1. I thought I would mention, I have messed around with the double battles, and the source of the error loop occurring has to do with choosing the opponent pokemon to attack. If I switch out the first, I can then attack with the second, (still receive the error) but then the opponent can use their turn(s).
2. I haven't looked into the actual coding just yet, but I have done some personal graphical edits to my own version. The game battlers seem to be using an apng format. For making one manually, what is the base size frame? is it 64x64? I'm hoping to get work done on mine sooner.
3. Another issue is I mysteriously find the pokemon in the daycare in front of some doors, making them inaccessible. I have seen such at celedon store (accessible), the mimic girl's house (inaccessible, one tile outwards instead of at/on door), and where a rocket stood (I thought it odd that an eevee was exclaiming team rocket took over).
4. (low priority) swimmers have no dialogue.
5. TYPES of trainers have smaller sprites on battle encounter. Ones I can remember most are scientists.
6. Most trainers have epic encounter, but some are left out. (further along in the game)
7. Buddy pokemon walks on water while surfing
8. Surfing on land/water - surf comes a bit too close to land, it looks like I'm surfing on land.
9. Finally, I don't know if this is on purpose, or an issue, but MissingNo. is way to easy for me to find, (won't spoil where) but I caught all six types now. Not generally normal.
Thanks so much!