Im still not quite sure what EVs are. Im going to take them off my list until i fully understand what they are, so if anyone rating my team wants to explain it so an idiot could understand, i wont add EVs.
HERACROSS @ Leftovers / Choice Band
Trait: Guts
EVs: 252 HP / 132 Atk / 68 Spd / 56 SDef (Stalkercross)
EVs: 4 / 252 Atk / 252 Spd (CBcross)
EVs: 76 HP / 236 Atk / 196 Spd (SDcross)
Adamant Nature(+Atk, -SAtk)
- Rock Slide / Sleep Talk / Swords Dance
- Brick Break / Rock Slide
- Megahorn
- Focus Punch / Rest
Heracross is a straight up attacker. It brings the pain and it brings it well. A few things here - don't waste a Normal attack here. Heracross has too big of a movepool to allow that. Also, Counter isn't nearly as good an option as the ones above. You basically have three different versions there - Stalkercross, CBcross, and SDcross. Stalkercross (Rest/Sleep Talk) is used to absorb status and then abuse its Guts Trait. A double boosted Megahorn/Brick Break is nothing to sneeze at. CBgross (Choice Band) gives it added firepower without having to set up a turn like SDcross (Swords Dance). That said, Swords Dance increase its Atk by TWO stages instead of the one stage that Choice Band offers. Very much worth it, if it can handle that extra turn. In-game I typically will lead with a sleeper and then switch in Heracross (or any other SD abuser), boost up, then sweep. As for the EVs, CBcross will typically follow the max Atk/SAtk and then max Spd that most sweepers do. Stalkercross needs the max HP to take hits easier. SDcross needs a little extra HP in order to take an extra hit before it boosts.
AMPHAROS @ Magnet
Trait: Static
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Focus Punch / Reflect / Light Screen
- Thunder Wave
- Substitute / Counter / Toxic
Meh. THREE Electric attacks are killing this thing. Honestly, Ampharos falls in line with too many Electric attacks - crappy movepool. Between the -Atk nature and the limitations of Focus Punch, I wouldn't use it without Substitute, but due to the lack of movepool, you might want to avoid that altogether. Counter or Toxic both work well, as does Reflect or Light Screen that can help out its teammates too. It is too hard to suggest EVs until you decide on a moveset. Personally, I would take out Ampharos and insert Electabuzz. While it doesn't have the defenses that Ampharos does, and doesn't have as good a base SAtk (95 vs. 115), it makes up for both with an incredible movepool and a pretty sweet base Spd (105 vs. 55):
Electabuzz @ Leftovers / Shell Bell
Trait: Static
EVs: 152 Atk / 216 Spd / 140 SAtk
Mild Nature (+SAtk, -Def)
- Cross Chop
- Fire Punch
- Ice Punch
- Thunderbolt
This thing is very versatile, allowing it to strike across the board. With support from a Baton Passer, this thing kills teams. The EVs should be self-explanatory.
TYPHLOSION @ Charcoal
Trait: Blaze
EVs: 4 Atk / 252 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Earthquake
- Substitute
- Thunderpunch
- Flamethrower / Fire Blast
Another meh. A Fire-type with THREE Fire moves. You might not want to take my advice about Fire-types. I think they are totally over-rated and have too many common weaknesses to be useful on your team. I generally avoid a Fire-type on my team altogether. Now, if you are one who insists on a Fire-type, use the above moveset. Substitute can buy it time to live, Earthquake gives it a good physical move while Fire Blast and Thunderpunch give it a good one-two punch. I would rather go with Houndoom if you insist on a Fire-type, but that is just me.
URSARING @ Leftovers
Trait: Guts
EVs: EVs: 128 HP / 216 Atk / 56 Def / 56 Spd / 52 SDef
Careful Nature (+Sp Def, -Sp Atk)
- Return/Frustration / Double-Edge
- Earthquake
- Rest
- Sleep Talk
Resist the urge to use Snore. Also avoid using crappy two-turn moves like Hyper Beam. Keep in mind that attacking two times in two turns with Return (two 102 AP attacks) will do more damage than only attacking once in two turns with Hyper Beam (one 150 AP attack). Like Heracross, Ursaring is transformed into a formidable attacking machine with Sleep Talk. The first slot is your preference. Double-Edge hits harder, but the recoil sucks. The EVs are pretty spread out in order for it to handle most situations.
LATIAS @ Leftovers
Trait: Levitate
Rash Nature (+SAtk, -SDef)
- Dragon Claw
- Ice Beam
- Psychic
- Thunderbolt
Using Legendaries in-game is pretty cheap, so I always suggest alternatives. You can keep them of course, it is your game. I think that they become more of a crutch than anything else. Legendaries require little skill and only hamper your skills than help them. Personally, I would put Espeon in this spot:
Espeon @ Leftovers / Lum Berry
Trait: Synchronize
EVs: 196 HP / 160 Spd / 152 SDef
Calm Nature (+SDef, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Substitute
This set is termed "Espyjump". First you Substitute, and then use Calm Mind. The SDef boost helps the Sub not break. After a few CMs, you can either attack hard with a boosted STAB Psychic, or you can Baton Pass to a different Poke (i.e. Electabuzz or Starmie) and let the pain begin. If you don't like that, you can use Morning Sun over Baton Pass, but that limits your effectiveness quite a bit. EVs are to allow it tank a bit on the special side.
LUGIA @ Leftovers
Trait: Pressure
Lax Nature (+Def, -SDef)
- Psychic
- Aeroblast
- Hydro Pump
- Ice Beam
Lugia is arguably the best Poke in the game. Incredible defenses and the ability to attack with a strong STAB physical and special attack. Much too cheap to use in-game. I think Starmie would even out your team very nicely:
Starmie @ Leftovers
Trait: Natural Cure
EVs: 48 HP / 216 Spd / 244 SAtk
Timid Nature (+Spd, -Atk)
- Ice Beam
- Recover
- Surf
- Thunder
Starmie is a solid special sweeper, and with help from Espyjump, it is a bonafide killer, with the ability to attack many different types and an incredible HP recovery move. EVs are basic sweeper set, with a little more HP.
yeah i know i can make it better, but i need help on that part. i need the opinion of a professional.