie from Dark Future.inc (credits to them), but I don't understand the tutorial :( so can someone help me plz? ways to help:

    1. By giving me a very detailed step-for-step instruction (I don't understand a bit about scripts)
    2. By giving me the scripts (the scripts must work this way: when you defeat a leader, you must talk again. Then you get his/her last pokemon on the correct level! you don't have to make it hard for yourself by giving them rock tomb or something, i just teach them that with the TM, so just simple with the 4 (or less) last move the pokemon should have)
    p.s. the leader must say: For defeating me, I'll give you my POKéMON!

    if you need to have the offset the scrips can come in: 006EA490
    from here i have a huge amount of space left, more then enough for the scrips, how big they are
     
    Last edited:
    23
    Posts
    18
    Years
    • Seen Jul 6, 2011
    How do I add this Pokemon?

    I tried using Pokepic to add a pokemon, it came up as a distorted pic and when I resized it like the pics it showed, it ended up as a blue silhoutte. Help!

    Just for the heads-up, the pokemon I'm trying to add is Buizeru from D/P. How could I add it to Pokemon Sapphire/Emerald?
     
    59
    Posts
    17
    Years
    • Seen Oct 6, 2006
    ** Help Plz Read: Regarding Ruby Tbl File: Help **

    iight i do apologize but someone please help before this thread is closed but i really need a ruby english tbl file and ive searched the forums, went to the sticky about this ( i downloaded 3 files out of the message board and all of them said 0 kb and came up with error when i tried extracting it ) and pokedrome keeps bringing up as cannot find server and thats the only place i know that has the tbl files. Does anyone know another place to get them without these problems ^^^^^^. Plz help before you close the thread man i really need this file .......
     

    Xenesis

    Syogun Changer
    55
    Posts
    18
    Years
  • Deoxys Master EX said:
    Can you buy a flash card for your GameBoySP that has a usb you can plug into the computer? Can you put your hack on it and play it on your GameBoy SP ?

    Yes, yes and yes.

    Look on Ebay, or other online stores. They aren't hard to find and don't cost too much.
     
    2
    Posts
    17
    Years
  • This was asked earlier in this thread but I didn't understand, so if it's okay to ask again -
    I'm trying to edit FireRed's font and can't find its graphics in TLP or any other program.. I suppose it's compressed or something like that.. (Elitemap doesn't have an offest to any other game but R/S)
    If someone knows, please help me :)

    Thanks!!
     
    23
    Posts
    18
    Years
    • Seen Jul 6, 2011
    urzzz said:
    Hi, i'm trying to compile a trainer script to my Ruby ROM using Scripted, but i'm having a few problems.

    first problem was a RTE 6 error i had, which stopped me from compiling. But i fixed that by adding a extra 0x0 between the Trainer ID bytes and the Battle intro pointer.
    The problem now is that when i compile my script (which looks fine to me) and then assign the script to a trainer on elitemap, i approach the trainer, who spots me and walks towards me, but then all he does is come up with a load of never ending text which looks like: AIAIAIAIAIAIAIAIAIAIAIAIAI, with ^'s over the top of the text.

    I'm really stumped, the script looks fine to me, is there anyone who knows what could be the problem, heres the exact script:

    #autobank on
    #org 0x2089F0
    trainerbattle 0x0 0x01 0x0 0x208A30 0x208A70
    message 0x208AA0
    boxset 0x06
    end

    #org 0x208A30
    = i'm really pumped for a battle\pprepare to lose!
    #org 0x208A70
    = Ouch!, i need to train harder!
    #org 0x208AA0
    = your from HOENN huh?...\phehe. you'll find tougher\ntrainers than me in this region

    Isn't the trainerID supposed to be 3 digits long? (Eg. 14D) Of course I'm still a newb but that's what most tutorials tell me. If it works let me know so it can anwser my question.
     

    w_rink_ly

    Novice Hacker
    72
    Posts
    18
    Years
    • Seen Feb 23, 2024
    Hello, I have a questoin regarding scripting... You know when you want to end an event you put:

    #raw 53
    #raw (index of event in hex)
    #raw 00

    into script editor (or at least that's what i do), well I think it only works with people events and not script events or signpost events and stuff. Anyone know what to put into script editor to end events other than people?
     
    23
    Posts
    18
    Years
    • Seen Jul 6, 2011
    HackMaster72 said:
    I am making a trainer, but whenever i change the script to a trainer and compile it, it says it compiled correctly, but when i look at the code its just:

    nop
    #raw 0x5B
    end

    No matter what i do it comes to that. and if I do try and battle it, my screen goes, not black or white, but RED!? Can someone please help me with this.
    This has been happening to me too! Did someone PM you an anwser? If so please tell me or if someone else can help.

    SuperiorHominid said:
    anyone have em? I really need them

    I think I saw a list in the Documents/Tutorials. If not sorry.

    Shadowyoshi said:
    I'm using PET and I made a trainer battle but how do I put it into the game?

    If anyone can still anwser this it'd be appreciated. This actually ties in with the first quote in this.
     
    Last edited:

    ssj

    Kanto Legend
    83
    Posts
    17
    Years
  • How do make it so that for example there is a team rocket invasion on pallet town and when you defeat giovani all the team rocket people go and everything is back to normal. I was also wondering how do i make new offsets and make flags for things such as the event I said already also can someone tell me how i can add a team magma and team aqua overworld into fire red with out editing other overworlds also can someone tell me what a pointer is.
     
    Last edited:
    15
    Posts
    18
    Years
    • Seen Jun 20, 2008
    I read somewhere about modifying pokeroms.ini to suit your rom by searching for the offsets of certain values. May I ask exactly what are the values I must search for? I'm talking about Fire Red.
     

    PikaRom

    The Punk Nerd
    75
    Posts
    17
    Years
  • Cannot Edit Trainer Pokemon

    I am relatively new to ROM hacking and am hacking a Pokemon Red ROM. I want to edit the Gym Leader Pokemon, but Hexposure cannot find the hex address where they start. Could somebody please assist me by providing any tips?
     
    2
    Posts
    17
    Years
    • Seen Feb 13, 2007
    Sprite editor (FireRed) <Project: Pokemon, Generation V>

    Hello,

    I'm new here and already enjoying all the awesome and helpfull threads on the forum.
    I have also started hacking Pokemon Fire Red, changing to my own region with my own Fakemon. I have recently finished 100 new Pokemon, and it would be very cool to see them in the game (ofcourse).

    Anywayz, I was just wondering if anyone is willing to help me or tell me which tool to use to do this.

    Thnx in advance
     

    Jeremy

    <font color="deepskyblue">Sweetie</font>
    4,728
    Posts
    20
    Years
  • To SSJRobby, I'm sure this tutorial will help you sweetie.
    Click here.

    To PikaRom, 3A3B6 is the offset for Brock's Pokémon.
    You'll see 0C A9 0E 22.
    Remember the level comes before the Pokémon.
    0C = Lvl. 12
    A9 = Geodude
    0E = Lvl.14
    22 = Onix
    To determine the levels, try using a scientific calculator. (The one in windoze will work just fine.)
    Here's the list of Pokémon's hex values for RBY if ya need it, sweetie.
    Code:
    Hex/ Name 
    00 Missingno 
    01 Rydon
    02 Kangaskahn
    03 Nidoran Male
    04 Clefairy
    05 Spearow
    06 Voltorb
    07 Nidoking
    08 Slowbro
    09 Ivysaur
    0A Eggecutor
    0B Licktung
    0C Exegute
    0D Grimer
    0E Gengar
    0F Nidoran F 
    10 Nidoqueen
    11 Cubone
    12 Ryhorn
    13 Lapras
    14 Arcanine
    15 Mew 
    16 Gyrados
    17 Shellder
    18 Tentacool
    19 Gastly
    1A Scyther
    1B Staryu
    1C Blastoice	
    1D Pinser	
    1E Tangala	
    1F --	--
    20 --	--
    21 Growlithe	
    22 Onix    	
    23 Fearow	
    24 Pidgey	
    25 Slowpoke	
    26 Kadabra
    27 Graveler	
    28 Chansey
    29 Machoke	
    2A Mr. Mime	
    2B Hitmonlee	
    2C Hitmonchan
    2D Arbok 	
    2E Parasect 	
    2F Psyduck	
    30 Drowzee	
    31 Golom 	
    32 --	--
    33 Magmar	
    34 --	--
    35 Electabuzz	
    36 Magneton	
    37 Koffing	
    38 --	--
    39 Mankey	
    3A Seel    	
    3B Digglett	
    3C Tarous	
    3D --	--
    3E --	--
    3F --	--
    40 FarFetche'd	
    41 Venonat	
    42 Dragonite	
    43 --	--
    44 --	--
    45 --	--
    46 Doduo 	
    47 Poliwag	
    48 Jynx    	
    49 Moltres	
    4A Articuno	
    4B Zapdos 	
    4C Ditto   	
    4D Meowth	
    4E Krabby	
    4F --	--
    50 --	--
    51 --	--
    52 Vulpix  	
    53 Ninetails	
    54 Pikachu	
    55 Raichu	
    56 --	--
    57 --	--
    58 Dratini 	
    59 Dragonair	
    5A Kabuto	
    5B Kabutops	
    5C Horsea	
    5D Seadra	
    5E --	--
    5F --	--
    60 Sandshrew	
    61 Sandslash	
    62 Omanyte	
    63 Omaster	
    64 Jigglypuff	
    65 Wigglytuff	
    66 Eevee  	
    67 Flareon	
    68 Jolteon	
    69 Vaporeon	
    6A Machop	
    6B Zubat  	
    6C Ekans	
    6D Paras 	
    6E Poliwhirl  	
    6F Poliwrath	
    70 Weedle	
    71 Kakuna	
    72 Beedril	
    73 --	--
    74 Dodrio 	
    75 Primeape	
    76 Dugtrio	
    77 Venomoth	
    78 Dewgong	
    79 --	--
    7A --	--
    7B Caterpie	
    7C Metapod	
    7D Butterfree	
    7E Machamp	
    7F  --	--
    80 Golduck	
    81 Hypno 	
    82 Golbat 	
    83 Mewtwo	
    84 Snorlax	
    85 Magikarp	
    86 --	--
    87 --	--
    88 Muk     
    89 --	--
    8A Kingler	
    8B Cloyster	
    8C --	--
    8D Electrode	
    8E Clefable	
    8F Weezing	
    90 Persian	
    91 Marowak	
    92 --	--
    93 Haunter	
    94 Abra    	
    95 Alakazzam	
    96 Pidgeotto	
    97 Pidgeot	
    98 Starmie	
    99 Bulbasaur	
    9A Venusaur	
    9B Tentacruel	
    9C --	--
    9D Goldeen	
    9E Seaking	
    9F --	--
    A0 --	--
    A1 --	--
    A2 --	--
    A3 Ponyta	
    A4 Rapidash	
    A5 Rattata	
    A6 Ratticate	
    A7 Nidorino	
    A8 Nidorina	
    A9 Geodude
    AA Porygon 	
    AB Areodactyl	
    AC --	--
    AD Magnemite 	
    AE --	--
    AF --	--
    B0 Charmander 
    B1 Squirtle	
    B2 Charmeleon	
    B3 Wartortle	
    B4 Charizard	
    B5 --	--
    B6 --	--
    B7 --	--
    B8 --	--
    B9 Oddish
    BA Gloom	
    BB Vileplume	
    BC Bellsprout
    BD Weepinbell	
    BE Victreebell
     
    2
    Posts
    17
    Years
    • Seen Feb 13, 2007
    Whoopsydo !

    I made till the first part... I edited Bulbasaurs sprite. NOw I can't post any images yet (need 15 posts) but the colors are off.... and now I can't seem to edit any other sprites because it keeps telling me something's wrong :s

    I could really use some help with this.
     
    23
    Posts
    18
    Years
    • Seen Jul 6, 2011
    SSJRobby said:
    Whoopsydo !

    I made till the first part... I edited Bulbasaurs sprite. NOw I can't post any images yet (need 15 posts) but the colors are off.... and now I can't seem to edit any other sprites because it keeps telling me something's wrong :s

    I could really use some help with this.
    I've had this problem before, i think the pictures can only be 16-colour sprites. If it is then maybe the pokemon is off centre. If not then I can't help you but i non-newb probably could.
     
    73
    Posts
    17
    Years
    • Seen May 12, 2019
    Anyone know how to:
    change rival name? atext does not work... (firered)
    change shape of badge (firered)
    edit map (blue)
     

    Green Charizard

    pɹɐzıɹɐɥɔ uǝǝɹƃ
    251
    Posts
    19
    Years
  • My Question:~ Does anyone know the exact location of the main grass colour in hex. I've searhed for it in hex but there are absolutly loads of that palette line. Thanks in advance. ~ It's ok, I've managed it I went through about 30 diffent offsets to find it.

    My answers:
    By pokeant

    Anyone know how to:
    ...change shape of badge (firered)...
    Just use UNLZ and flick through and use the + and - to adjust the size.
    I think it's located just after the trainers so about 1300 onwards.

    By pokeant

    Anyone know how to:
    ...edit map (blue)
    See here
     
    Last edited:
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