v1.24.1 Has been released. It contains the following improvements:
- Optimized smooth fades to eliminate graphical jank during battle black-outs
- Trainers will not use non-healing items if they or the player are at low HP, making them more aggressive
- AI will not switch if its HP is below 25% as it's usually not worth it
- Fades in or out to white in GBC mode with gamma shader enabled will no longer have a frame of incorrect color
- The move Transform now decrements PP properly when used by the AI recursively
- Spinner tiles animate properly without resorting to vblank-induced slowdown
- Fixed wrong color for move animation when it comes after self-inflicted confusion damage
- Reworked the prize mon level function and also synchronized the DVs for gift pokemon that are added to party or box
- **Fixed typed effectiveness being applied the wrong way to static damage moves**
- **All the extra options on the option menu have been moved to their own separate menu**
- Add Debug Stat Reset feature
- **Fixed shiny clause so that it is now working in nuzlocke mode**
- Fixed a bug catcher on route 9 being able to walk onto a ledge
- The message for substitute taking damage now only displays after the first attack of a multi-attack move
- Multi-attack moves display effectiveness only on first attack instead of the last attack
- Twineedle does not print redundant messages like other multi-hit moves
- If active, the shimmer will always manifest on the applicable pokemon of Bruno, Agatha, and the Karate Master
- Karate Master's pokemon increased from level 37 to 38
- Extended shiny mercy to tower ghosts, ghost marowak, and old man battle
- Fixed daycare sometimes prompting to learn the same move twice
- Fixed special HUD symbols displaying during the ghost marowak encounter
Thank you for your continued participation in the Shin Pokemon enhancement project. Allmind exists for all pokemon trainers.