Alright I'm having problems determing the best layout for a scizor for Pt.
Scizor @ Life Orb
Technician; Adamant
252 Atk,
Bullet Punch
Swords Dance
That's about as far as I got. If I added roost and quick attack (252 EV Hp) that would give it the ability to practically sweep every single pokemon on a team OHKO-2HKO that doesn't resist both steel and normal attacks. Namely These do resist my attacks: Lucario, Brozong, Skarmory, Empoleon, Registeel, Forretress, Heatran, Jirachi, magnazone, Metagross, Skarmory and Scizor (lucario I think I could 2HKO as well because of low defences, also Forretress, Skarmory, and Bronzong can't really do much to me except whirlwind me away, put me to sleep or use that as a chance to set up so I could further my attack power with swords dances at that point and actually counter them). If I chose Superpower/Brickbreak over quick attack (252 EV speed or around that would be needed) I could counter those pokemon, but then bulky waters could come in on me and attack me before I could KO them because I would be slower (most likely). X-Scissors (252 EV sp again) I don't see really being any more effective than brickbreak/superpower in pokemon coverage. I did consider using Superpower/BrickBreak, Bullet Punch and Quick attack, Swords Dance all in one. That would allow me to hit everything for neutral damage, but I severely lose out on surviability as swords dance would be very hard to activate.
I also thought of choice band scizors, but I don't think it's nearly as threating as the Dance-Orb kind.
I'm leaning towards the Quick attack, Roost (252 EV Hp) idea because then my counters are at least narrowed to practically only steel types and I could easily come up with a combo pokemon that could easily come into those steel types set up and be threating like Scizor. So I'm asking for some help on deciding.