Strikit
Procrastinator Extraordinaire
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- Seen Aug 5, 2016
Hey guys! So I've been cooking an idea for a while that I really want to do right. To do it right it would be time consuming and complex and I want to make sure that A) there's a market for it, and B) I'm doing it the best way possible.
SU Stuff
Egg or Dragon?
Rough plot stuff. I know it's kinda garbled and directionless, but it's just the basic ideas thrown out there. What do you like and what do you think sounds off and unnecessary? Any suggestions on things you'd like to see, or ways to clean up what I've got?
Game mechanics
Thanks in advance for any help or suggestions!
SU Stuff
Spoiler:
There will be six spots available. I don't like to just sit back and GM, so I'll have a character in it as well. The big allure to this RP is dragons. Taking inspiration from the Pokemon types, I'll choose several that best translate to a dragon design and offer them up as partners to human characters. There will be more than seven available so that people have plenty of choice in what they want. Instead of being able to reserve a dragon type I'm thinking about just letting everyone apply for what they want and the best SU for a specific dragon type gets it. Really good SUs that didn't get the dragon they wanted will be encouraged to try for a different dragon type. Of course, to prevent being a jerky GM I'll wait until all the players have chosen a dragon type before choosing my own from what's left. I'm thinking I'll leave SUs open for ten days, and if the spots don't fill in that time frame I'll extend it as needed. Instead of accepting characters as they get their SUs in, I'll accept the best SUs in bulk at the end of the ten day period. Does all this sound okay? Does anyone have any suggestions to make the SU process flow smoother?
Egg or Dragon?
Spoiler:
At the start of the RP the dragons won't be hatched yet. I can't decide yet if the characters will choose their own egg or if it chooses them, but this means that the character won't know what exactly they're getting until it hatches. The physical description of the dragon is not up to the player. It will all be chosen beforehand. Basic personality traits will also be provided, though the player will be in charge of playing the dragon and will be allowed to give it a personality. For instance, for a Rock-based dragon I might provide "slow, placid". The player must incorporate those traits into the personality somehow but they can do it however they wish. They could make it slow moving, mentally slow, slow in speech, etc. So should I show the sprite of the egg and offer a brief description of the egg itself, expecting players to base their decisions in their SUs off of that, or show the adult dragon?
Rough plot stuff. I know it's kinda garbled and directionless, but it's just the basic ideas thrown out there. What do you like and what do you think sounds off and unnecessary? Any suggestions on things you'd like to see, or ways to clean up what I've got?
Spoiler:
Players will begin at age twelve, when every child of every class in a fictional kingdom I have yet to design is required by law to be brought to the capitol. This is considered a cultural norm. They accept the tradition without really knowing the reason and enjoy the feast and other festivities used to lure them in. After the feast they're led into a large room with twenty pedestals with one egg on each. The children won't recognize them as dragon eggs. They're led to believe it's just some coming of age ritual as they are instructed to walk down the row of "stones", placing their hand on each one. If one of the eggs reacts to the touch of a specific child, that child is pulled aside. They will be given the task of polishing the egg. If it hatches for them, their training begins as a member of the military. I'll come up with a cool name for the dragon people, but they're the top rank in the military once they finish training. The general population knows about the dragons and sees them as regal protectors of the kingdom, and the dragon people are revered as heroes.
Unfortunately it's not that simple. The Queen is a corrupt character. She's ruled for six hundred years already, and has convinced her people that her longevity is due to her being a ruler chosen for them by the gods. They love her and think she's a kind, just Queen. She too is bonded to a dragon. One year after a dragon hatches for a human they undergo a bonding ceremony. It's actually ancient magic that binds them for all eternity. Once performed, neither can live without the other and if one dies the other dies as well. This is the main force that keeps the Queen's dragon with her. Both of them are twisted and vile at heart, yet beautiful and beloved on the surface. Each year the Queen uses her dragon's blood to concoct a potion type thing she drinks to stay young. Dragon's blood was never meant to be consumed and it causes the drinker to grow wrathful and power hungry. The Queen sends members of her guard out to conquer other countries to steal their resources, and to capture other dragons wherever they may be found. The dragon people don't know about these dark motives for their training until they're bonded and the training is complete. By then the Queen uses their dragons as leverage in keeping them in line. I'm thinking that some kind of collar is placed around the dragon's neck and at first the characters are led to believe that it's some kind of sacred ornamentation, but really it makes it so that the Queen can sap their energy away and keep them subdued. A dragon at full power would be able to take her out easily and she doesn't like that, and if the characters try to rebel she can kill their dragon and them in the process. She will have done this before.
Members of her guard with the strength, intelligence, and luck to get away have formed a secret society on another continent. They get a cool name. They work to strengthen their numbers and find a way to overthrow the Queen. At some point the players will encounter members of the society and be offered the opportunity to join them. They will have to choose whether to join them, or stay loyal to the Queen. Both choices will have rewards and consequences.
Unfortunately it's not that simple. The Queen is a corrupt character. She's ruled for six hundred years already, and has convinced her people that her longevity is due to her being a ruler chosen for them by the gods. They love her and think she's a kind, just Queen. She too is bonded to a dragon. One year after a dragon hatches for a human they undergo a bonding ceremony. It's actually ancient magic that binds them for all eternity. Once performed, neither can live without the other and if one dies the other dies as well. This is the main force that keeps the Queen's dragon with her. Both of them are twisted and vile at heart, yet beautiful and beloved on the surface. Each year the Queen uses her dragon's blood to concoct a potion type thing she drinks to stay young. Dragon's blood was never meant to be consumed and it causes the drinker to grow wrathful and power hungry. The Queen sends members of her guard out to conquer other countries to steal their resources, and to capture other dragons wherever they may be found. The dragon people don't know about these dark motives for their training until they're bonded and the training is complete. By then the Queen uses their dragons as leverage in keeping them in line. I'm thinking that some kind of collar is placed around the dragon's neck and at first the characters are led to believe that it's some kind of sacred ornamentation, but really it makes it so that the Queen can sap their energy away and keep them subdued. A dragon at full power would be able to take her out easily and she doesn't like that, and if the characters try to rebel she can kill their dragon and them in the process. She will have done this before.
Members of her guard with the strength, intelligence, and luck to get away have formed a secret society on another continent. They get a cool name. They work to strengthen their numbers and find a way to overthrow the Queen. At some point the players will encounter members of the society and be offered the opportunity to join them. They will have to choose whether to join them, or stay loyal to the Queen. Both choices will have rewards and consequences.
Game mechanics
Spoiler:
I'm wanting it to be a hybrid of sandbox, so players have the best opportunity to have fun with it and play with all the ideas, and chapter, so that the RP keeps flowing in a direction. Chapters will probably last ten days. The RP will take place over the course of years and years so chapters will be very important. The younger years will be sped up so that we aren't spending ten freakin years IRL getting to age twenty. I tried setting a word minimum for my current RP and really liked how that worked out, so I'll definitely be doing so here. Since players will be controlling two characters for most posts I'm thinking a 350 word minimum is fair. Based on the creativity and thought put into posts I want to have some kind of in-game rewards to offer. In Pokemon RPs that's a little easier. So any suggestions on what kind of rewards to offer? Like, should it be armor or weapons? Opportunities to do little side-quests?
Thanks in advance for any help or suggestions!