- New Items
how would i add these and make their abitlities, like pokeballs with less chances, and more, ones best on some types, like for dragon it has a higher chances but for the others itll have like a pokeball chances/
Adding new items is possible, but there is very little research into the creation of new Balls, so the only way you could do that would be with your own independent debugging and assembly. Follow
this tutorial for the creation of new items.
- New Badges
I want to create new ones and replace some.
Technically it'd be very difficult, as you'd have to completely revamp the routine that loads the badges on the Trainer Card etc., but with workarounds and such this could be possible. Very few people have researched into Badge flags though. Replacement should be easy though, if you're just talking about the name and appearance, as you can just edit the sprite using unLZ GBA.
- New Attacks
How would i go about making new ones, and the animations being inserted.
This tutorial and the tutorials listed
here are what you're looking for.
- New Abilities
Like Darkrais Ability(kinda needed)
You'd just need to make your own using ASM. DoesntKnowHowToPlay and MrDollSteak are probably the guys you want to ask.
- Bank System
Self explanatory lol. But like have a person and machine as options.
Depending on how advanced a system you want, you'd need to either implement a RTC to your hack to use interest. Otherwise, simply storing, withdrawing and depositing money is very possible with variables, the paymoney and givemoney commands, and some logic.
- Add more slots in the PokeDex
Like lets say FireRed only has the 151 from 1st gen, and i want to take the time to do add 2nd gen.
If you do some searching around you might be able to find the offsets for where the dex order is stored. You may also want to check out
the 649 Patch and
this research thread.
- New Evolution Stone
I want to add megas but i am not sure that firered has the capabilities to do the transformation in battle only, so theyd be like separate pokes.
This tutorial is what you're looking for, but you might want to rethink having mega-evolutions work as actual evolutions: there's a reason game freak didnt want the evolutions to be permanent, and it's the same reason why you can only activate one mega stone per battle.
- On-The-Go-Healing Sytems.
Like you step on a tile, talk to a person, click on an item and you get healed.
Just create a script that has
special 0x0 in it.
- Make Some Moves Stronger or Weaker
How do i edit moves.
The best attack editor at the moment is the Attack Editor included in Gamer2020's
GBA Pokémon Game Editor.
- Create/Replace Hm Moves and TMS
a bit self explanatory, but also how would i do the mechanics for the outside of battle uses like how strength you move the boulders wherever you want.
I don't believe anybody has worked out how to create more TMs without there being adverse side effects, however you can always replace what move a TM teaches by using the tool called
Item Manager.
just noticed the map for fire red has switching? for the sevii islands how do i change all the maps?
This is controlled by some bytes which I cannot remember the location of.