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Map Rating/Review Thread

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/Circa

a face in the clouds.
881
Posts
16
Years
  • Map: Route 1
    Yes i'm going for the nintendo style a bit..

    Spoiler:


    Credits to Alucus of Borg and anyone else.
     
    23
    Posts
    15
    Years
    • Seen Dec 23, 2009
    My map

    Map name: (No name)
    Map Game: Fire red*

    Comments: made this map for my hack this is the third town you visit, I myself thought i have done well but i wanted a public opinion. The tree in the middle of the flowers is part of a puzzle to reveal the location of Celebi. So now you know why it kinda stands out.

    fupc3a.png


    *Credit to: Kyledove, Peyi, and punk rocker For the rom base
    Here thier page: http://www.pokecommunity.com/showpost.php?p=4156287&postcount=146
     

    Chibi Robo

    of the entire epoch!
    854
    Posts
    15
    Years
  • Map Name: ????

    Map Game: Sienna

    Comments: I took your guys advice on the map and fixed alot of it up. Now there isn't as much space, more tree's and fixed tile errors. Personally I think It looks much better from the last map. Harry will still probably hate it :p
    Mapshot:
    Spoiler:
     

    RedBaron474

    I don't even know
    113
    Posts
    14
    Years
    • Age 28
    • Seen Nov 26, 2016
    Map name: (No name)
    Map Game: Fire red*

    Comments: made this map for my hack this is the third town you visit, I myself thought i have done well but i wanted a public opinion. The tree in the middle of the flowers is part of a puzzle to reveal the location of Celebi. So now you know why it kinda stands out.

    fupc3a.png

    This map is pretty good -
    I would suggest to make the thin trees inside the town to have a more natural pattern (They look very square and clumped up) and I would also suggest removing some of the shrubs around the lake (from my opinion there are too many)
    But any ways not bad - 7/10
     

    NiKaNoRoU

    we are but particles
    658
    Posts
    14
    Years
  • Map name: (No name)
    Map Game: Fire red*

    Comments: made this map for my hack this is the third town you visit, I myself thought i have done well but i wanted a public opinion. The tree in the middle of the flowers is part of a puzzle to reveal the location of Celebi. So now you know why it kinda stands out.

    fupc3a.png


    *Credit to: Kyledove, Peyi, and punk rocker For the rom base
    Here thier page: http://www.pokecommunity.com/showpost.php?p=4156287&postcount=146
    That's a pretty good map, from the aspect of Nintendo's style of mapping. It can always get better, though.
    For example, the northern path seems a bit too narrow, try extending the vertical way by 1 tile.

    Generally, some tweakings here and there, and done :)
    8.5/10
    This map is pretty good -
    I would suggest to make the thin trees inside the town to have a more natural pattern (They look very square and clumped up) and I would also suggest removing some of the shrubs around the lake (from my opinion there are too many)
    But any ways not bad - 7/10
    The shrubs are probably there for a reason (SURF blockers maybe?)
     

    /Circa

    a face in the clouds.
    881
    Posts
    16
    Years
  • Map: Route 1
    Yes i'm going for the nintendo style a bit..

    Spoiler:


    Credits to Alucus of Borg and anyone else.

    Why does everyone always skip me o.o
     

    ~Teh Panda~

    Back in hacktion
    918
    Posts
    16
    Years
    • Seen Jul 20, 2022
    Map: Route 1
    Yes i'm going for the nintendo style a bit..

    Spoiler:


    Credits to Alucus of Borg and anyone else.

    Why does everyone always skip me o.o

    I myself am not much a fan of this and it really does not feel Nintendo style to me, there is a lot of blank space ad that path to me looks very akwardly placed.

    Another comment: I like the trees but the grass pallet is really daek and looks like its filled with razors or something.

    Overall for the map a 4.9/10
    Fix up the paths shaps, fill in the blanks and it will be nice.

    My map:

    Name: Route 1
    Hack of: Ruby
    Hack name: Sea of Dreams

    Spoiler:
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • The map does look a bit better from before, but the small little paths are still a bit too square-ish. And that area of water looks somewhat unnatural. Try adding more of a better shape to the paths and water area. Also, that ledge there seems to be very random, in my opinion. It doesn't look like it serves an actual purpose to the map. If you fix these errors and then re-post, I will give your map a rating, but for now, just try fixing those things I pointed out.

    Tha map is meant to be in a square/Nintendo style. The whole hack is mapped like that because Harry wants it like that. :3
     

    Poke_a_Dialga!

    EXAMS TESTS AND EXAMS QAQ
    401
    Posts
    15
    Years
  • My mapping improved after a year and this is the map that I took the longest to map :knockedou
    Map name: Route 260
    Credits to Wah for the platinum spiky tree.
    Spoiler:
     

    Rabbit

    where is my mind?
    484
    Posts
    15
    Years
  • @Panda: I love that there's a way down to the lake now, but I don't think the tileset change is an improvement. The swathe of lawn grass takes a while to get used to, and it uses the same palette as the trees, which takes some getting used to. The overall shape of the route now reminds me of route 1 in Fire Red – the player has to zigzag while going up, and while going down through the ledges. I really liked the original spiral shape, though. This is more generic.

    @pokedialga: Man oh man. That tileset. The grass is so light, and the shadows under the spiky trees are so dark, that I'm put in mind of a G/S/C map. If this wasn't your intention, I think you should darken the grass. Second, there seems to be a lot more contrast in the colours on the spiky tree than on the other two 'species', so it really stands out from the others. You could lighten it, or leave it out. Using three types of trees doesn't add much to this map, in my opinion.

    The route itself is pretty simplistic. Although it does have two dead-end forks, there's only one path from the entrance to the exit. Try adding some ledges/alternate routes to make it more interesting, and to let the player avoid some of that tall grass. The path is really narrow, sometimes only one tile wide. Personally, I've never liked narrow paths. They make me feel like going in there with an axe and hacking down some trees. You should avoid leaving unreachable clearings like the one in the bottom right-hand corner. It makes the player feel like they should be able to get into that space. Plus, if you fill it with trees, it's easier to see the actual path.

    This took you a while, huh? Maybe if you hadn't put those small trees in everywhere. Don't bother adding them far away from the path. No one really looks there, and detail where you don't see it doesn't count.
     

    kingfisher309

    I lurrve zubat =D
    34
    Posts
    15
    Years
    • UK
    • Seen Apr 5, 2010
    My Map

    Map Name - Dusk Cliffs
    For Hack - Pokemon Nirvana, which I last heard had closed down.
    Tileset Credits - Ray Maverick

    Yes I made this map, yes I have all the permissions to use it and the tiles for my own free-style mapping, yes im a mapper for the once great hack. Yes, I made this ages ago..
     

    RedBaron474

    I don't even know
    113
    Posts
    14
    Years
    • Age 28
    • Seen Nov 26, 2016
    "yes, that area is for a boat that will take you to several places after certain points in the game."

    Sorry Tankblower . . . . . didn't think about that :( But maybe you could replace some of the shrubs with trees?? IDK just trying to help . . . . :)
     

    RainDogg54

    Crown of Love
    54
    Posts
    14
    Years
  • Map Name - Dusk Cliffs
    For Hack - Pokemon Nirvana, which I last heard had closed down.
    Tileset Credits - Ray Maverick

    Yes I made this map, yes I have all the permissions to use it and the tiles for my own free-style mapping, yes im a mapper for the once great hack. Yes, I made this ages ago..
    Very nice map. 10/10

    Hack name: Pokemon: Blue Islands (No it hasn't been abandoned, i just haven't updated the thread in ages)
    Tiles: Nintendo
    Map name: Cicatriz City


    Gimme some feedback:)
    Spoiler:
     

    Larvitar170

    Noobie hacker
    66
    Posts
    14
    Years
  • Very nice map. 10/10

    Hack name: Pokemon: Blue Islands (No it hasn't been abandoned, i just haven't updated the thread in ages)
    Tiles: Nintendo
    Map name: Cicatriz City


    Gimme some feedback:)
    Spoiler:

    Great transition to the dirt in the mountains, it doesn't look rushed like some do.
    Good city layout, and nice spacing between buildings. There is something bothering me with the small trees, but that is most likely because I get annoyed by a ton of the small trees together. It looks good though. I would say 9 out of 10, since something could always be better.

    And I gotta know. Is that a murder in the mountains?
     

    RainDogg54

    Crown of Love
    54
    Posts
    14
    Years
  • Great transition to the dirt in the mountains, it doesn't look rushed like some do.
    Good city layout, and nice spacing between buildings. There is something bothering me with the small trees, but that is most likely because I get annoyed by a ton of the small trees together. It looks good though. I would say 9 out of 10, since something could always be better.

    And I gotta know. Is that a murder in the mountains?
    Thank you :) I appreciate the feedback.

    And no lol. No murder. It was a "rock slide" allegedly caused by a legendary shiny Tyranitar that lives deep in the mountains of Cobalt Island. It's supposed to be kind of like a King Kong-ish legend but with a shiny Tyranitar. Haha at least that's what I'm aiming for :P
     

    Deokishisu

    Mr. Magius
    990
    Posts
    18
    Years
  • Just wanna see if I've still got it.

    Name: No name, just for fun
    Hack of: Firered

    I tried to make it interesting, and big and imposing like a real city, while still having a Nintendo-y feel. I thought the pink color made it feel more alive and balanced out the bigness than the others I tried. Not to mention the fact that if this were in a hack, that'd be a normal-type gym. The trees are at the edges to make some sense of the inevitable grassy tree-lined routes that would connect to the city. Just a bit of realism, and you wouldn't be able to see much of it in-game. There also wouldn't be any border errors because you wouldn't be able to get close enough to see it. Decided to leave the Game Corner red to make it "loud" and pop, isn't that what real casinos do to draw you in? :P
     

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    kingfisher309

    I lurrve zubat =D
    34
    Posts
    15
    Years
    • UK
    • Seen Apr 5, 2010
    Just wanna see if I've still got it.

    Name: No name, just for fun
    Hack of: Firered

    I tried to make it interesting, and big and imposing like a real city, while still having a Nintendo-y feel. I thought the pink color made it feel more alive and balanced out the bigness than the others I tried. Not to mention the fact that if this were in a hack, that'd be a normal-type gym. The trees are at the edges to make some sense of the inevitable grassy tree-lined routes that would connect to the city. Just a bit of realism, and you wouldn't be able to see much of it in-game. There also wouldn't be any border errors because you wouldn't be able to get close enough to see it. Decided to leave the Game Corner red to make it "loud" and pop, isn't that what real casinos do to draw you in? :P


    I love the complexity and almost symmetrical feel to the city, it looks very nice, but you may witsh add more buildings of interest, I can imagine it also took AGES to do, I like it, but the only problem I see here is the border, its just plain square and very default, maybe change it a bit? Overall I give it a 7.8/10. Lovely work.
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • Whoooooo, another map from me. I'm just working on mapping with my new forest tileset. Note: the tiles are NOT inserted in Mahogany. ;D

    Map Name: Corian Forest
    Map Game: FireRed
    Mapshot:
    Spoiler:

    Comments: It's hard as hell to map with these tiles, so yeah. Also, don't worry about the border, I worked it out.
    Credits: Zein - Tiles, Palettes; Me - Tiles
     
    1,323
    Posts
    16
    Years
    • Seen Dec 9, 2023
    Whoooooo, another map from me. I'm just working on mapping with my new forest tileset. Note: the tiles are NOT inserted in Mahogany. ;D

    Map Name: Corian Forest
    Map Game: FireRed
    Mapshot:
    Spoiler:

    Comments: It's hard as hell to map with these tiles, so yeah. Also, don't worry about the border, I worked it out.
    Credits: Zein - Tiles, Palettes; Me - Tiles
    The grass tiles are kinda poorly done. The colors contrast a little too much with each other, try making softer shades.

    Anyways I finally completed the player's house and the rival's house.
    Spoiler:

    Any suggestions? It's supposed to look like the Pallet Town interiors from HG/SS.
     
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