I have permission to be evil. >3
Name: Veera
Gender: Female
Pokémon: Medicham
Personality: Quiet and intelligent, Veera is the sole fighting-type General of the Bandits and lives up to her reputation, preferring to rely on mind games and occasionally hand-to-hand combat when fighting. She is incredibly crafty, part of the reason why her position was gained as she is strategic and can almost always work out a wormhole in enemy forces. She has a thing for leading at the front lines, and is always light on her feet. Has a myth behind her name that she has never lost a battle - whether this is true or not is unknown - and she is known in almost every continent of the PokéKingdom. However, where her alias truly lies is unknown; for the moment she is with the Bandits, needless to say.
History: Growing up in solitude after being Granted by her father - a Meditite and Medicham tradition, where when one's training is finally complete in the ways of martial arts and mind play, they are given a special title - Veera lived in a cave, where she painted the walls to pass the time. This cave is located in the Psychic territory, and occasionally she visits it. After three years of living alone - in this time she evolved into a Medicham - she was approached by a group of Fighting-type Pokémon who were seeking assistance from a group of rogue Ghost bandits. Agreeing to help, Veera took them down easily, earning her honour from both the Fighting and Ghost continents. Taking upon missions for them for the next few years of her life, Veera's reputation grew as she went national, assisting all countries that needed her help. However, when the war began, she was assaulted while in the Normal Kingdom. Dispatching of the guards easily, it wasn't long before she was chased back into the Fighting territory, where she soon discovered the small gang of rebels that would become the Bandits, and began to assist them in the war.
RP Sample or Introduction:
Her breath condensed in the air, a small burst of smoke white. She placed her hand on the snowy ground, getting into the position of an Olympic runner - hands on the ground in front of her, knee bent forwards, and leg further back. As soon as the rustle and the Rattata moved forwards, she leapt, landing perfectly on the Rattata, twisting it over her head and landing it on the snow. However, no damage had been done, and she whispered: "Run." The poor creature did as it was told, quickly returning to the Normal Territory it had come from.
"Anything?" came a gruff voice from behind her, and Veera only spat. Kalthaz was, if not the most, incredibly reckless. He believed in only pounding your foe, an awful way to win, it being a cheap victory. Veera hated this with a passion so made sure anything that Kalthaz could pound was as far away as possible.
"No," Veera replied softly. She turned to face the Machoke, who seemed mildly annoyed, which wasn't surprising. "You should think about other things than the pleasure of pain Kalthaz." Veera said, in a whisper. Not quiet enough though, as Kalthaz grunted - "You little twerp! You're nothing, just weak! How the hell did you get to be a General?"
And with that he made the worst mistake in his life - he attempted a Karate Chop on Veera.
She grabbed his hand, utilising her psychic abilities to throw him over her shoulder with ease. Three of his friends were beginning to close in on her, but she wasn't going to fight, instaed leaping on Kalthaz - "Oompf!" - and darting into the foggy mist, heading into the Psychic Territory (although against the rules of the Bandits) to be alone.
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RP sample was kinda poor.