#org $begin
checkflag 0x291
if B_true goto $done
lock
message $mom
$mom 1 = \c\h01\h08Have you seen this girl?\nShe's a member of TEAM SHADOW.
boxset 6
applymovement 0x04 $1
pausemove 0x0
message $why
$why 1 = Why should we look for this\ngirl if we have such a\lbeatiful lady like you in\lhere?
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $2
pause 0x30
pause 0x1E
applymovement 0x06 $3
pausemove 0x0
message $drunk
$drunk 1 = \c\h01\h08You drunk to much, Sir.
boxset 6
message $notnice
$notnice 1 = That's not very nice of you!
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0xFF $4
pause 0x30
pause 0x1E
applymovement 0xFF $5
pausemove 0x0
message $hero
$hero 1 = \c\h01\h04\v\h01:\c\h01\h02Don't talk to my mother\nlike this!
boxset 6
applymovement 0x04 $6
pausemove 0x0
message $problem
$problem 1 = Do you have a problem\nwith it? Well, I won't stop\ltalking like this.
boxset 6
message $234
$234 1 = \c\h01\h04\v\h01: \c\h01\h02Well, than I'll\nhave to teach you not to\ltalk to a lady like this.
boxset 6
trainerbattle 1 0x005 $before $after $later
end
#org $before
$before 1 = I won't loose against you.
#org $after
$after 1 = ...
#org $later
message $lost
$lost 1 = Huh?...Maybe you're right.\nIf I hadn't drunk this much,\lI would have won...I'll go\lhome now.
boxset 6
applymovement 0x04 $7
pausemove 0x0
#raw 0x53 0x04 0x00
setflag 0x291
applymovement 0x04 $8
pausemove 0x0
applymovement 0xFF $11
pausemove 0x0
message $hi
$hi 1 = \c\h01\h08MOM: \c\h01\h02Oh, hi \v\h01!\nSo Dad gave you your very\lfirst Pokemon like we planned\lit together. I'm glad to see\lthat you are training it well.\pHere, I want to help you.
boxset 6
giveitem 0x3 5
message $need
$need 1 = You may need them on\nyour journey.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $9
pause 0x30
pause 0x1E
message $what
$what 1 = What? You know the girl\nI'm searching for?\lI see, so her name is\lSAMARA and you met her in\lthe forest. I'm sorry, but sorry,\lbut I have to go there and\lsearch for hints.\pSee you later, darling.
boxset 6
applymovement 0x06 $10
pausemove 0x0
#raw 0x53 0x06 0x00
setflag 0x292
clearflag 0x291
#raw 0x55 0x04 0x00
release
end
#org $1
$1 1 ; #binary 0x03 0xFE
#org $2
$2 1 ; #binary 0x62 0xFE
#org $3
$3 1 ; #binary 0x11 0x12 0xFE
#org $4
$4 1 ; #binary 0x62 0xFE
#org $5
$5 1 ; #binary 0x11 0x12 0x12 0x01 0xFE
#org $6
$6 1 ; #binary 0x00 0xFE
#org $7
$7 1 ; #binary 0x1E 0x20 0x20 0x1D 0x1D 0x1D 0xFE
#org $8
$8 1 ; #binary 0x10 0x02 0xFE
#org $11
$11 1 ; #binary 0x03 0xFE
#org $9
$9 1 ; #binary 0x63 0xFE
#org $10
$10 1 ; #binary 0x13 0x10 0xFE
#org $done
release
end
#org $begin
checkflag 0x292
if B_true goto $done
lock
message $mom
$mom 1 = \c\h01\h08Have you seen this girl?\nShe's a member of TEAM SHADOW.
boxset 6
applymovement 0x04 $1
pausemove 0x0
message $why
$why 1 = \c\h01\h07GUY: c\h01\h02Why should we look for this\ngirl if we have such a\lbeautiful lady like you in\lhere?
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $2
pause 0x30
pause 0x1E
applymovement 0x06 $3
pausemove 0x0
message $drunk
$drunk 1 = \c\h01\h08You drunk to much, Sir.
boxset 6
message $notnice
$notnice 1 = \c\h01\h07GUY: \c\h01\h02Shut up!
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0xFF $4
pause 0x30
pause 0x1E
applymovement 0xFF $5
pausemove 0x0
message $hero
$hero 1 = \c\h01\h04\v\h01:\c\h01\h02Don't talk to my mother\nlike this!
boxset 6
applymovement 0x04 $6
pausemove 0x0
message $problem
$problem 1 = Do you have a problem\nwith it? Well, I won't stop\ltalking like this.
boxset 6
message $234
$234 1 = \c\h01\h04\v\h01: \c\h01\h02Well, than I'll\nhave to teach you not to\ltalk to a lady like this.
boxset 6
trainerbattle 1 0x1B9 $before $after $later
end
#org $before
$before 1 = I won't loose against you.
#org $after
$after 1 = ...
#org $later
message $lost
$lost 1 = Huh?...Maybe you're right.\nIf I hadn't drunk this much,\lI would have won...I'll go\lhome now.
boxset 6
applymovement 0x04 $7
pausemove 0x0
#raw 0x53 0x04 0x00
applymovement 0x06 $8
pausemove 0x0
applymovement 0xFF $11
pausemove 0x0
message $hi
$hi 1 = \c\h01\h08MOM: \c\h01\h02Oh, hi \v\h01!\nSo Dad gave you your very\lfirst Pokemon like we planned\lit together. I'm glad to see\lthat you are training it well.\pHere, I want to help you.
boxset 6
giveitem 0x3 5
message $need
$need 1 = You may need it on\nyour journey.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $9
pause 0x30
pause 0x1E
message $what
$what 1 = What? You know the girl\nI'm searching for?\lI see, so her name is\lSAMARA and you met her in\lthe forest. I'm sorry,\lbut I have to go there and\lsearch for hints.\pSee you later, darling.
boxset 6
applymovement 0x06 $10
pausemove 0x0
#raw 0x53 0x06 0x00
setflag 0x292
release
end
#org $1
$1 1 ; #binary 0x03 0xFE
#org $2
$2 1 ; #binary 0x62 0xFE
#org $3
$3 1 ; #binary 0x10 0x12 0xFE
#org $4
$4 1 ; #binary 0x62 0xFE
#org $5
$5 1 ; #binary 0x11 0x12 0x12 0x01 0xFE
#org $6
$6 1 ; #binary 0x00 0xFE
#org $7
$7 1 ; #binary 0x1E 0x20 0x20 0x1D 0x1D 0x1D 0xFE
#org $8
$8 1 ; #binary 0x10 0x02 0xFE
#org $11
$11 1 ; #binary 0x03 0xFE
#org $9
$9 1 ; #binary 0x63 0xFE
#org $10
$10 1 ; #binary 0x13 0x10 0xFE
#org $done
release
end
#org $begin
checkflag 0x292
if B_true goto $done
lock
applymovement 0xFF $12
pausemove 0x0
message $mom
$mom 1 = \c\h01\h08Have you seen this girl?\nShe's a member of TEAM SHADOW.
boxset 6
applymovement 0x04 $1
pausemove 0x0
message $why
$why 1 = \c\h01\h07GUY: \c\h01\h02Why should we look for this\ngirl if we have such a\lbeautiful lady like you in\lhere?
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $2
pause 0x30
pause 0x1E
applymovement 0x06 $3
pausemove 0x0
message $drunk
$drunk 1 = \c\h01\h08You drunk to much, Sir.
boxset 6
message $notnice
$notnice 1 = \c\h01\h07GUY: \c\h01\h02Shut up!
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0xFF $4
pause 0x30
pause 0x1E
applymovement 0xFF $5
pausemove 0x0
message $hero
$hero 1 = \c\h01\h04\v\h01:\c\h01\h02Don't talk to my mother\nlike this!
boxset 6
applymovement 0x04 $6
pausemove 0x0
message $problem
$problem 1 = Do you have a problem\nwith it? Well, I won't stop\ltalking like this.
boxset 6
message $234
$234 1 = \c\h01\h04\v\h01: \c\h01\h02Well, than I'll\nhave to teach you not to\ltalk to a lady like this.
boxset 6
trainerbattle 1 0x005 $before $after $later
end
#org $before
$before 1 = I won't loose against you.
#org $after
$after 1 = ...
#org $later
message $lost
$lost 1 = Huh?...Maybe you're right.\nIf I hadn't drunk this much,\lI would have won...I'll go\lhome now.
boxset 6
applymovement 0x04 $7
pausemove 0x0
#raw 0x53 0x04 0x00
applymovement 0x06 $8
pausemove 0x0
applymovement 0xFF $11
pausemove 0x0
message $hi
$hi 1 = \c\h01\h08MOM: \c\h01\h02Oh, hi \v\h01!\nSo Dad gave you your very\lfirst Pokemon like we planned\lit together. I'm glad to see\lthat you are training it well.\pHere, I want to help you.
boxset 6
giveitem 0x3 5
message $need
$need 1 = You may need it on\nyour journey.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $9
pause 0x30
pause 0x1E
message $what
$what 1 = What? You know the girl\nI'm searching for?\lI see, so her name is\lSAMARA and you met her in\lthe forest. I'm sorry,\lbut I have to go there and\lsearch for hints.\pSee you later, darling.
boxset 6
applymovement 0x06 $10
pausemove 0x0
#raw 0x53 0x06 0x00
setflag 0x292
release
end
#org $1
$1 1 ; #binary 0x03 0xFE
#org $2
$2 1 ; #binary 0x62 0xFE
#org $3
$3 1 ; #binary 0x10 0x12 0xFE
#org $4
$4 1 ; #binary 0x62 0xFE
#org $5
$5 1 ; #binary 0x01 0x12 0x12 0x01 0xFE
#org $6
$6 1 ; #binary 0x00 0xFE
#org $7
$7 1 ; #binary 0x1E 0x20 0x20 0x1D 0x1D 0x1D 0xFE
#org $8
$8 1 ; #binary 0x10 0x02 0xFE
#org $11
$11 1 ; #binary 0x03 0xFE
#org $9
$9 1 ; #binary 0x63 0xFE
#org $10
$10 1 ; #binary 0x13 0x10 0xFE
#org $12
$12 1 ; #binary 0x01 0xFE
#org $done
release
end
#org $begin
checkflag 0x292
if B_true goto $done
lock
applymovement 0xFF $12
pausemove 0x0
message $mom
$mom 1 = \c\h01\h08Have you seen this girl?\nShe's a member of TEAM SHADOW.
boxset 6
applymovement 0x04 $1
pausemove 0x0
message $why
$why 1 = \c\h01\h07GUY: \c\h01\h02Why should we look for this\ngirl if we have such a\lbeautiful lady like you in\lhere?
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $2
pause 0x30
pause 0x1E
applymovement 0x06 $3
pausemove 0x0
message $drunk
$drunk 1 = \c\h01\h08You drunk to much, Sir.
boxset 6
message $notnice
$notnice 1 = \c\h01\h07GUY: \c\h01\h02Shut up!
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0xFF $4
pause 0x30
pause 0x1E
applymovement 0xFF $5
pausemove 0x0
message $hero
$hero 1 = \c\h01\h04\v\h01:\c\h01\h02Don't talk to my mother\nlike this!
boxset 6
applymovement 0x04 $6
pausemove 0x0
message $problem
$problem 1 = Do you have a problem\nwith it? Well, I won't stop\ltalking like this.
boxset 6
message $234
$234 1 = \c\h01\h04\v\h01: \c\h01\h02Well, than I'll\nhave to teach you not to\ltalk to a lady like this.
boxset 6
trainerbattle 1 0x005 $before $after $later
end
#org $before
$before 1 = I won't loose against you.
#org $after
$after 1 = ...
#org $later
message $lost
$lost 1 = Huh?...Maybe you're right.\nIf I hadn't drunk this much,\lI would have won...I'll go\lhome now.
boxset 6
applymovement 0x04 $7
pausemove 0x0
#raw 0x53 0x04 0x00
applymovement 0x06 $8
pausemove 0x0
applymovement 0xFF $11
pausemove 0x0
message $hi
$hi 1 = \c\h01\h08MOM: \c\h01\h02Oh, hi \v\h01!\nSo Dad gave you your very\lfirst Pokemon like we planned\lit together. I'm glad to see\lthat you are training it well.\pHere, I want to help you.
boxset 6
giveitem 0x3 5
message $need
$need 1 = You may need it on\nyour journey.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $9
pause 0x30
pause 0x1E
message $what
$what 1 = What? You know the girl\nI'm searching for?\lI see, so her name is\lSAMARA and you met her in\lthe forest. I'm sorry,\lbut I have to go there and\lsearch for hints.\pSee you later, darling.
boxset 6
applymovement 0x06 $10
pausemove 0x0
#raw 0x53 0x06 0x00
setflag 0x292
release
end
#org $1
$1 1 ; #binary 0x03 0xFE
#org $2
$2 1 ; #binary 0x62 0xFE
#org $3
$3 1 ; #binary 0x10 0x12 0xFE
#org $4
$4 1 ; #binary 0x62 0xFE
#org $5
$5 1 ; #binary 0x01 0x12 0x11 0x01 0xFE
#org $6
$6 1 ; #binary 0x00 0xFE
#org $7
$7 1 ; #binary 0x1E 0x20 0x20 0x1D 0x1D 0x1D 0xFE
#org $8
$8 1 ; #binary 0x10 0x02 0xFE
#org $11
$11 1 ; #binary 0x03 0xFE
#org $9
$9 1 ; #binary 0x63 0xFE
#org $10
$10 1 ; #binary 0x13 0x10 0xFE
#org $12
$12 1 ; #binary 0x01 0xFE
#org $done
release
end
#org $begin
checkflag 0x292
if B_true goto $done
lock
applymovement 0xFF $12
pausemove 0x0
message $mom
$mom 1 = \c\h01\h08Have you seen this girl?\nShe's a member of TEAM SHADOW.
boxset 6
applymovement 0x04 $1
pausemove 0x0
message $why
$why 1 = \c\h01\h07GUY: \c\h01\h02Why should we look for this\ngirl if we have such a\lbeautiful lady like you in\lhere?
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $2
pause 0x30
pause 0x1E
applymovement 0x06 $3
pausemove 0x0
message $drunk
$drunk 1 = \c\h01\h08You drunk to much, Sir.
boxset 6
message $notnice
$notnice 1 = \c\h01\h07GUY: \c\h01\h02Shut up!
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0xFF $4
pause 0x30
pause 0x1E
applymovement 0xFF $5
pausemove 0x0
message $hero
$hero 1 = \c\h01\h04\v\h01:\c\h01\h02Don't talk to my mother\nlike this!
boxset 6
applymovement 0x04 $6
pausemove 0x0
message $problem
$problem 1 = Do you have a problem\nwith it? Well, I won't stop\ltalking like this.
boxset 6
message $234
$234 1 = \c\h01\h04\v\h01: \c\h01\h02Well, than I'll\nhave to teach you not to\ltalk to a lady like this.
boxset 6
trainerbattle 1 0x005 $before $after $later
end
#org $before
$before 1 = I won't loose against you.
#org $after
$after 1 = ...
#org $later
message $lost
$lost 1 = Huh?...Maybe you're right.\nIf I hadn't drunk this much,\lI would have won...I'll go\lhome now.
boxset 6
applymovement 0x04 $7
pausemove 0x0
#raw 0x53 0x04 0x00
applymovement 0x06 $8
pausemove 0x0
applymovement 0xFF $11
pausemove 0x0
message $hi
$hi 1 = \c\h01\h08MOM: \c\h01\h02Oh, hi \v\h01!\nSo Dad gave you your very\lfirst Pokemon like we planned\lit together. I'm glad to see\lthat you are training it well.\pHere, I want to help you.
boxset 6
giveitem 0x3 5
message $need
$need 1 = You may need it on\nyour journey.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $9
pause 0x30
pause 0x1E
message $what
$what 1 = What? You know the girl\nI'm searching for?\lI see, so her name is\lSAMARA and you met her in\lthe forest. I'm sorry,\lbut I have to go there and\lsearch for hints.\pSee you later, darling.
boxset 6
applymovement 0x06 $10
pausemove 0x0
#raw 0x53 0x06 0x00
setflag 0x292
release
end
#org $1
$1 1 ; #binary 0x03 0xFE
#org $2
$2 1 ; #binary 0x62 0xFE
#org $3
$3 1 ; #binary 0x10 0x12 0xFE
#org $4
$4 1 ; #binary 0x62 0xFE
#org $5
$5 1 ; #binary 0x01 0x12 0x12 0x12 0x11 0x01 0xFE
#org $6
$6 1 ; #binary 0x00 0xFE
#org $7
$7 1 ; #binary 0x1E 0x20 0x20 0x1D 0x1D 0x1D 0xFE
#org $8
$8 1 ; #binary 0x10 0x02 0xFE
#org $11
$11 1 ; #binary 0x03 0xFE
#org $9
$9 1 ; #binary 0x63 0xFE
#org $10
$10 1 ; #binary 0x13 0x10 0xFE
#org $12
$12 1 ; #binary 0x01 0xFE
#org $done
release
end
#org $begin
checkflag 0x292
if B_true goto $done
applymovement 0x04 $1
applymovement 0xFF $2
pausemove 0x0
message $beer
$beer 1 = Hey, you should really\ncheck out the bar. They sell\lthe best beer in the country.
boxset 6
applymovement 0x04 $3
pausemove 0x0
release
end
#org $done
release
end
#org $1
$1 1 ; #binary 0x1E 0x02 0xFE
#org $2
$2 1 ; #binary 0x33 0xFE
#org $3
$3 1 ; #binary 0x10 0x01 0xFE