Booda Sack said:
Actually thats not how you use IV's.
Here is how you calculate a stat:
Stat = Math.Floor(
(( BaseStat * 2 + IV + Math.Floor( EV/4 ) ) * Level/100 + 5 ) * Personality
)
For personality,just say you were calculating attack and the pokemon's personality was brave,this increases attack so you replace personality with 1.1 but if the persoanlity does nothing to the stat you are calculating it stays 1 and if lowers it you lower the value.
HP Calculation is different because perosanlity isn't involved.
HP = ( BaseStat * 2 + IV + Math.Floor( EV/4 ) ) * Level/100 + 10 + Level
Umm... Sorry I only understand half of that.. Anyway since we are using rm2k3 could you please keep it to rm2k3 coding..? Thanks :)
Booda, you are making it sound like we don't know anything about our battle system and it's just a childish rpg battle engine.
If you open up the battle system in rm2k3 you will see that there is actually some pretty intense coding there. Instead of IV's and EV's I developed a formula which uses ferocity as an IV.. It greatly affects attack if changed.
Attack is determined by the ferocity and basic attack of pokemon. Anyway the whole thing has been fully tested by me and the rest of PC. Why do you think I released a demo so soon? I'm not quite sure how to use IV's and EV's (like what affects them and how to raise them) so I have made do with what I could and it stayed relatively the same.
Booda Sack said:
You pobably read about how pokemon of the same type never have the same stats and how its better to catch a pokemon at earlier level and raise it rather that catch a high level pokemon in the wild or why your pokemon stats are so low if you raise it with just rare candies.
Well in answer to those statements,
1. Of course not. Pokemon stats are determined randomly before the battle so you will not be able to catch 2 of the same type with same stats.
2. That's possible with the current battle system. Wild pokemon are always weaker than pokemon you caught yourself and trained (when you battle with them), I made the battle system that way.
3. I haven't made the rare candy item yet but when I do, It's effects will just be half that of leveling up normally.
Darkmage31 said:
It's been ages since I've seen someone use the right word ;)
Well of course, Formulae is the plural. :P