Better. Definitely less broken.
Kenny_C.002: The problem with the original wording was that the monster to summon would actually be selected AFTER the monster is Tributed, by which time the Tributed monster would be in the Graveyard. Essentially the tributing would be the cost to activate it, and selecting the monster to summon would occur during the effect resolution, creating a loophole. Of course, this point is moot now, as the new wording fills that loophole. But you also had some cards...
Euphoria: ...Other than the odd wording (I see you're still using MTG cards as the basis for this...), the effect is just wrong. If it included not allowing the opponent to Set cards this thing would be banned instantly. As-is...if Magician of Faith were still around, this would be kicked out the window. She isn't, though, and the best we have for Spell retrieval right now would be Dark Magician of Chaos, so...limited to 1.
Tempo: o.0 WAY too much potential *coughhackCOSTDOWNhackcough*. Needs a cost.
Wording: Ummm....No? In order to play the spell, you need 2 things: a valid target in the graveyard, and a valid target on the field. You pick targets during the announcement of the spell, which is at the same time as the tribute, but before the tribute actually hits the graveyard. This is what happens with cost + effect. You'd normally be right if it's a chain of effects from 1 spell/trap, though.
Euphoria: So a 3 card disadvantage is still too good? I dare say that you're dead wrong on this one. It's good, but the thing is that you're still losing 3 cards to stop 1 turn of play.
Tempo: and assembling cost down + tempo + a good level 4 monster is by all means very easy by the looks of it. Seriously, there is a lot of potential in the card, but I very much doubt that the card is that damn good that a straight -1 CA isn't compensating for.
Hey, let's switch gears to Magic?
Fine with me.
Generic Fatty. There is synergy between the abilities though. It's probably a better idea to put the pow/toughness text at the bottom, so the order would be trample, pump, pow/tough, IMO.
It's difficult to cost something like this, simply because T: poke for 2 is such a powerful ability in itself. The only real things we can run off is Kamahl, which isn't exactly good as a comparison. This is probably slightly overpowered, though the ability to evolve probably needs some work.
This card is pretty darn sick if you ask me. Cool card overall, but a bit cluttered. I'd probably take out the firebreathing, though I have no idea how to cost this one here. 5 mana for the recursion ability, at least. Brings it up to about a turn 3 revival.
FS, Toxicity, and the pow/tough...one of the three doesn't belong in the synergistic lane. And it's obvious. Well this thing's an insect avatar for 5, which is fine. I do think that toxicity, although right from a flavour POV, isn't very good here. You're taking away the focus of a bee swarm for some cheap "poisonous 2" ability. Oh yeah, combat damage, not damage.
Broken.
Mixbag guys. Synergistic in a way. Not playable, but good enough.
So it's a spell that works like an aura? You can word this so that it's an aura instead, using the template similar to that of galvanic arc and faith's fetters.
Artifacts tend to be overcosted. Up the ability to 4 as well. XD
Karoo.
Great card. I can't find much fault to this one, other than the screams I'll make if I face against it.
My own:
Arc of desolation
Field card
During each player's standby phase, he or she may choose one monster of 500 defense or lower tribute it. If he or she can't Arc of desolation deals 500 damage to him or her.