M@XWeru
Omnipresent Authority Figure
- 113
- Posts
- 17
- Years
- Stuck between a capital letter and a period.
- Seen Jun 21, 2010
What if there were a group of people, friends all, grown up together in a normal neighbourhood in a normal town, were given normal pokémon and had a normal journey? What if these people travelled at a mediocre pace and trained their pokémon acceptably well, having the occasional adventure and reaching the pokémon league in the average amount of years? After a couple of opponents they'd lose, but take heart and return again, and again, once they'd taken a few years more to train. Of course there'd always be someone better, more experienced, with stronger pokémon. What if these normal people finally gave up, got jobs, worked themselves up from minimum wage to a decent living and had children? There are a bunch more 'what if's there, but the point of this little summary is that you'd have a story that - if tasteful - would be completely uninteresting (or?). The chroniclers of history - and the morning news - don't care about any average Joe. Stories are written about interesting people!
This is the story about three friends who go on a pokémon journey together - a trio of fantastic individuals whose friendship is such an amazing coincidence, you'd think it was the result of some horribly contrived plot. One, a telekinetic progeny, the equal of Sabrina of Saffron when it comes to sheer power, one the heir of the massive Armitage conglomerate, and one - unknown to everyone else - the child of Giovanni, leader of Team Rocket. Each with his strengths and weaknesses, these three children have gotten along well throughout their lives and now, as their tenth birthdays have all recently passed, these best of buddies have decided to go on a pokémon journey together. As it just so happens, they've all grown up in Pallet town, the clean town of new beginnings, since their parents wanted them out of the way of kidnappers, rival gangs, newspapers, child molesters and other assorted dangers. As such, they're all headed together this morning to the lab of one professor Samuel Oak to receive their first pokémon - whether they so much as told their parents about this, I'll leave unsaid - and take the first steps on their journey to become champions. However, it is not a journey without peril they face; with the exception of Giovanni's child, these youngsters are known to the world, and three kids alone in the world easily fall prey to the schemes of greedy men, and - surprise, surprise - Team Rocket don't have the copyright on stealing, money-grubbing or being plain nasty.
Okay, to summarize it up real quick, this'll be one of those games where I play the environment and you people playyourselves your characters. You may also choose whether or not to play your pokémon - if you want to add an increased element of excitement (or whatever) I can play them for you. 'You give the orders, I tell you what happens' sort of thing, yeah? There will be no shinies, there might eventually be legendaries if you really think you need them, and there will be no natures - battles will be entirely free-form and your pokémon have as much personality as you do. Again, you or I can decide their personalities.
I'll only be needing three role players for this, though I might be open to suggestions if I get a bunch of really good applications. You three will play the kids, duh. Like Ash in the series, these kids will have little or nothing in common with actual ten year-olds, so feel free to play them however you want. This role play will be set as exactly the same time as the first season of the series - and only the first 151 pokémon will be around. The clever reader might have put two and two together and figured out who snagged the regular starters before Ash got his thumb out (yes, it was you). Adding another two, you might have guessed which starters you have to choose from. I wish there was a better way, but it's first come, first serve with the starters - that is to say, first to make a complete sign-up. No reservations.
I'd like it if you, when picking starter pokémon, picked a first, second and third-hand choice; I want the three best signups, regardless of pokémon, and thus I'd like a ready-made system to choose who gets what in the end. Also, don't worry too much about which pokémon you get - you won't fall behind for switching out your entire team later on. This is a story, not a competition. Likewise, don't try to upstage your fellow role players or hog the spotlight. Upstaging or hogging the spotlight from your fellow characters, however, is completely fine.
If you didn't get it before, the twist to this seemingly bland adventure is the fact that you're all tremendously famous and powerful. The rich kid has the financial power of Daddy Warbucks, the psychic can wreck buildings with its brain, and Giovanni's son - aside from being far from impoverished - is only a phone call away from the world's largest gathering of thugs, villains, scoundrels and various other disreputable people, with disreputable skills of every orientation. Of course, the game wouldn't be any fun without some plot-enriching...
Restrictions:
As the rich kid, you can get anything you point at. A lot of people want a slice of that, and aren't afraid of kidnapping you. Aside from the obviously unpleasant interruption in your journey, you have something else to worry about - your parents accepted your decision only grudgingly, and if you make big enough headlines, they may well decide to bring you back home. Your picture isn't in the paper yet, but a lot of nasty people know your name, and shedding too much money around will attract their attention right quick.
As the psychic, you're bound to face prejudice and fear if you flaunt your abilities to often. Your powers aren't necessarily subtle, and people will eventually catch on to you if you start levelling cityscapes. Your telekinetic abilities are powerful but, being a human, you don't have the reflexes to stop a speeding bullet from turning your brain into play dough - so don't step on the wrong toes. Additionally, your powers require some concentration, and you need to be able to see your target - you can fly, but you might tear yourself apart if you're not careful. Additionally, your telepathic powers aren't impressive at all, and you completely lack teleportation and telescience abilities. Even such a thing as nightfall decreases your power.
As the rocket child, you have to keep your identity secret. Rivals in crime would love to have you as a bargaining chip with the Team Rocket kingpin, and regular people aren't likely to want to have anything to do with you if they find out. It's far from certain whether you have even told your two friends who your father is. Your real strength will always be your ability to call in unseen aid from the Team, and as such you'll never get half the recognition of your friends. Rather, you're likely to encounter a lot of pity and questions about how it feels to be a regular person around such people as your friends. Worst of all, however - what if your friends and the Team don't get along?
Unlike your choice in starting pokémon, your choice of character is going to have a profound effect on your, uh, character. Therefore, these are not first come, first serve, but determined entirely by the quality of your application. And, well, let me express myself like this: if your signature is larger than your application, forget about it. I want people with a sense of verbosity, a keen literary acumen, and all that other smartie stuff. Most of all, though, I want people who are less interested in reading 'you beat another trainer', than in making this an interesting story to read. Work with me, here. Your characters want to do this the old-fashioned way - they want to make this an adventure of their own, without the squads of bodyguards and tiger tanks they realistically could afford. Whether they want to eat lobster and sleep in five-star hotels, however, I leave up to you.
Oh, and while I am indeed playing the environment, it's fine for the players to take over occasionally, if it helps move the plot along. Be tasteful and use common sense, and I'll be flexible and lenient in return.
Application template:
Name:
Appearance: (Do not use a picture).
Background:
Starters: 1st:, 2nd:, 3rd:
It's a pretty small template compared to most, but we already know their age, and if you can't get your character's gender across after giving both a name and an appearance, you've got a problem somewhere (either that, or you're really good). Personality isn't required, actually, since I'm expecting that to get across in the actual role play, and I'd prefer it if you put extra effort into appearance and background instead. Hell, many backgrounds give you all the personality info you need, anyway. Role playing samples are appreciated, but not necessary.
If I've forgotten anything, please do tell.
This is the story about three friends who go on a pokémon journey together - a trio of fantastic individuals whose friendship is such an amazing coincidence, you'd think it was the result of some horribly contrived plot. One, a telekinetic progeny, the equal of Sabrina of Saffron when it comes to sheer power, one the heir of the massive Armitage conglomerate, and one - unknown to everyone else - the child of Giovanni, leader of Team Rocket. Each with his strengths and weaknesses, these three children have gotten along well throughout their lives and now, as their tenth birthdays have all recently passed, these best of buddies have decided to go on a pokémon journey together. As it just so happens, they've all grown up in Pallet town, the clean town of new beginnings, since their parents wanted them out of the way of kidnappers, rival gangs, newspapers, child molesters and other assorted dangers. As such, they're all headed together this morning to the lab of one professor Samuel Oak to receive their first pokémon - whether they so much as told their parents about this, I'll leave unsaid - and take the first steps on their journey to become champions. However, it is not a journey without peril they face; with the exception of Giovanni's child, these youngsters are known to the world, and three kids alone in the world easily fall prey to the schemes of greedy men, and - surprise, surprise - Team Rocket don't have the copyright on stealing, money-grubbing or being plain nasty.
Meta-Universe Explanation
Okay, to summarize it up real quick, this'll be one of those games where I play the environment and you people play
I'll only be needing three role players for this, though I might be open to suggestions if I get a bunch of really good applications. You three will play the kids, duh. Like Ash in the series, these kids will have little or nothing in common with actual ten year-olds, so feel free to play them however you want. This role play will be set as exactly the same time as the first season of the series - and only the first 151 pokémon will be around. The clever reader might have put two and two together and figured out who snagged the regular starters before Ash got his thumb out (yes, it was you). Adding another two, you might have guessed which starters you have to choose from. I wish there was a better way, but it's first come, first serve with the starters - that is to say, first to make a complete sign-up. No reservations.
I'd like it if you, when picking starter pokémon, picked a first, second and third-hand choice; I want the three best signups, regardless of pokémon, and thus I'd like a ready-made system to choose who gets what in the end. Also, don't worry too much about which pokémon you get - you won't fall behind for switching out your entire team later on. This is a story, not a competition. Likewise, don't try to upstage your fellow role players or hog the spotlight. Upstaging or hogging the spotlight from your fellow characters, however, is completely fine.
If you didn't get it before, the twist to this seemingly bland adventure is the fact that you're all tremendously famous and powerful. The rich kid has the financial power of Daddy Warbucks, the psychic can wreck buildings with its brain, and Giovanni's son - aside from being far from impoverished - is only a phone call away from the world's largest gathering of thugs, villains, scoundrels and various other disreputable people, with disreputable skills of every orientation. Of course, the game wouldn't be any fun without some plot-enriching...
Restrictions:
As the rich kid, you can get anything you point at. A lot of people want a slice of that, and aren't afraid of kidnapping you. Aside from the obviously unpleasant interruption in your journey, you have something else to worry about - your parents accepted your decision only grudgingly, and if you make big enough headlines, they may well decide to bring you back home. Your picture isn't in the paper yet, but a lot of nasty people know your name, and shedding too much money around will attract their attention right quick.
As the psychic, you're bound to face prejudice and fear if you flaunt your abilities to often. Your powers aren't necessarily subtle, and people will eventually catch on to you if you start levelling cityscapes. Your telekinetic abilities are powerful but, being a human, you don't have the reflexes to stop a speeding bullet from turning your brain into play dough - so don't step on the wrong toes. Additionally, your powers require some concentration, and you need to be able to see your target - you can fly, but you might tear yourself apart if you're not careful. Additionally, your telepathic powers aren't impressive at all, and you completely lack teleportation and telescience abilities. Even such a thing as nightfall decreases your power.
As the rocket child, you have to keep your identity secret. Rivals in crime would love to have you as a bargaining chip with the Team Rocket kingpin, and regular people aren't likely to want to have anything to do with you if they find out. It's far from certain whether you have even told your two friends who your father is. Your real strength will always be your ability to call in unseen aid from the Team, and as such you'll never get half the recognition of your friends. Rather, you're likely to encounter a lot of pity and questions about how it feels to be a regular person around such people as your friends. Worst of all, however - what if your friends and the Team don't get along?
Unlike your choice in starting pokémon, your choice of character is going to have a profound effect on your, uh, character. Therefore, these are not first come, first serve, but determined entirely by the quality of your application. And, well, let me express myself like this: if your signature is larger than your application, forget about it. I want people with a sense of verbosity, a keen literary acumen, and all that other smartie stuff. Most of all, though, I want people who are less interested in reading 'you beat another trainer', than in making this an interesting story to read. Work with me, here. Your characters want to do this the old-fashioned way - they want to make this an adventure of their own, without the squads of bodyguards and tiger tanks they realistically could afford. Whether they want to eat lobster and sleep in five-star hotels, however, I leave up to you.
Oh, and while I am indeed playing the environment, it's fine for the players to take over occasionally, if it helps move the plot along. Be tasteful and use common sense, and I'll be flexible and lenient in return.
Application template:
Name:
Appearance: (Do not use a picture).
Background:
Starters: 1st:, 2nd:, 3rd:
It's a pretty small template compared to most, but we already know their age, and if you can't get your character's gender across after giving both a name and an appearance, you've got a problem somewhere (either that, or you're really good). Personality isn't required, actually, since I'm expecting that to get across in the actual role play, and I'd prefer it if you put extra effort into appearance and background instead. Hell, many backgrounds give you all the personality info you need, anyway. Role playing samples are appreciated, but not necessary.
If I've forgotten anything, please do tell.
Last edited: