I think that they should focus on the matchmaking system of Modern Warfare 3's multiplayer. In hindsight, having a 15th prestige level 50 in Black Ops face against level 23 no prestige is unfair in my opinion. The fact that you prestige means that you want to invest more of your time into the game and facing other like minded prestige players would be the best way to improve.
Prestige =/= Skill rank. Just because someone has but a ton of time into the game doesn't make them good. I've seen 15th prestiges on Black Ops have like 30+ days of playtime and they can't pull their weight in a TDM and they're trying (not running around with random weapons, they are trying to win). Or see these high prestiges have like a .68 K/D.
In my opinion: your rank, stats and prestige should definitely affect the players you get matched up against because it should yield fairer and less frustrating games. Not to mention those people who think they're amazing because they killed a bunch of level 7's in a Free-For-All would be surprised when they face off against people closer to their level. I guess people don't find a challenge fun anymore. What do you guys think?
On paper this is a good idea, but the way it is now... if you get put into a room full of good people on the same skill level (lets say there was a system to track your "skill level") it all comes down to connection. Personally I don't want to be put in a room full of people as good as me, as it is now I die from people who I'm shooting first but since they have the better connection they get the kill. How much worse would it be if I'm going up against a team full of people who have lightning fast reflexes and able to lock on to a target as soon as they see someone? I was in a full party with friends and all of us have really high K/D's and another party of 6 got put in the room and they also had really high K/D's. They had host connection, all of them had 4 bar and all of us had 3. The first map we played was WMD, we won that one because it's more of a long range map and we could get them before they got close. Next map was Nuke Town and they walked all over us and we couldn't do anything about it. Why couldn't we do anything? Because they had 4 bar and we had 3, up close the host/4 bar connection is so strong. On WMD we could get away, get to cover or whatever.
So if I had to deal with that in every TDM or S&D game then I wouldn't be playing the series. Not because I'm bad against good teams, it's just my connection can't stand up to to others.
Now if they had dedicated servers like any smart billion dollar company then this wouldn't be a prob. If we had servers then I'd like to see 2 sets of playlists... the current one we have now and call that "Unranked", you still get level up and prestige and all of that, but it's like we have now you get put in a room with different ranks. And then we have a "Ranked" playlist. In this playlist you have a rank next to your name or prestige or whatever. In this playlist you don't have tubes, you don't have claymores, etc. It's just your gun skills and smarts vs people around your rank. And in this playlist you can go up and down in rank depending on how good or bad you do in games.
The reason why I'd like to see two different playlists is because it'd get stressful to play against good people all the time.
In case you guys didn't see...
This is the E3 demo at the Microsoft Press Con. That would be the great Robby B playing the game.
https://www.gametrailers.com/video/e3-2011-call-of/714815
Here's a different gameplay vid (this one is 13 mins long and IMO a lot better then the one above).
https://www.gametrailers.com/video/e3-2011-call-of/714783
And the last one here is a short interview with the Co-Founder of Sledgehammer Games. He keeps saying "Modern 2"... really? Who calls MW2 "Modern 2"? He even says "Modern 3".
https://www.gametrailers.com/video/e3-2011-call-of/715366