After an interesting conversation with some padz and Sanky about items, I've decided to add a series of Ring items. Rings are non-essential items that simply offer fun bonuses. However, you can only have one active at a time. To activate a ring, you simply place it at the top of your inventory. I changed the Scouter to the "Scouter Ring", and I've added a new one called the "Hustle Ring" (thanks, Sanky) which boosts the levels of wild pokemon by 25%. For example, if a wild pokemon would usually be level 20, it will be level 25 with the Hustle Ring activated.
Here's a list of some possibilities for the rings (thanks to some crowdsourcing for ideas):
- Scouter Ring (already complete): Beeps when you run into a pokemon with high DV (same thing as IV) values
- Hustle Ring (already complete): Makes wild pokemon have higher levels
- Focus Ring: Chance of pokemon hanging on with 1 HP if it's about to faint (kind of like the Focus Sash/Band or whatever it's called)
- Amulet Ring: Boosts amount of money you receive from trainers
- Exp Ring: Boosts experience gained from pokemon
- 1337 Ring: Changes dialogue to use 1337 Sp34k
- Bike Ring: Makes you move faster
- Ring of Healing: Heals your pokemon by a little bit every ~10 steps you take
- Wonder Ring (already complete): Makes moves that don't affect the enemy pokemon type, do damage. For example, you could use Earthquake on a Pidgey, or Tackle on a Gengar.
- Reverse Ring: Inverts the types of pokemon. For example, Charizard becomes a Water/Ground type.
Anyway, that's the general idea.
Here's a screenshot of the Hustle Ring: