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If you could create a pokemon ability, what would it be?

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Q-Bone

Musician and Pixel Artist
  • 243
    Posts
    15
    Years
    Sacrifice:
    A Pokemon exchanges 1/12 of it's total HP to increase the attack's power by 25% (basically a built in Life Orb).

    Purge:
    Psychic attacks now affect Dark Pokemon.

    Spring (Spoink's Unique Ability):
    The move Bounce is completed in one turn instead of two.

    Adaption (Kecleon's Unique Ability):
    Kecleon gains a secondary type depending on what type move he used.

    Outburst (Whismur/Lordred/Exploud's Unique Ability):
    The Power of Sound-based moves is increased by 25%, and may cause confusion.
     

    Griffinrich

    Welcome to the Jungle...
  • 14
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    14
    Years
    Inferno- Heats up fire type moves, doubling the chance of a burn.
    Many fire types, Magmar chain, Rapidash, Houndoom, etc...
    Toxicity- Intensifies moves that usually poison, and makes the opponent badly poisoned.
    :D
     

    Q-Bone

    Musician and Pixel Artist
  • 243
    Posts
    15
    Years
    Morph (used by Grimer and Muk):
    Evasiveness is slightly raised at the end of each turn.

    Stability (used by Heavy Pokemon):
    The Pokemon ignores moves such as Whirlwind.

    Firewall (used by Porygon/Porygon-2/Porygon-X):
    The opponents Super-effective moves power is weakened.
     

    thegeneticway

    "He has kickin' powers"-Trixie
  • 415
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    14
    Years
    Bump ~

    I have a new ablilty:

    Slush

    Boost Ice Moves in a Pinch.

    Basically another lame pinch ability but with cooler name B)
     

    Q-Bone

    Musician and Pixel Artist
  • 243
    Posts
    15
    Years
    Disassemble:
    Explosion and Selfdestruct do 25% more damage than usual.

    Magnetise:
    Steel type Pokemon cannot escape.

    Hurl:
    Throwing-based moves such as Rock Throw are more accurate.
     
  • 2,697
    Posts
    15
    Years
    Baby Power
    When a Pokémon with Baby Power uses a damaging move, it will do 150% of its damage if the user has less than or equal to 33% of its maximum HP remaining. It's speed is also doubled.

    A baby Pokemon hatched from an egg has a 20% of having this ability.
     

    Pokeyomom

    Hoenn no you didn't...
  • 743
    Posts
    15
    Years
    Transnesia: If the opponent switches another pokemon in while this pokemon is in play, the new pokemon becomes confused:p This only works once per every time this pokemon is switched in. (It would be cheap to confuse everything that came in lol)

    Shadow Fate: If this pokemon is knocked out, the defending pokemon loses 3/4's of it's current HP.

    Cowardice: If this pokemon is switched out, it delivers a final blow similar to U-turn (for 70 BP as well).

    Genetranome: This pokemon copies 2 of the defending pokemons attacks to it's moveset (at random).

    Well... They're not to great lol. But I am sick and bored, so don't be to critical (I will cry). Lol jk.

    O I have another one for lol purposes.

    Laxative Spore: When this pokemon is switched into battle, it causes the defending pokemon to have the urgent need to deficate. Therfore the defending pokemon goes back to it's trainer after 1 turn. Lol. This ability is common to Victerbeel, Vileplume, Roserade, etc.
     
    Last edited:

    Ev Trainer X

    Your average insane gamer
  • 156
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    15
    Years
    Just thought of a new one.

    Survivor:A pokemon using self-destruct and explosion will only lose half it's HP instead of being Ko'd.
     

    Thingula

    How do you change this text?
  • 315
    Posts
    14
    Years
    • Seen Jun 19, 2014
    Charge: Charges the DS w/o plugging it in. (If only it worked like that) :disappoin
     

    ShivaDF

    The Scooter-riding Artist
  • 482
    Posts
    14
    Years
    • Seen Aug 25, 2017
    Banshee: Any Poke'mon that uses a voice based attack will faint.
     

    champ4life

    currently failing
  • 26
    Posts
    14
    Years
    Ability: Ghost Body
    What it does: Invunerable to Phisical attacks
    Id like to see that on ghost pokemon!(Haunter, Gengar, Duskull, Dusclops, Dusknoir, Rotom, Arceus)
     
    Last edited:

    Apostrophe

    Everybody do the search dance!
  • 256
    Posts
    14
    Years
    • Seen Nov 10, 2010
    Quick Bearings: A Pokemon with this ability will not lose a turn upon being switched in (as is the case with most Pokemon)
     

    champ4life

    currently failing
  • 26
    Posts
    14
    Years
    Disassemble:
    Explosion and Selfdestruct do 25% more damage than usual.

    Magnetise:
    Steel type Pokemon cannot escape.

    Hurl:
    Throwing-based moves such as Rock Throw are more accurate.

    They already have a steel type trap ability, magnet pull :)
     

    I Laugh at your Misfortune!

    Normal is a synonym for boring
  • 2,626
    Posts
    15
    Years
    Magnetise:
    Steel type Pokemon cannot escape.

    There's already an ability like that, called Magnet Pull.

    How about:

    Careful Feet - The user will avoid switch-in traps (Spikes, Stealth Rock, etc.)

    Defensive Stance - The user can avoid non-standard status conditions (Leech Seed, Curse, etc.)

    Block - All attacks with base power over 100 will deal half normal damage.
     
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