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Moveset Help & Other Questions

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SnowpointQuincy

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  • I like the idea of Simple + Shell Smash in Double Battles. Which is the best Shell Smasher? Which ones can actually take a hit on both sides. (Cloister is paper thin special defense)

    Which user of Simple Beam is the best?

    I like Audino. Few Weakneses, can heal the ShellSm,asher with Heal Pulse, and can Helping hand if nothing else. However, Audino is so slow it limits the number of Smashers it can boost on turn one.
     

    PlatinumDude

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  • I like the idea of Simple + Shell Smash in Double Battles. Which is the best Shell Smasher? Which ones can actually take a hit on both sides. (Cloister is paper thin special defense)

    Which user of Simple Beam is the best?

    I like Audino. Few Weakneses, can heal the ShellSm,asher with Heal Pulse, and can Helping hand if nothing else. However, Audino is so slow it limits the number of Smashers it can boost on turn one.

    I don't think Shell Smash + Simple is that viable in doubles because it takes time to set up. Doubles is a fast-paced metagame and setup moves like Shell Smash are risky to use because the user could be eliminated or crippled before they even get the strategy together. But if you insist, Barbaracle has decent defensive stats on both ends. Also, both Cloyster and Barbaracle are also fine with their regular abilities over Simple, as Cloyster's Icicle Spear and Rock Blast become unreliable without Skill Link, while Barbaracle likes the boost Tough Claws gives to its contact moves:
    -Shell Smash
    -Stone Edge
    -Razor Shell
    -Cross Chop/Earthquake
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: White Herb/Lum Berry
    Ability: Tough Claws
     

    Jasonmii

    Der Kaffee geht auf mich.
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    I have a question about IVs. Let's say I have a Ditto with perfect IVs in every stat, if I were to breed it with another Pokemon, would the offspring have max IVs too? I'm trying to understand IVs a little better. I am sort of confused as to how IVs transfer, like if all IVs transfer or just some.

    I hope this is where you're supposed to ask this type of question. lol
     

    PlatinumDude

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  • I have a question about IVs. Let's say I have a Ditto with perfect IVs in every stat, if I were to breed it with another Pokemon, would the offspring have max IVs too? I'm trying to understand IVs a little better. I am sort of confused as to how IVs transfer, like if all IVs transfer or just some.

    I hope this is where you're supposed to ask this type of question. lol

    In normal cases, an IV from the mother, an IV from the father and a random IV from either parent. If a parent holds the Destiny Knot, 5 random IVs from the parents will be passed down.
     

    PlatinumDude

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  • So, What is the best Aegislash? I hear the mixed sets are best. Is Weakness Policy a good item for it?

    Weakness Policy is good on the Autotomize set. Special Aegislash is more used than the physical variants, though the latter are still viable:
    -Shadow Ball
    -Sacred Sword
    -Shadow Sneak/Iron Head
    -King's Shield
    Nature: Quiet
    EVs: 240 HP/252 Atk/4 Def/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Sacred Sword
    -Iron Head/King's Shield
    Nature: Quiet
    EVs: 240 Atk/4 Def/252 SAtk/12 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 88 Atk/252 SAtk/168 Spe
    Item: Life Orb/Weakness Policy
     

    Nah

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    What sets does Mamoswine use these days?
     

    PlatinumDude

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  • What sets does Mamoswine use these days?

    Both of these sets are equally viable:
    -Earthquake
    -Ice Shard
    -Icicle Crash/Icicle Spear
    -Superpower/Stealth Rock
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Thick Fat

    or
    -Stealth Rock
    -Earthquake
    -Ice Shard
    -Endeavor
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash
    Ability: Oblivious
     

    Ars Arcanum

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  • Hey, do you guys think I should re-roll Electivire? Here's his current stats at lv. 50:

    HP: 136
    ATK: 166
    DEF: 79
    SP. ATK 125:
    SP. DEF: 94
    SPE: 161

    He has 4IVs: in all but HP and Defense. This, of course, means he does not like taking physical hits. I've found he has even less bulk than my Noivern (which is surprisinly bulky!)

    EVs went into Attack, Speed and a little into Special Attack. I think saying he hits HARD is an understatement. This dude clobbers fools. But do you guys think it would be worth it to try to breed all over again to get an extra IV (preferably HP)? I mean that Defense stat is really sketchy. He has lived through some good hits though (STAB Hydro Pump, for example), but I have yet to see him live an earthquake. He has the frailty of a Jolteon, which is deceiving because he's a giant, muscular electric yeti. You'd think he be slower, too.

    Thoughts?
     
    Last edited:

    PlatinumDude

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  • Hey, do you guys think I should re-roll Electivire? Here's his current stats at lv. 50:

    HP: 136
    ATK: 166
    DEF: 79
    SP. ATK 125:
    SP. DEF: 94
    SPE: 161

    He has 4IVs: in all but HP and Defense. This, of course, means he does not like taking physical hits. I've found he has even less bulk than my Noivern (which is surprisinly bulky!)

    EVs went into Attack, Speed and a little into Special Attack. I think saying he hits HARD is an understatement. This dude clobbers fools. But do you guys think it would be worth it to try to breed all over again to get an extra IV (preferably HP)? I mean that Defense stat is really sketchy. He has lived through some good hits though (STAB Hydro Pump, for example), but I have yet to see him live an earthquake. He has the frailty of a Jolteon, which is deceiving because he's a giant, muscular electric yeti. You'd think he be slower, too.

    Thoughts?
    Offensive stats and Speed are all that matter for Electivire. Also, this is the set you should use. Be warned that Electivire struggles to KO Pokemon it can't hit super effectively:
    -Wild Charge
    -Flamethrower
    -Earthquake
    -Ice Punch
    Nature: Naive
    EVs: 248 Atk/36 SAtk/224 Spe
    Item: Life Orb/Expert Belt
    Ability: Motor Drive
     
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    had a quick horde question. currently hunting a gligar with HA now do each individual pokemon in the horde always have the same ability or do they all have different ones? just trying to save time instead of using toxic on each one to see if they have HA.
     
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  • had a quick horde question. currently hunting a gligar with HA now do each individual pokemon in the horde always have the same ability or do they all have different ones? just trying to save time instead of using toxic on each one to see if they have HA.

    Gligar's hidden ability is Immunity, which changes to Poison Heal when it evolves into Gliscor.

    A good trick I recommend in this case is using Toxic on all of them and if it says "It doesn't affect Gligar..." that confirms it will have Immunity and will be the one you want to get. If you want to summon hordes quickly make sure you have something that knows Sweet Scent, a good candidate for that is Illumise which you can easily catch on Route 7. Oddish (found in the tall grass on Route 6) can also learn it via level-up.

    Also, in hordes not all the Pokemon may share the same ability. They will still have their normal abilities most of the time so hunting for hidden abilities in hordes can take time. Another strategy I saw mentioned is using a move that changes abilities like Worry Seed or Entrainment, it'll show their ability before it gets changed so that way you could help spot the hidden ability. Also remember that not every horde is guaranteed to have one Pokemon in it with the hidden ability, it's something that takes time.
     
    Last edited:

    Nah

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    For Celebi, you'll wanna use one of these 2 sets:

    -Celebi w/Leftovers
    Nature: Calm
    Ability: Natural Cure
    EVs: 252 HP, 236 Sp.Defense, 20 Speed
    Moves: Recover, Giga Drain/Psychic, U-Turn, Perish Song/Thunder Wave

    -Celebi w/Leftovers:
    Nature: Calm
    Ability: Natural Cure
    EVs: 252 HP, 192 Sp.Defense, 64 Speed
    Moves: Baton Pass, Recover, Giga Drain/Psychic, Calm Mind/Substitute

    Milotic isn't exactly meant for an offensive role. Tanking is what it does best, but you could try this:

    -Milotic w/Flame Orb
    Nature: Modest
    Ability: Marvel Scale
    EVs: 252 HP, 252 Sp.Attack, 4 Defense
    Moves: Scald, Recover, Protect, Ice Beam/Toxic
     
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  • To add to Snowpointquincy's post, did Houndoom switch into Sticky Web or trigger Goodra's Gooey with a contact move?

    Nope to all of those. Also as another bizarre thing that happened today, a Feraligatr somehow beat my Rayquaza, and the Feraligatr was not scarfed. It's annoying relying on base stats for answers when they really seem to be meaningless.
     

    PlatinumDude

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  • Nope to all of those. Also as another bizarre thing that happened today, a Feraligatr somehow beat my Rayquaza, and the Feraligatr was not scarfed. It's annoying relying on base stats for answers when they really seem to be meaningless.

    Are you sure you EV trained your Pokemon? Either that or your opponent never cared about EVs, IVs and natures in the first place.

    For Celebi, you'll wanna use one of these 2 sets:

    -Celebi w/Leftovers
    Nature: Calm
    Ability: Natural Cure
    EVs: 252 HP, 236 Sp.Defense, 20 Speed
    Moves: Recover, Giga Drain/Psychic, U-Turn, Perish Song/Thunder Wave

    -Celebi w/Leftovers:
    Nature: Calm
    Ability: Natural Cure
    EVs: 252 HP, 192 Sp.Defense, 64 Speed
    Moves: Baton Pass, Recover, Giga Drain/Psychic, Calm Mind/Substitute

    Milotic isn't exactly meant for an offensive role. Tanking is what it does best, but you could try this:

    -Milotic w/Flame Orb
    Nature: Modest
    Ability: Marvel Scale
    EVs: 252 HP, 252 Sp.Attack, 4 Defense
    Moves: Scald, Recover, Protect, Ice Beam/Toxic

    No to Flame Orb Milotic. Flame Orb eats away at its health and can wear it down fast, even with Recover:
    -Surf/Hydro Pump
    -Ice Beam/Dragon Pulse
    -Hidden Power (Electric/Grass)
    -Recover
    Nature: Modest
    EVs: 252 HP/252 SAtk/4 SDef
    Item: Leftovers/Life Orb
    Ability: Marvel Scale/Competitive

    Defensive Milotic should look like this:
    -Scald
    -Ice Beam
    -Toxic/Dragon Tail/Haze
    -Recover
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Marvel Scale
     

    Pikaplup

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  • Could someone help me out here? >.< Well, I'm kind of new so I'm lost. Well when I enter a battle server and it says to type my name after I click search for a battle. I typed in my user name- pikaplup- So then it just goes away and does nothing... help please? D:
     

    Nah

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    Could someone help me out here? >.< Well, I'm kind of new so I'm lost. Well when I enter a battle server and it says to type my name after I click search for a battle. I typed in my user name- pikaplup- So then it just goes away and does nothing... help please? D:

    If this is for Showdown or PC's battle server, the name you typed in, if not already taken, will appear in the upper right corner of the screen. Does it let you battle after you punch in the name?
     
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    Could someone help me out here? >.< Well, I'm kind of new so I'm lost. Well when I enter a battle server and it says to type my name after I click search for a battle. I typed in my user name- pikaplup- So then it just goes away and does nothing... help please? D:

    Not sure if this'll help, but try registering your name first by clicking on the gear icon. Then, hit look for battle. If this doesn't work, try clearing your cookies and cache. Good luck!
     
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