hey, i'm stuck in to place where you get HM05 which contains Flash.
the guy don't give me that HM... he just says "I hope you learn and grow from your journey" what can i do? :S
After I released the bugfix and the X version I got informed of that problem and re-released it again. So, download it again, as it has that problem fixed.
Question, do you have any plans on changing the Ho-Oh picture in the title screen, cause I can get you the first original Sugomori art picture of Ho-oh so you can make it into a sprite (*or get a good spriter to do it.)
Yes, there are plans to change that Ho-oh already, Neos will take care of improving the title screen a bit more.
Zel, I played the Beta4 and got to Kanto, and I do know the B4 has some bugs, but I would like to report one.
Is the Copycat girl suppose to be Gender confused? Or is it just part of the Beta so we can't go further.
Because each time I talked to her, she turned into Crystal o_0;;
I fixed that on the bugfix released yesterday.
Has SGX been bug fixed yet?
With the release from yesterday both versions should be the same (which means both should have the bugs fixed)
my game freezes when i talk to claire in the dragon's den. is there any way to fix that
Claire should not be standing on the Den. She should have been disappeared if you enter the Den normally, as there is a Script Event you need to step on in order to make her disappear. Then, she will reappear when you take the item inside the Den.
Hey Zel. I played your game... and I must say, GREAT job! The custom scripts are very nice and they are very smooth. You must be one good scripter. One question, how would you be able to make the '!' box come up first, then the character moves? Because at the beginning the mother gets the '!' box over her head, then before it disappears, she starts walking towards the player. I'm just wondering if it could be done. Anyways, great game Zel and I hope it becomes even better!
It's just that it's two applymovement commands instead of one. In the first, you make the "!" pop up, and give a pause command of enough time. After that another applymovement command which gives the movement you want, and then another pause command.
Does anyone think that the next beta will come out before summer ends?
Well, I don't think so.
About the Shiny thing, it's something that may happen, but most likely due to one weird thing you could have done. As in the script I did all correctly (wait a second... Could it be that you lost against the shiny Gyarados??? That may be the cause, as I think the asm command would not be called again, and the flag would not have been disabled, I'm guessing...)
Anyway, now you all know that Mastermind_X was the guy behind the "shiny thing", thanks MX! :D
Yes, now I can confirm it. If you are defeated by the Red Gyarados and get telported to the last PC, from now on, every other Pokemon you'll find will be shiny. This is caused because the asm command needed to set the "shiny flag" is not turned off (it turns off when you defeat, catch or run away from the Gyarados)
So, the next time you battle the Gyarados, it will work the other way, it will be Blue, and if you are defeated, all Pokemon will return to normal, and if you defeat it, all Pokemon will be shiny again XD
And, if you save and load probably the "shiny flag" would be off again
Hope that explains everything. It's a bug I hope is not taken advantage from. Please, yes? I'll think of something to fix it, but I'm tired of releasing fixed versions, so it'll be fixed for the next Beta.