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Do they need an RPG Pokemon game for Wii?

Should there be an RPG Pokemon game for Wii?

  • Yes! Of course!

    Votes: 30 69.8%
  • Well, it depends. I won't really mind.

    Votes: 8 18.6%
  • Ugh, no way!

    Votes: 5 11.6%

  • Total voters
    43
  • Poll closed .

SBaby

Dungeon Master
  • 2,005
    Posts
    19
    Years
    • Seen Apr 9, 2015
    Not having a Pokemon RPG on the Wii isn't going to break Nintendo, but it wouldn't hurt to have one anyway. I mean, if nothing else, it would stop certain fans (cough, myself) from complaining about it.
     

    bobandbill

    one more time
  • 16,945
    Posts
    16
    Years
    What's with all of the Shadow Pokemon hate? I for one, quite liked it - a different concept of the game, and the game was considerably darker than others have been... and also, I enjoyed a game which didn't ahve a ten-year-old as the main character, but a teenager with an interesting alluded-to history (damn you XD main character). Better characters as well are a feature, with the admins having real personality.
    And XD's Orre Colosseum was challenging, to say the least. With a fair bit of hax on the CPU's side.

    HOWEVER, if there was another RPG following the vein of the Shadow Pokemon game (which I would fully support), then some things would have to be fixed, or added. Wild Pokeon, actualy 'routes', more things to do after the story line, and so forth.
    IThe negatives are also partly due to the fact that the game was made by Guineus Soreinity (spelling?), which aren't the usual manufactors... not all that smart, and an awful save function in Colosseum.

    I find it funny that here people have complained about PBR's lack of storyline (and minigames and all that as well), while elsewhere I say people complaining the Colosseum was not like Stadium, despite it being an RPG...

    I think not. Pokémon RPGs are meant to be played on the go, just as the Trainer your character is travels across a Region or two.

    Colosseum and Gale of Darkness were really just fanservice, and gave us Shadow Pokémon to use only in those games. They were meant to be played at home. But a true Pokémon game should always be on a handheld system.
    Why does a 'true' Pokemon RPG have to be on the handheld? Just becuase the series started that way, doesn't mean that they can't successfully broaden their domains. And I doubt it was fanservice - it was for money.

    I have to say yes but, only if the RPG for the Wii was some like the real thing... You know, something where you can catch wild pokes from tall grass and don't have to snag them like a thief...
    Would be good also that they introduce another region as well, exclusively for, who knows, maybe a 3D serie... But that would, of course complete the handheld series, not go in parallel to them.

    Let's face it, Colosseum and XD had decent graphics and nice 3D environment, but the storyline really suck
    The problem with another region, plus the routes, is memory. GSC had two regions, but a very-scaled down Kanto. Diamond and Peral's memory nearly takes up the entire thing... (long save time anyone?). if possible, yes, but I wouldn't want anything tacked on.
    Personally I'd like a nice RPG with more Stadium aspects as well... leastways better than what XD had.

    And I disagree on the storyline being bad - it is quite good. Pokemon being MADE evil, Cipher's varying plans, Wes's past, conflicts between Team Snagem and Cipher after their partnership in Colosseum... quite indepth really. And RBY had... Team Rocket, seemingly chasing various things, including the Masterball for unknown reasons... but then again, it's opinion.

    My opinion is that the storylines were good, less so in Xd but still nice. Colosseum's was better, but then came what was, for me, it's biggest flaw - cue quote:
    ... Fine. So he helps some random girl out, and she can see Shadow Pokemon. Fine. And after finding out that he's actually a villain, she proceeds to HANG OFF HIS **** AND FOLLOW HIM FOR NO REASON THROUGHOUT THE ENTIRE GAME. Why? Speaking of which, why is the main character helping out these Shadow Pokemon, while refusing to capture regular Pokemon as well? Did he infiltrate Team Snagem and steal the Snagem Device specifically to help this girl and the Shadow Pokemon, requiring some sort of godlike knowledge and goodwill?

    ...

    ... Fine. Maybe you'll tell us later. Except YOU DON'T AND NOW THE CREDITS ARE ROLLING AND I STILL HAVE NO IDEA WHAT'S GOING ON. Well, maybe there's something after the credits, like when I raid Team Snagem Hideout. Except NO. THE GUY AT THE END SPECIFICALLY DOESN'T ASK FOR YOUR REASONS FOR EVERYTHING YOU DID WHAT A FREAKING CHEAP WAY OUT OF WRITING AN ACTUAL STORY GRRAAAAAAGGGGGHHHHH.

    *ahem*

    When you write a story, your characters need motivation- a reason to do the stuff they do. Indigo (as I named the nameless hero) had no motivation throughout the story, and Violet (as I named the token animu chick) only served to act as the token slut throughout the game- she was even more useless than Misty. All in all, the story and everything in it was paper thin, and had the impact of a gentle summer breeze.

    And let's not forget that the game itself sucked. Can you say GRINDING? Those Shadow bars are probably the worst thing to ever come out of a Pokemon game.
    Aha. You hit the nail on the head. The plotholes, people. Especially the whole Rui-accepting-Wes-despite-criminal-past thing. God I hated that. If game freak had made the game... might have been different.
    However, the guy's name is known in circles as Wes - the default name given to him.
    And the shadow bars - well, it helps if you purified them during the storyline, and I honestly didn't find it that long.

    BTW, if you are interested... I am writing a fanfiction based on the game, that takes all of those plotholes and fills them up, as well as adding in some comedy as well, so if you care to take a look... [/blatent advertising] ;)

    So I say - I would like a Shadow Pokemon RPG, with all the things that people have found wrong with it fixed. It's a good concept, and with some polishing, would be a fantastice RPG.
    But there is one other thing on my 'wish-list', so to speak, regarding a possible new RPG.

    It HAS to have Miror B in it. :) ;) All hail that music-obsessed, Ludicolo-loving afro-wielding dance-man!
     

    menace64

    Lifelong Trainer
  • 44
    Posts
    16
    Years
    I'd be all for an RPG on the Wii, but what I would like to see is a trainer on some kind of quest that involves lots of battles. Upon the trainer releasing a Pokemon, you get real-time control of that Pokemon. You know? Not like in past games where the Pokemon just sits there... you'd get to jump, strafe, attack, block, and run around like a chicken with its head cut off within a wide 3D environment.

    Something like that would convince me to buy a Wii. Instantly.
     
    Last edited:

    Kylo

    Squirrel Maniac
  • 39
    Posts
    16
    Years
    • Seen Jun 20, 2014
    Personally, I hated the consol games. They didn't let you catch your own Pokemon, and even though we all wanna take the other trainer's Pokemon, it gets annoying when you have to. If anything would make me happy, it's a Pokemon game where you had full 3D non-grid style gameplay. They've done RPGs like that plenty of times, so what's stopping Pokemon?
     

    Le_Avatar

    Experienced Trainer & Breeder
  • 214
    Posts
    16
    Years
    Hahaha, I so agree with airconditioning !!!
    He told in a long post what I tought about it... ;)
    If it wasn't for those hard-to find legendaries, I would never had bought those crappy Gamecube discs...

    Let's face it, Colosseum and XD were purely made for moneymaking...
    Same as PKMN Channel, PMKN Dash and all those other worst PKMN games...
    Only difference is in Colosseum and XD, as I said earlier, you have the "advantage" of catching Pain-to-get Legendaries to send on your GBA games...
     

    airconditioning

    Take it slow, bro.
  • 2,937
    Posts
    16
    Years
    What's with all of the Shadow Pokemon hate? I for one, quite liked it - a different concept of the game, and the game was considerably darker than others have been... and also, I enjoyed a game which didn't ahve a ten-year-old as the main character, but a teenager with an interesting alluded-to history (damn you XD main character). Better characters as well are a feature, with the admins having real personality.

    For one, Shadow Pokemon did not make the game 'darker'. It was still the same happy-go-lucky save-the-animals storyline that's been shoved into the games since Red and Blue. It only looks mature because it has- *gasp!*- Pokemon attacking people! Because we all know that Pokemon are just little angels inside who go to Church every Sunday.

    Also, the main character from Colosseum did not have an interesting past, simply because he didn't have a past to speak of. Or motivation, or anything that makes a believable or interesting character. Maybe it's different with XD's main guy, but people with spiky hair generally seem to be cardboard cutouts of the generic Japanese hero. Also, 'Pokemon', 'Character', and 'Personality' are not words that are to be used in the same sentence.

    HOWEVER, if there was another RPG following the vein of the Shadow Pokemon game (which I would fully support), then some things would have to be fixed, or added. Wild Pokeon, actualy 'routes', more things to do after the story line, and so forth.
    IThe negatives are also partly due to the fact that the game was made by Genius Sonority (spelling? You're welcome.), which aren't the usual manufactors... not all that smart, and an awful save function in Colosseum.

    Umm... the entire point of Colosseum was that there WERE no wild Pokemon. If there are supposed to be no wild Pokemon in the entire game, and you see wild Pokemon all over the place, what the hell is that supposed to be? And the only reason to have Routes would be if there were wild Pokemon... which there aren't.

    And for the record, the guys at Genius Sonority have a record of good games, such as Dragon Quest and Earthbound. And I didn't see anything wrong with the save function in Colosseum.

    Why does a 'true' Pokemon RPG have to be on the handheld? Just becuase the series started that way, doesn't mean that they can't successfully broaden their domains. And I doubt it was fanservice - it was for money.

    Well, why would Nintendo put the series on the Wii? Pokemon is their biggest cash cow- limiting its audience would be absurd, since many people can't get a Wii. Plus, DS games are probably cheaper to make than Wii games, which promises a bigger return for the same product. Also, fanservice = money.

    Not only that, but that goes against just about everything Pokemon is. If Pokemon were on the Wii, you couldn't take it to school and battle with that kid with the glasses during lunch. In fact, the only way to battle or trade would be online- something not everyone has (myself included).

    My opinion is that the storylines were good, less so in Xd but still nice. Colosseum's was better, but then came what was, for me, it's biggest flaw - cue quote:

    Aha. You hit the nail on the head. The plotholes, people. Especially the whole Rui-accepting-Wes-despite-criminal-past thing. God I hated that. If game freak had made the game... might have been different.
    However, the guy's name is known in circles as Wes - the default name given to him.
    And the shadow bars - well, it helps if you purified them during the storyline, and I honestly didn't find it that long.

    If a story is filled with that many plotholes, it's a terrible story, not a good one.

    And yes, I remember his name being Wes. However, he has no personality, so I don't think it makes a bit of difference.

    BTW, if you are interested... I am writing a fanfiction based on the game, that takes all of those plotholes and fills them up, as well as adding in some comedy as well, so if you care to take a look... [/blatent advertising] ;)

    No thanks. Fanfictions are only good if they're laced with lesbian porn.
    Do they need an RPG Pokemon game for Wii?
     

    Mitchman

    Banned
  • 7,485
    Posts
    16
    Years
    Lolz anyway your right to many plotholes. When I played this I was 12 and I understood the whole math book for 9th grade. This though my 5 year old pokefreak even couldn't understand it. If they where to make a 3d poke-game let gamefreak make it and called the poke-chronicles. Go through all the regions in 3D. Follow a large plot line that doesn't change but does twist and turn. Explore areas of all regions in 3D that you couldn't explore in 2D. Have all 12 HMs availible to explore the ocean depths of Kanto/Jhoto/Shinnoh climb the waterfalls of Hoenn. You know make it more availible. And acually be able to see why its a ledge!11
     

    Dunsparce

    The Land Snake Pokemon
  • 1,248
    Posts
    18
    Years
    • Seen Jan 1, 2023
    Only good things abotu XD:

    -Pokemon with Special Moves
    -Easy-to-Get Lucky Egg
    -Selfdestruct/Nightmare/Sky Attack as Move Tutor moves.

    Selfdestruct Mewtwo, Snorlax, Wailord, ect. They can't get Explosion, so it's the next best thing.

    No thanks. Fanfictions are only good if they're laced with lesbian porn.
    Do they need an RPG Pokemon game for Wii?

    XD
     

    bobandbill

    one more time
  • 16,945
    Posts
    16
    Years
    Interesting debate developing here...
    For one, Shadow Pokemon did not make the game 'darker'. It was still the same happy-go-lucky save-the-animals storyline that's been shoved into the games since Red and Blue. It only looks mature because it has- *gasp!*- Pokemon attacking people! Because we all know that Pokemon are just little angels inside who go to Church every Sunday.
    True, I guess. Although I wouldn't call it 'mature' anyways... ;)
    Let's just say that I liked the concept, not the more 'mature-ness' of it, which it wasn't really anyways. It was... different, and the game and idea just kinda stuck on me. That, and it makes for good story adaptations too. :)

    Also, the main character from Colosseum did not have an interesting past, simply because he didn't have a past to speak of. Or motivation, or anything that makes a believable or interesting character. Maybe it's different with XD's main guy, but people with spiky hair generally seem to be cardboard cutouts of the generic Japanese hero. Also, 'Pokemon', 'Character', and 'Personality' are not words that are to be used in the same sentence.
    Remind me of any Pokemon characters which had any previous experiance with a criminal gang. Or ISN'T a 10 year old kid. I don't mind the games with the main character as a kid, but IMO having a differently-aged character was a nice change. And IMO Wes has had more 'personality' than, say, any of the main characters you control in the GBA games.
    XD's character... well, let's not talk about him... he really didn't have mcuh to speak about anyway - one thing I didn't like about XD.

    And what about the other characters? They, IMO, were fully fleshed out - well, more so than other ones. The Gym Leaders, didn't always have that much on them, and certainly not as much focus as the Admins got in Colosseum and XD.
    Umm... the entire point of Colosseum was that there WERE no wild Pokemon. If there are supposed to be no wild Pokemon in the entire game, and you see wild Pokemon all over the place, what the hell is that supposed to be? And the only reason to have Routes would be if there were wild Pokemon... which there aren't.
    Who said there didn't have to be wild Pokemon or routes? It was the game-producers idea to go with a region with no wild Pokemon, or routes, but that proved to be a critisim by many over the lack of palces (only towns) or Pokemon one can get.
    Also, Routes could have been put in with trainers along the way, rather than wild Pokemon - not all routes need wild Pokemon, and it would have made sense for Colosseum
    XD's way of having wild Pokemon was... well for me, not that great, and there were only 9 anyway.

    And for the record, the guys at Genius Sonority have a record of good games, such as Dragon Quest and Earthbound. And I didn't see anything wrong with the save function in Colosseum.
    That may be so, but they didn't do a great job for the Pokemon game - much more could have been done with it. And nothing wrong witht he save function? I found it somewhat annoying that you needed to go find a PC to save, and then walk all the way back to where you were up to... unlike in XD, where you could save in any place (like in the GBA games), bar during a batttle. Far less trouble there.

    Well, why would Nintendo put the series on the Wii? Pokemon is their biggest cash cow- limiting its audience would be absurd, since many people can't get a Wii. Plus, DS games are probably cheaper to make than Wii games, which promises a bigger return for the same product. Also, fanservice = money.
    If fanservice = money, then it was for fanservice then... but that's not exactly my take on the word - but no matter.
    Why would Nintendo put the series on the Wii? So they can make money. PBR didn't get the greatest reviews, yet it still made a ton of money.
    The audience for Pokemon games on the Wii is NOT limited - there's plenty of people with Wiis anyway. Just look at the Wii sales - I don't think Wii's are that rare as you make them out to be.
    It's the same thing as with the whole GSC remake thing - it may or may not happen, but would Nintendo really pass up a good chance to make more money? Really? Before, Nintendo made Emerald, FR and LG, as well as Colosseum, followed by a sequel in XD. So I don't see why they wouldn't do the same, making games for both consoles. There's not much reason in them not making a game for the Wii - well just have to wait and see.
    Not only that, but that goes against just about everything Pokemon is. If Pokemon were on the Wii, you couldn't take it to school and battle with that kid with the glasses during lunch. In fact, the only way to battle or trade would be online- something not everyone has (myself included).
    Then why did they make Colosseum or XD? To make money, not to go against what Pokemon 'is', which is... to mak money. I don't think the fact that Pokemon started and contined on the handhelds will 'stop' an RPG on the Wii - I don't really see why that is so. Pokemon doesn't have just one and one only route to sell well to the public - the games differ (main handheld gams, Pinball, mystery dungeon, etc), to the trading card game, and to RPG's on the home game console.

    If a story is filled with that many plotholes, it's a terrible story, not a good one.

    And yes, I remember his name being Wes. However, he has no personality, so I don't think it makes a bit of difference.
    I think that if a story has that many plotholes, it doesn't mean that it's a bad story - just a badly told one, with the promise of being good. And it had it there, certainly. If another game was made, they could simply learn from their mistakes, right? Just because the previous games weren't the dream game, doesn't mean the next one won't either. Who knows what the next RPG will be like, if made? Maybe Shadow Pokemon will be involved again, maybe not. Maybe something completely new, like the Shadow Pokemon concept had been. Again, we will have to wait and see.
    No thanks. Fanfictions are only good if they're laced with lesbian porn.
    Do they need an RPG Pokemon game for Wii?
    ...ok then...

    Let's face it, Colosseum and XD were purely made for moneymaking...
    Same as PKMN Channel, PMKN Dash and all those other worst PKMN games...
    Only difference is in Colosseum and XD, as I said earlier, you have the "advantage" of catching Pain-to-get Legendaries to send on your GBA games...
    Yes - it was for moneymaking, just like any other commercially produced game. And Colosseum and XD had the added bonuses nof those main Pokemon - partly why it still sold. Make another RPG with the same features, BUT improve on them, add in more to do and things from the GBA games, and you have a good game that will also sell for the 'fun-level' - well, more than what Colo or XD had, which they did, but slightly lacking.

    That took a while...
     

    airconditioning

    Take it slow, bro.
  • 2,937
    Posts
    16
    Years
    Remind me of any Pokemon characters which had any previous experiance with a criminal gang. Or ISN'T a 10 year old kid. I don't mind the games with the main character as a kid, but IMO having a differently-aged character was a nice change. And IMO Wes has had more 'personality' than, say, any of the main characters you control in the GBA games.

    I'm not defending the ten year olds that served as your main characters in the main series, either. But for me, since Wes actually had potential to be a somewhat interesting character, it was frustrating to see all of it just thrown away as he was thrust into the role of 'silent, ambiguous hero' that's seen way too many times.

    And what about the other characters? They, IMO, were fully fleshed out - well, more so than other ones. The Gym Leaders, didn't always have that much on them, and certainly not as much focus as the Admins got in Colosseum and XD.

    What other characters? Rui was more devoid of personality than any of the token girls that hung around Ash in the series, and all the others were just... NPCs. As for the admins, the only one who I can actually remember the name of is Miror B, and even then, my memory of him is sketchy. I can't even summon a mental picture of the other admins.

    Not to say that the gym leaders were any different, though.

    Who said there didn't have to be wild Pokemon or routes? It was the game-producers idea to go with a region with no wild Pokemon, or routes, but that proved to be a critisim by many over the lack of palces (only towns) or Pokemon one can get.
    Also, Routes could have been put in with trainers along the way, rather than wild Pokemon - not all routes need wild Pokemon, and it would have made sense for Colosseum
    XD's way of having wild Pokemon was... well for me, not that great, and there were only 9 anyway.

    The only reason Orre was even somewhat interesting was because of the fact that there were no wild Pokemon- it gave it an interesting twist, I thought. As for the routes, the game was boring enough- I couldn't handle having to dreg through all those trainers just to get to the next town- without even the ability to catch new Pokemon.

    That may be so, but they didn't do a great job for the Pokemon game - much more could have been done with it.

    Got me there.

    Then why did they make Colosseum or XD? To make money, not to go against what Pokemon 'is', which is... to mak money. I don't think the fact that Pokemon started and contined on the handhelds will 'stop' an RPG on the Wii - I don't really see why that is so. Pokemon doesn't have just one and one only route to sell well to the public - the games differ (main handheld gams, Pinball, mystery dungeon, etc), to the trading card game, and to RPG's on the home game console.

    I meant that we wouldn't see the main series on the Wii. We'll see plenty of side RPGs, sure, just not the main series.

    I think that if a story has that many plotholes, it doesn't mean that it's a bad story - just a badly told one, with the promise of being good.

    ... I'll give you that one.

    ...ok then...

    It's true and you know it. ;)
     
  • 24
    Posts
    16
    Years
    • Seen Apr 28, 2008
    Yes.
    I have a storyline all written out on my computer of a Pokemon RPG Wii game I'll make when I grow up and work at Nintendo/Game Freak.
     

    bobandbill

    one more time
  • 16,945
    Posts
    16
    Years
    I'm not defending the ten year olds that served as your main characters in the main series, either. But for me, since Wes actually had potential to be a somewhat interesting character, it was frustrating to see all of it just thrown away as he was thrust into the role of 'silent, ambiguous hero' that's seen way too many times.
    Yes, that is somewhat true - wouldn't have minded him having more detail. If only Pokemon games gave the main character the ability to speak... other then choose the 'yes/no' option.

    What other characters? Rui was more devoid of personality than any of the token girls that hung around Ash in the series, and all the others were just... NPCs. As for the admins, the only one who I can actually remember the name of is Miror B, and even then, my memory of him is sketchy. I can't even summon a mental picture of the other admins.

    Not to say that the gym leaders were any different, though.
    The mayor, Nascour, Justy, Duking, Silva, the Admins, Sherles, Johnson, a 'fortune teller' (partly...), Eagun, Beluh, various Cipher people, Gonzap... to name a few. ;) These characters had personalities of varying kinds, and then there's the XD people. :) And these served a part in the plot as well. Then again, it helps to be writing a story on them to remember them, I guess.
    At least you remember Miror B - it's hard to forget him. BTW, my avatar is a pic of him. :)
    But the admins... certainly had way more fleshed-out storylines and personality than a fair few of the gym leaders. XD also had that aspect continued.
    Rui - maybe slightly empty, but I disagree on the statement that she does not have a personality. Happy, easygoing, tries to help others (mostly Pokemon...), when something dangerous comes up she plows on... but that's ignoring the who 'You're a criminal? Oh, that's ok' issue that she had...
    The only reason Orre was even somewhat interesting was because of the fact that there were no wild Pokemon- it gave it an interesting twist, I thought. As for the routes, the game was boring enough- I couldn't handle having to dreg through all those trainers just to get to the next town- without even the ability to catch new Pokemon.
    I also liked Orre for that - but other people have written from time to time that they wish there had been routes and all. And it amounts to a fair, few, and have to admit wouldn't have minded more to do. Again, a matter of opinion, I suppose.
    In XD, Orre is slowly 'recovering' from before, and they say that wild Pokemon are coming back (which they do), but the way they give the ability to catch wild Pokemon wasn't that well done.
    I meant that we wouldn't see the main series on the Wii. We'll see plenty of side RPGs, sure, just not the main series.
    Ahhhh....
    Now that I agree with - did think that you thought the other way. In that case, the handheld would always remain the best and main seller, but I feel that an RPG that raises the level on Colo and XD would do well to give it a run for it's money. But the main series will remain on the handhelds, that I agree with.
    And as I liked Colo and Xd enough, I for one would welcome an RPG for the Wii. Leastway, after I get a Wii... bleh.

    It's true and you know it. ;)
    Erm... matter of opinion? ;)
    I have a storyline all written out on my computer of a Pokemon RPG Wii game I'll make when I grow up and work at Nintendo/Game Freak.
    ...If you do work for Nintendo in the future...
    ... make sure there's a lack of plotholes, oh, and... please make more Miror B :) ;)
     
  • 50
    Posts
    16
    Years
    • Seen Jul 27, 2008
    For one, Shadow Pokemon did not make the game 'darker'. It was still the same happy-go-lucky save-the-animals storyline that's been shoved into the games since Red and Blue. It only looks mature because it has- *gasp!*- Pokemon attacking people! Because we all know that Pokemon are just little angels inside who go to Church every Sunday.

    Also, the main character from Colosseum did not have an interesting past, simply because he didn't have a past to speak of. Or motivation, or anything that makes a believable or interesting character. Maybe it's different with XD's main guy, but people with spiky hair generally seem to be cardboard cutouts of the generic Japanese hero. Also, 'Pokemon', 'Character', and 'Personality' are not words that are to be used in the same sentence.



    Umm... the entire point of Colosseum was that there WERE no wild Pokemon. If there are supposed to be no wild Pokemon in the entire game, and you see wild Pokemon all over the place, what the hell is that supposed to be? And the only reason to have Routes would be if there were wild Pokemon... which there aren't.

    And for the record, the guys at Genius Sonority have a record of good games, such as Dragon Quest and Earthbound. And I didn't see anything wrong with the save function in Colosseum.



    Well, why would Nintendo put the series on the Wii? Pokemon is their biggest cash cow- limiting its audience would be absurd, since many people can't get a Wii. Plus, DS games are probably cheaper to make than Wii games, which promises a bigger return for the same product. Also, fanservice = money.

    Not only that, but that goes against just about everything Pokemon is. If Pokemon were on the Wii, you couldn't take it to school and battle with that kid with the glasses during lunch. In fact, the only way to battle or trade would be online- something not everyone has (myself included).



    If a story is filled with that many plotholes, it's a terrible story, not a good one.

    And yes, I remember his name being Wes. However, he has no personality, so I don't think it makes a bit of difference.



    No thanks. Fanfictions are only good if they're laced with lesbian porn.
    Do they need an RPG Pokemon game for Wii?
    this man is my hero... straight up...
     

    Youji

    Game Designer
  • 602
    Posts
    16
    Years
    I would like to see a RPG game on the Wii. But it has to be something like the normal handheld ones. I played Colossseum and XD and have to say I liked them both. Sometimes some sounds weren't really matching to the engine...like the lifts but it was nice to play.

    If Wii would get a RPG game,the would make much monay, too since the most have a Wii. They would all buy it just to see how it is. Some are playing it by friends first and then they buy it.

    The connection thing is not really a big problem. I don't know but I would say that more than 70% have a Wi-Fi connection.

    It's like with Metroid...
    At the beggining everyone said: Oh no Metroid in 3D?? Would be cool but I think it'll never have such a success like the Handheld ones.

    And Retro Studios did it...and what happened? The Prime Triology were the most sold Metroid Games.

    So well hopefully Nintendo will make a real RPG but first of all they shall give use the G/S remakes for DS^^.
     
  • 6,318
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    The wii could have so much to offer for a Pokémon RPG. [As in actually using the remote to shot the poké balls]

    All thats needed is a killer storyline and many something a bit different to usual.

    I also think with all the party games for the wii maybe a pokémon one would be good. [Or at least some party mini games if a RPG did come out]
     
  • 24
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    • Seen Apr 28, 2008
    Off topic: Erm, bobandbill, what are plotholes?
    On topic: If they do have a RPG Pokemon Wii game (before I release it,) I hope you get Wild Pokemon instead of those Shadow ones.

    EDIT: Do you think I should make my own thread of my ideas for the game? :t126:
     
    Last edited:

    bobandbill

    one more time
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    Off topic: Erm, bobandbill, what are plotholes?
    On topic: If they do have a RPG Pokemon Wii game (before I release it,) I hope you get Wild Pokemon instead of those Shadow ones.

    EDIT: Do you think I should make my own thread of my ideas for the game? :t126:
    Plot holes are basically gaps in the storyline that doesn't make sense according the the plot - contrdictions, unlikely events, etc. Such as in Colosseum, Rui still decides to follow Wes depite finding out that he was an ex-criminal, or whay the NPC's in the game don't react when you STEAL their Pokemon from them.
    Colosseum has a fair few of them, unfortunately, although I like that as it lead to my story. :)
    Personally, I'd hope for a RPG game with both Shadow and Wild Pokemon in it. ;)

    As for your last question - hmm, better take that up with the mods as I can't speak for them... although IMO not that nesserary perhaps... maybe continue it in this thread? Better ask them however. Or maybe another 'ideas' thread for a possible future RPG... :\
     
  • 4,227
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    • Seen Aug 11, 2009
    OH MY GOD IT WAS TERRIBLE. [S-HIGHLIGHT]I didn't play XD[/S-HIGHLIGHT], but I did play Colosseum. And let me tell you, if it wasn't for Ho-oh and the three dogs, I would have snapped that disc in two.

    What was wrong with the story? Let's start with the main character. He's a nameless character who never speaks? Fine, that's not so bad. Hey, Dragon Quest's done that since the NES. He used to work for a criminal organization and stole their technology? Awesome. Why?

    ...

    ... Fine. So he helps some random girl out, and she can see Shadow Pokemon. Fine. And after finding out that he's actually a villain, she proceeds to HANG OFF HIS **** AND FOLLOW HIM FOR NO REASON THROUGHOUT THE ENTIRE GAME. Why? Speaking of which, why is the main character helping out these Shadow Pokemon, while refusing to capture regular Pokemon as well? Did he infiltrate Team Snagem and steal the Snagem Device specifically to help this girl and the Shadow Pokemon, requiring some sort of godlike knowledge and goodwill?

    ...

    ... Fine. Maybe you'll tell us later. Except YOU DON'T AND NOW THE CREDITS ARE ROLLING AND I STILL HAVE NO IDEA WHAT'S GOING ON. Well, maybe there's something after the credits, like when I raid Team Snagem Hideout. Except NO. THE GUY AT THE END SPECIFICALLY DOESN'T ASK FOR YOUR REASONS FOR EVERYTHING YOU DID WHAT A FREAKING CHEAP WAY OUT OF WRITING AN ACTUAL STORY GRRAAAAAAGGGGGHHHHH.

    *ahem*

    When you write a story, your characters need motivation- a reason to do the stuff they do. Indigo (as I named the nameless hero) had no motivation throughout the story, and Violet (as I named the token animu chick) only served to act as the token slut throughout the game- she was even more useless than Misty. All in all, the story and everything in it was paper thin, and had the impact of a gentle summer breeze.

    And let's not forget that the game itself sucked. Can you say GRINDING? Those Shadow bars are probably the worst thing to ever come out of a Pokemon game.

    Also, I voted 'no' on the poll.

    Key point: you never played XD. Gale of Darkness actually improved on several of those points. Storyline? Cipher kidnaps the Pokemon on a boat and your lab's Professor, and you have to go rescue him then get revenge by finishing Cipher off using the only Snag Machine around to rescue the kidnapped Pokemon. Motivation? See above. Grinding? PURIFICATION CENTER.

    I, for one, actually quite enjoyed XD. I'll admit that Colosseum was a bit on the disappointing side, and the ending was...somewhat bland, but XD was pretty good. It actually felt a lot more like a normal RPG, the final area actually FELT like a final area (I always hated how Realgam Tower's music basically contradicted the entire game's tone), and the areas felt much more lively, like the traditional Pokemon games. On top of that, there was a considerable contrast between the admins, which was actually quite enjoyable. Oh, and the number of Shadow Pokemon tripling added more strategy to the game, as did the new purification methods.

    ...Anyway...yes, I would quite enjoy it if we had an RPG like that for the Nintendo Wii, but it would have to actually take advantage of the new system.
     

    Mitchman

    Banned
  • 7,485
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    I said above hell yes and i Will again hell yes
    I also said to re-do the gameboy games again in 3d but what do I know. Anyway I was thinking why rpg when you can go mmorpg. I mean you take up a job as a trainer,ranger,coordinator, Gym leader,e.t.c.
    You know I think of it everyday and say this must happen
     
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