destinedjagold
I do not exist.
- 8,593
- Posts
- 16
- Years
- Seen today
Hello and good day.
I am happy to share with you guys that I've made quite a lot of progress with the game.
But by progress, I mean the technical sides...
Meaning, I've managed to successfully increase the number of attacks of the game, so now, I don't have to replace old ones. :3
And oh, I hired a mapper. Haven't heard from him yet as of this writing though.
Anyway, I've been experimenting with adding new types into the game.
They say that it's difficult to apply in Ruby because the codes are complicated and all over the place, and suggested that we'll just use Emerald if we wanted to have support and the Ruby feel, but eh, I'm a rebel. :P
Chaomega's not a Fairy type, by the way. I was just testing it and see how it goes.
With that in mind, I also managed to update the strengths and weakenesses of different types.
This includes the Fairy type. :3
And oh, I added the Poison type moves are super effective against Water types.
Also, I was testing with a test ROM of adding new PKMN without replacing old ones but, it was far too much work and very tiring, but I succeeded anyway.
However, I am not going to add such feature in the fourth game.
Why? Because the tools are going whack and I am no longer sure if the tools can edit the ROM in a stable manner. =/
So...yeah...
Also, the first chapter of the story's almost done. Just one more major script and the chapter's done.
After that, I'm going to script some NPCs and signs and then map some maps... Sigh... Aw well~
I am happy to share with you guys that I've made quite a lot of progress with the game.
But by progress, I mean the technical sides...
Meaning, I've managed to successfully increase the number of attacks of the game, so now, I don't have to replace old ones. :3
And oh, I hired a mapper. Haven't heard from him yet as of this writing though.
Anyway, I've been experimenting with adding new types into the game.
Spoiler:
They say that it's difficult to apply in Ruby because the codes are complicated and all over the place, and suggested that we'll just use Emerald if we wanted to have support and the Ruby feel, but eh, I'm a rebel. :P
Chaomega's not a Fairy type, by the way. I was just testing it and see how it goes.
With that in mind, I also managed to update the strengths and weakenesses of different types.
This includes the Fairy type. :3
And oh, I added the Poison type moves are super effective against Water types.
Also, I was testing with a test ROM of adding new PKMN without replacing old ones but, it was far too much work and very tiring, but I succeeded anyway.
However, I am not going to add such feature in the fourth game.
Why? Because the tools are going whack and I am no longer sure if the tools can edit the ROM in a stable manner. =/
So...yeah...
Also, the first chapter of the story's almost done. Just one more major script and the chapter's done.
After that, I'm going to script some NPCs and signs and then map some maps... Sigh... Aw well~