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Pokemon Solar And Lunar Editions, Rm2k

It's official:the new CBS will be the "official" one. Should I personalize/improve it

  • Yes, give it a custom flair

    Votes: 18 52.9%
  • No, the standard is perfect

    Votes: 16 47.1%

  • Total voters
    34

DarkMage31

RM2K(3) Master
  • 1,981
    Posts
    20
    Years
    Thanks for the compliments. Yes, I realized Growl lowers defense instead of attack, but I was too lazy to fix it ;) Maybe closer to the final release.

    They're not too light, you just need to put a black outline around them. Try it, and if it still looks too light, just use the following:
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke18.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke19.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke20.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke21.bmp
    https://www.gaminggroundzero.com/slyef/Charset/pok1.png
    https://www.gaminggroundzero.com/slyef/Charset/pok10.png
    https://www.gaminggroundzero.com/slyef/Charset/pok11.png
    https://www.gaminggroundzero.com/slyef/Charset/pok12.bmp
    https://www.gaminggroundzero.com/slyef/Charset/pok2.png
    https://www.gaminggroundzero.com/slyef/Charset/pok3.png
    https://www.gaminggroundzero.com/slyef/Charset/pok4.png
    https://www.gaminggroundzero.com/slyef/Charset/pok5.png
    https://www.gaminggroundzero.com/slyef/Charset/pok6.png
    https://www.gaminggroundzero.com/slyef/Charset/pok7.png
    https://www.gaminggroundzero.com/slyef/Charset/pok8.png
    https://www.gaminggroundzero.com/slyef/Charset/pok9.png
    https://www.gaminggroundzero.com/slyef/Charset/SyxtemPok17.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke13.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke16.bmp
    https://www.gaminggroundzero.com/slyef/Charset/SyxtemPokemon14.bmp
    https://www.gaminggroundzero.com/slyef/Charset/SyxtemPokemon15.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Pokespecial.bmp
    https://www.gaminggroundzero.com/slyef/Charset/SyxtemPokposes.bmp
    https://www.gaminggroundzero.com/slyef/Charset/NoJoyEditSurfing Pikachu.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem-Poke22.bmp
    https://www.gaminggroundzero.com/slyef/Charset/SyxtemPoke23.bmp
    https://www.gaminggroundzero.com/slyef/Charset/Syxtem.bmp
    https://www.gaminggroundzero.com/slyef/charset/SyxtemPokeFinal.bmp

    And to all of you who actually read down this far, my site is updated with lots of cool new features. For example, a hit counter, a poll, a guestbook, a live-chat room, and an application form to be a beta tester for this game!
     
  • 6
    Posts
    20
    Years
    • Seen May 1, 2004
    When I played the game, and it was good until a wild pikachu appear and the game closes saying Blot1 cannot be open. Someone please help
     

    DarkMage31

    RM2K(3) Master
  • 1,981
    Posts
    20
    Years
    darkendeath234 said:
    When I played the game, and it was good until a wild pikachu appear and the game closes saying Blot1 cannot be open. Someone please help
    That means you do not have the RTP. The file's resolution is too large to attatch so you will need to get the RTP for now.
     

    Sorye HK

    Looking around here and there
  • 3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    There's a difference between RTP and RTP addon.
     

    DarkMage31

    RM2K(3) Master
  • 1,981
    Posts
    20
    Years
    You need the RTP too, not only the RTP Add-on. However, this is a lot of filesize. I'm planning another update (with all the right files hopefully) later this week, hopefully. You won't have to download RTP to play the next version, don't worry!
     

    DarkMage31

    RM2K(3) Master
  • 1,981
    Posts
    20
    Years
    I admit this post is made primarily to bump this thread back up, but I do have a point I want to make, as well as details for the next update.

    1) Not that this is a bad thing, but I find there is increasing pressure to add ALL the bells and whistles to our Pokemon games because there are people who do an exceptional job replicating the pokemon feel with amazing CBS's and CNS's. I commend you all. However, I don't want other games being brought down by this. For example, I made the decision to stray from the Pok?mon style in several areas in my game, such as the CBS. Apparently my goal isn't to replicate, but to create in a style that suits me and my game maker. So, (A) Don't compare games and (B) Don't judge permutations of a concept based on a biased pre-existing basis established by the real Pok?mon games.

    2) Updates, updates updates. I just tackled a huge bug in my CBS. However, there is still the bug where you are unable to leave the battle map maybe the tenth time you engage the same foe. If anyone knows how to fix it (bug present in current version) let me know.

    I haven't updated the CMS. However, I'm eventually going to add the statistics on the trainer card based on pictues and leave the clickable style thing I have now. However, that will involve a CNS, so it may never happen.

    I've begun to integrate the storyline.

    No map changes, but I updated the arrow animation where you are leaving a house, and I added a door system so the doors move when you activate them.

    I've added some more map events to talk to.

    I went on a major download-spree @ www.vgmusic.com, so all the music is updated and named according to how I'm going to use it in the game, if you want a sneak-peak.

    Hm, can't think of anything else. I'll keep y'all posted.
     

    DarkMage31

    RM2K(3) Master
  • 1,981
    Posts
    20
    Years
    Since no one is replying, I'll just have to tripple post to give all of you my updates. Sorry mods.

    Anyway, I've been updating my system graphics. Now I have one for conversation, general messages, and signs. Next I'm updating other graphics. Until next time!
     
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