@mineox100: rocks look pretty good :) grass could use some work tho, color wise and design wise. first off, u need a better color combination, more contrast, more variations, so the grass would seem more natural. If your going to detail blades, you gotta make the lines flow and curve, instead of adding random vertical lines. Also, you need to work on eliminating the grid, try applying the grass tile to a large area nd u can see where each tile starts and repeats.
@tajaros: looks good :) scratches are exactly that hard, use photoshop or gimp so u get layers, start with the outline, then color in the next layer and so forth, that way u can always correct whatever u need to. start with basic shapes, and try to plan your work, (pose, features, anatomy, etc.) before u actually start.
@partially: ummm... outkin wanted a PC/Mart building combo, a fountain, and newish buildings for the cities, some snow covered buildings, snow tiles and a tile that links the ice and snow. no1 else has mentioned anything so far. Everything else is a blank slate, so go with whatever style u prefer :) (except its gotta have the 45 deg top down view thing that pokemon always has), then the basics, 16x16 tiles, character height is approx 19 pixels (fr style), trees are 48 pixels high, cliffs are, surprisingly, only 16 pixels high (though we could make em bigger, i guess), buildings have 16x16 pixel doors, but more important than an accurate height portrayal is to make sure they can be tiled, so we can get buildings of variable heights and widths.... thats bout it, i think... if u need any more details, just ask.
not sure of what overworlds we're using, i know there was a discussion about this, but any type of overworld can be used, DPPt, HgSs, RSE, or even custom over worlds, the sizes supported i believe are 32x16, 32x32, 64x64. since all of the games overworlds fit within 32x16, any of em can be used...
@mappers, guys, u should keep on mapping, things like trees, grass, paths will not be added, but overwritten. Make place holders for the buildings/tiles u need, but dont have... dont wait for a complete new tileset-inserted base....