Wichita - The layout of the town is appealing, the path has a nice shape, and you've used the ledges pretty well. The map, as a whole, looks good, but playing through it, you'll probably notice how much empty space there is. It's not a lot of fun to run through large, empty spaces. For example, giving the houses spacious back yards doesn't add much to a map when the player can't enter them, but the space they take up means it takes longer to run across town. There's a lot of space behind the top right house, and between the two rows of the houses. I feel everything could be condensed just a bit.
The stairs on the mountain side look like they make a really devilish maze. I really hate mazes, myself, so I hope there's a good reason behind it.
And...I think there's a tile error on the bottom side of the pier. It has a different water animation, or something like that.
Route 1 - Damn, I think this is the biggest Route 1 I've ever seen. The size bugs me. I always try to get through routes as quickly as possible. Because your route is linear, it doesn't allow any short cuts. It also looks the same all the way though, and it's quite wide. If you dropped me into the middle of it, I'd be lost. Again, the ledges are nice, but that's not enough to make a route interesting. I would narrow it considerably and scatter some trees throughout.
Hold on. What's up with that cave? It's unusual for a first route to have any forks in the road. Can the player access the cave when he/she first leaves Wichita? Does it lead anywhere? Maybe you should save the cave for a later route. I wouldn't give a new player very many choices. :P
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Photobucket automatically resizes images that are too large and converts them to jpg. You can tell it resized your Route 1 map. Upload your large maps to Tinypic instead - it doesn't have any size limits.