Hey, You could say Porygon Don't Evolve into Porygon-z because of a virus in it's programming, So when they evolve, They are ???. Take it to a scientist, he runs tests. Come back a few mins later. Whala. You have Porygon0.5
Nah, has to evolve into Porygon-Z as we don't ignore the canon of the franchise but thanks for the suggestion.
What I have for you today is a new-look Merto region!
We wanted as much authenticity to the Pokémon series as was possible. Now, the first thing to do here is the region on an actual Japanese region.
Based loosely on the Tohoku region of Japan, the new Merto came to life. If one studies the north-east part of the main island of Japan, that's what it is. You'll see a little peninsula on there at the top, and that was adapted into an island. The two main parts of Merto are Amoro (north) and Hokoh (south).
Tohoku was suitable for many reasons. It's quite mountainous and harsh in terrain, as is Merto, and also very scenic. Also, there are three sacred mountains which were adapted into the elemental triangle surrounding Tyridan Isle. Overlake City becomes a reference to the large lakes in Tohoku. And being a Pokémon game, we had some creative lisence over what else to do :)
There's a couple more towns and locations just to enrich the experience and spread the sections of the game out so it doesn't seem rushed. All in all, it should be a very interesting region to explore.
The map itself - thanks to Houndoomed for the basis and the graphics I used to put this together.
1. Newbloom Bay
2. Elderwood Town
3. Pinefall City
4. Alderford City
5. Hollybuck Town
6. Mezereon City
7. Pecanshore City
8. Taramind Island
9. Overlake City
10. Dustlock Town
11. Bambotta City
12. Lusterleaf Port
13. Paloverde City
14. Hazelfrost City
15. Cliffwing Town
16. Rhusbay Town
17. Greatvine Mountain
a. Limeburg Forest
b. Larix Cave
c. Ambrine Orchard
d. Knothaven Cave
e. Purification Plant
f. Southwood Reserve
g. Novene Temple
h. Mt. Miasma
i. Gonia Marsh
j. Myrica Pass
k. Victory Road
And this is how it might look on the Map page of the PokéGear (thanks to Pyro for the basis of this)
In other, less fortunate news, Nelson, lead Pokémon designer for our rethink of the Merto Dex and lead artist has decided to quit and pursue his own projects as well as kick-starting his studies. We're sorry to lose a very talented designer and artist who has given his all to the project, especially in the last year or so, and it is a shame that he pulled out before being able to finish the design process he put into motion. Likewise, his series of "official" art remains incomplete.
However, we can't afford to lose too much time and it's important to press on with this design process. It is my utmost pleasure to announce that established Acanthite designer KangasKid will be working with the very talented Purple Kecleon in refining the Merto Dex and ensuring that the Pokémon designs are all of the highest possible quality. So far, this newly formed design team has produced some OUTSTANDING work which will be available for your viewing in the very near future. This is certainly a profitable partnership bringing Acanthite up to the kind of quality that Nelson and the rest of the team envisaged.
Skume and Whiskunk have been replaced, as Stunky got there before us. Fortunately, something even better has come along and very soon we will reveal to you both diurnal and nocturnal normal Pokémon lines that will inhabit the early routes of the game. This is only the first in a series of improvements for the roster of new Pokémon in Acanthite.