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Hi, could I know which Android Emulator would be accurate enough for this patch?
Probably the Gambatte core within Retroarch.
Hi, could I know which Android Emulator would be accurate enough for this patch?
Really loving this ROM hack - recently started playing it. I noticed a few fixes in the dev patch that I like. Should I just go ahead and continue with 1.23.14 or is 1.24 on the horizon? Either way, amazing stuff!!
Itemfinder will turn you to face the direction of the item when one is nearby.
In Vortyne's pureRGB games, smooth 60fps is already on by default (with of course no option to turn it off or on there, heh-heh 🙂)
Hey, I was wondering about the level scaling: everytime one of my Pokemons levels up, trainers pokemons also levels up. I find this to be an issue if trying to keep a balanced team, especially in the early game. And for some reason, if I go back to oaks lab and turn the scaling off and on again, trainer levels go down a bit and become more reasonable. Is this intentional? Using pokemon red, IPS patch 1.23hotfix.
Questions for the future of this hack:
1. Do you plan on making any custom key items? I was thinking one could be unlocked post game called auto healer. It auto heals your party after a victory and can be toggled on/off.
Also, I've always liked the idea of having a town traveler item. It will allow you to travel to any area you can access on the fly map without having to teach it to your Pokemon. (Maybe a way to do this would be to press a button combo while you have the HM Fly in the inventory to access said map?)
2. What about a music player when a battle starts? Having an option to select what music plays when a battle starts via the option screen could be cool. (I don't know how much space you have left or how much this would use)
3. You've done some randomization options in this hack. Are there any others you're interested in messing with? Maybe a Type randomizer? You'll know the answer to this, but it seems to me that types are stored in the save itself because I remember making Ninetails in vanilla Red a part Ghost type then using that same save file on a hack where it's pure Fire and it retained the Ghost typing.
Trainer scaling should follow the formula of [ (highest player party level) + (0 to 3 levels) + IF(boss music = true, then 0 to 3 levels, else 0) ] for each enemy trainer pokemon. If things are going higher than this, then some value is not getting cleared properly.
So to clarify, it's highest level + 0-3 levels at random everytime I'm batteling a trainer? So for example, my highest party member is level 17, so I should random trainers pokemon be 18-20?
is there a way to revert the AI switch pokemon? i didnt liked it too much (i dont want be rude, my english is not the best)
- take away 60 fps patch? like delete the option to set it?
Best "pure" gen 1 romhack hands-down. Any plans on giving gen 2 the same treatment?
I have a question,can i catch Missigno without corrupting my save in this hack?And also i know there are two Missigno in the game for two shores but i only know the cinnabar Island one.
Am I doing something wrong?
Quite possibly. I'm assuming you're GBC has a backlit LCD screen mod since that's what the color correction is for. I test using cheap flash carts because things like Everdrives have custom firmware that I can't account for.
Try heading over to the master_dev branch and applying the v1.23.15 beta patches. The .BPS format won't allow a bad patch. Then edit the destination code AND fix the header checksum using BGB on your patched roms and save it out. Then load the roms onto your everdrive. Something could be interfering with the GBC's boot rom.