Detox
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Really, both the new and old gens have their ups and downs so arguing is pointless
Ha, I'm still laughing from your initial post in this thread.Fine, nostalgia goggles and poorly developed opinions.
Puzzles and RPGs go hand in hand- dungeon puzzle solving has been as much of a part of the game as the dungeon boss for quite a while now. It creates a unique challenge from LOL ATTACK AND WIN GAME, and keeps the game interesting. Without them, you have simple dungeon crawling, and even simpler HIT ENEMIES UNTIL THEY DIE battle mechanics.
We are playing Pokemon, right?
Granted, Pokemon is different from most other RPGs, but it's an RPG nonetheless. It's nice to see it borrow (good) ideas from its brethren.
... Or it would, except I can't seem to recall D/P having any puzzles, outside of gyms and Strength puzzles. And those have been around since R/B, I'm fairly certain.
Turnback Cave? (And what are RBY's Gym Puzzles [excluding Sabrina] compared to Candice's, Volkner's, Byron's, Maylene's [to an extent], or Crasher Wake's [IIR-that-one-C]
See above.
Well, it's simple. Anyone who posts in Pokemon General/ Pokemon D/P with little to no idea of what they're talking about = newb. Especially ones that think EVs/ IVs are too complicated.
Hmm, well, I do know what I'm talking about, so I guess I wouldn't fall under that category?
That is a LOT of people.
We are playing Pokemon, right?
Candice's, Volkner's, Byron's, Maylene's [to an extent], or Crasher Wake's [IIR-that-one-C]
Hmm, maybe puzzle wasn't quite the right word... Perhaps just a general annoyance?RPGs in general. Which, by extension, refers to Pokemon.
Wait, those are puzzles? Those are really straightforward and simple. (with the possible exception of Candice, as I seem to have a disability when it comes to sliding ice floor puzzles).
As for Turnback Cave, I've yet to do that, so I can't say.
BUT WHERES THE FUN IN THAT?!?!?!11one2 =PReally, both the new and old gens have their ups and downs so arguing is pointless
BUT WHERES THE FUN IN THAT?!?!?!11one2 =P
The only thing I really don't agree with at all in this thread is the puzzle arguement. Puzzles add to the gameplay; without it, you basically have linear, straightforward gameplay with no twists or surprise (or in some cases, no challanges as well). Could you imagine, say, a Zelda game that had dungeons without puzzles? Or any kind of RPG-type of game for that matter?
It's the same thing with Pokemon. What fun or challange would the Seafoam Islands or Victory Road in RBY have provided without the boulder-pushing puzzle? Without puzzles, the gyms would all be the same. Nothing would set them apart beside the trainers, and the Pokemon they use.
Honestly, I can't imagne a Pokemon game without some kind of puzzle, whether it be in a cave or a gym. And really, none of them are very hard at all, so I don't know where that's coming from either. Probably the hardest puzzle I've ever dealt with in Pokemon was the Ice Cave in GSC, and even that doesn't take very long.
Considering your "summary" is highly a parody... it's much more extremist than anything I've said... and not even accurate to my opinion. Clearly you've gone beyond trying to haphazardly defend your nostalgic fever (seeing as it appears that you were born around the time that Emerald came out) and gone straight to trolling and trying to have everyone join your vacant bandwagon.AC just brought the IQ level of this topic WAY up. But don't count out Glitter who is doing her best to hold it back around the level of seaweed.
Here I summarize Glitter Stain's stance:
"I don't want the game to be hard. I don't want anything other than battling. I don't want balance. I only want pokemon who are cute/cool; ugly pokemon serve no purpose. If added features don't satisfy me, I'd rather have a game with NO added features. Shorter games = better. Gym puzzles are really HARD! Every town should have a gym or else it shouldn't exist. Any changes are bad."
I can back up every single thing I just said with things Glitter girl has said to the point where that summary cannot be refuted.
Heh, I actually forgot that. The puzzle arguement stuck with me more.That's ALL you disagree with? You think Gengar should be harmed by Earthquake? LOL
Considering your "summary" is highly a parody... it's much more extremist than anything I've said... and not even accurate to my opinion. Clearly you've gone beyond trying to haphazardly defend your nostalgic fever (seeing as it appears that you were born around the time that Emerald came out) and gone straight to trolling and trying to have everyone join your vacant bandwagon.
If you had even read any of the posts in the last page or so, you'd know that you were completely wrong with your conclusion about my opinion. Good bye.
With regards to WiFi vs. Shoddy, I am one of the few people who initially started on Shoddy and, after about a month of fighting the same teams over and over, decided that WiFi would be better. At least there, I had a shred of fun. >=|
Back to the point, I think what Glitter is trying to say is that the latter generations have a different feel from the original games ("more complex dungeons", "more filler towns", "fuglier Pokemon", etc.), and because of that, are inferior just because they strayed from the initial feel of what a Pokemon game "should be" that the first two generations established. Personally, the difference is miniscule and I embrace the newer Pokemon games with impunity to the minute changes made in the recent generations. I've no need to back this up as I have in my initial post, so I'll just say that while I think the initial generations are good for the nostalgia value, as someone who is not only a player with the mindstate of a competitive battler, but one who is -seemingly- oblivious to the hordes of people who jump on GSC and claim it's the Pokemon Jesus, I don't think GSC was the best. (I'll stand by D/P/Pt for the sake of what it's done for the competitive metagame.)
WHOAMG wave of intelligence and rational thought!