so a lot of people playing the game along with Shofu have a problem with the level up limit. Including myself.
I have a problem that it's even on easy mode. That should determine the difference between standard/intense mode and easy mode.
we were having a talk of youtube, and came to this conclusion (this is copied straight from the youtube comment conversation, and was said by me. Others
agree this is much better for players who do not want the challenge to interfere with the plot too much for them, than the current system would ):
"-they could take the coding from shadow pokemon, and apply it here.
Once you hit the limit (lets say 40 for my example), Your pokemon will still collect exp, but will not earn it, or pass level 40, until you earn the next badge, which
will raise the level cap to, lets say 50. Its an actual physical level cap.
You can grind all you want, it will not earn the exp.-"
i feel this should be applied to easy mode at least. Its still a challenge, but is easier than the reborn style challenge.
i mean, maybe make easy mode the same exact thing as normal mode (give or take?), but with that style leveling challenge instead of the reborn style challenge?
don't you agree at all, that this idea is better than the pokemon starting to ignore you out of the blue, at least for some people?