This thread is for the development, research and showcasing of new and updated moves for the Generation 3 games. Feel free to contribute and expand upon the work of others to develop moves as they appear in the latest generations of the official games.
Extra Information
Before you get started, refer to the following threads for information about the procedure of creating these effects and animations, as well as how to insert them and create your own:
it may be ugly though, and its up to you wheter you want to put it up or not, i hope people can find it useful, and modified this to a better animation :)
Offset XX YY ZZ:
33 27 3B 27 D8 C9 3A 08 D4 77 3E 08 00 00 00 00 FC 1C 23 08 AD 73 0B 08
Offset XX2 YY2 ZZ2:
2D 27 3B 27 98 CA 3A 08 00 78 3E 08 00 00 00 00 28 78 3E 08 1D 74 0B 08
For XX you can substitute either OF or custom BG. I used custom BG (see attachment)
Wow, I sure wish this was around back when I was doing animations lol. I would definitely like to contribute to this since I have done pretty much everything already done and many more. I'm only going to post the ones that I feel like people would like or might like as well as my own version/revisions of the ones up there already. Also, I'm leaving out any moves that I used a custom BG for. If anyone wants me to post those I will haha. Here's a few...
Wow, I sure wish this was around back when I was doing animations lol. I would definitely like to contribute to this since I have done pretty much everything already done and many more. I'm only going to post the ones that I feel like people would like or might like as well as my own version/revisions of the ones up there already. Also, I'm leaving out any moves that I used a custom BG for. If anyone wants me to post those I will haha. Here's a few...
Thanks Dreamengine they're really good. Also thanks for fixing power whip! I didn't realise it wasn't doing both targets :P
Focus Blast is especially good i think! Great work on that one.
Also could you please share some of your custom BG ones? with the tilemaps and such. I think it would probably be very helpful!
thx for putting it, btw, here is some of my animation code:
Flash Cannon:
Q. dance:
it may be ugly though, and its up to you wheter you want to put it up or not, i hope people can find it useful, and modified this to a better animation :)
Sorry but I don't think Flash Cannon can make it. It doesn't look like the 5th gen move. Although Quiver Dance is awesome. :) I'll add it up.
Hello everyone! Here's some of my stuff that I inserted into the rom:
Frost breath effect:
Frost breath animation:
Volt switch effect:
Dragon Tail effect:
Rock wrecker animation:
I'll add some more later.
Frost Breath effect and animation is great. Rock Wrecker animation is also good. As for Volt Switch and Dragon Tail it still has bugs no one has made a perfect one yet. :/
Wow, I sure wish this was around back when I was doing animations lol. I would definitely like to contribute to this since I have done pretty much everything already done and many more. I'm only going to post the ones that I feel like people would like or might like as well as my own version/revisions of the ones up there already. Also, I'm leaving out any moves that I used a custom BG for. If anyone wants me to post those I will haha. Here's a few...
This animations are awesome. Although there are some moves that I don't like.
Fusion Flare - doesn't work.
Blue Flare - doesn't work for me.
Lunar Dance - the agility in the end is not good try teeter dance.
Iron Head - I made a shorter one before so I'm gonna be using that.
Head Smash - Headbutt is horrible, I'm doing an animation right now with Skull Bash's animation.
Grass Knot - no, just NO, it doesn't look like grass knot at all try the end animation of vine whip.
Ominous Wind - Wing Attack? No, I'll prefer Heat Wave.
Poison Jab - That's Poison Jab? That's Poison Uppercut! XD
The rest are awesome thanks for the contribution! :)
Hello, I want to make a suggestion. Don't remove the moves which have no new effects and can use effects from 3rd moves. Instead, you should write the effect no. or the 3rd gen move with the same effect in front of it. So new hackers can directly see this thread and select the correct move effect in PGE instead of searching the move that has the same effect. For example-
Air Slash- the effect no. or "Same as Rock Slide"
And for moves with no effects like X-Scissor, you can write "No Effect" in front of it.
Hello, I want to make a suggestion. Don't remove the moves which have no new effects and can use effects from 3rd moves. Instead, you should write the effect no. or the 3rd gen move with the same effect in front of it. So new hackers can directly see this thread and select the correct move effect in PGE instead of searching the move that has the same effect. For example-
Air Slash- the effect no. or "Same as Rock Slide"
And for moves with no effects like X-Scissor, you can write "No Effect" in front of it.
That's a nice suggestion. To be honest though, PGE's attack editor is really easy to use and can all of the above. It even has a list of move effects. While it certainly wouldn't be a bad idea to do it to the thread, it might not be particularly useful.
Hello, I want to make a suggestion. Don't remove the moves which have no new effects and can use effects from 3rd moves. Instead, you should write the effect no. or the 3rd gen move with the same effect in front of it. So new hackers can directly see this thread and select the correct move effect in PGE instead of searching the move that has the same effect. For example-
Air Slash- the effect no. or "Same as Rock Slide"
And for moves with no effects like X-Scissor, you can write "No Effect" in front of it.
Yeah, I'll probably do that but it's not of a priority rn.
Anyways, I'll update the original post tomorrow as I'm feeling lazy right now. :3
EDIT: Ok, for BSP users that makes effects with it I prefer if you post the script instead of the compiled version so it will be easier for other people to use. Since they have to repoint things out. :3
Thanks Dreamengine they're really good. Also thanks for fixing power whip! I didn't realise it wasn't doing both targets :P
Focus Blast is especially good i think! Great work on that one.
Also could you please share some of your custom BG ones? with the tilemaps and such. I think it would probably be very helpful!
Yeah no problem. I posted something on Chaos Rush's thread about that so might wanna check that out. Also I honestly don't have my BG tilemaps anymore sadly, but I can still add the moves if you want.
Fusion Flare - doesn't work.
Blue Flare - doesn't work for me.
Lunar Dance - the agility in the end is not good try teeter dance.
Iron Head - I made a shorter one before so I'm gonna be using that.
Head Smash - Headbutt is horrible, I'm doing an animation right now with Skull Bash's animation.
Grass Knot - no, just NO, it doesn't look like grass knot at all try the end animation of vine whip.
Ominous Wind - Wing Attack? No, I'll prefer Heat Wave.
Poison Jab - That's Poison Jab? That's Poison Uppercut! XD
Fusion Flare/Blue Flare I probably messed up a pointer while copying it over. I'll take a look again.
Lunar Dance - Like this?
Iron Head - Aight
Head Smash - Lol okay it kinda just made sense to me you know head...smash...headbutt...hehe
Grass Knot - I realize that xD I'll think of something if someone doesn't first
Ominous Wind - I couldn't figure out how to change the pallete of the redness
Yeah no problem. I posted something on Chaos Rush's thread about that so might wanna check that out. Also I honestly don't have my BG tilemaps anymore sadly, but I can still add the moves if you want.
Fusion Flare/Blue Flare I probably messed up a pointer while copying it over. I'll take a look again.
Lunar Dance - Like this?
Iron Head - Aight
Head Smash - Lol okay it kinda just made sense to me you know head...smash...headbutt...hehe
Grass Knot - I realize that xD I'll think of something if someone doesn't first
Ominous Wind - I couldn't figure out how to change the pallete of the redness
Yeah no problem. I posted something on Chaos Rush's thread about that so might wanna check that out. Also I honestly don't have my BG tilemaps anymore sadly, but I can still add the moves if you want.
That's a pity about your BG tilemaps. Do you not have a copy in your roms?
Nah it's fine, I think there's no point posting them if you don't have the background haaha.
I'll definitely look up that post of yours. Is it a recent one? Or do I have to trawl?
No, they're not. As Chaos Rush said the animations for FireRed and R/S/E are quite similar except for the pointers. So if you know what the pointers are you can also make ones for R/S/E.
Also here's Head Smash with a background that changes with the user.
While wishing you can do it yourself. The necessary pointers are in PGE so take note of those and do itman's tut just change the pointers that he mentioned and you should be good. :P
It's just that there are more FR hackers than Ruby and Emerald ones. :3