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Pokemon Online mmorpg

Please Vote on a name that you think would best suit this game!?!


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  • 85
    Posts
    20
    Years
    • Seen Dec 19, 2009
    Kurosai said:
    This sounds promising, and it looks like you've go a semi-proffesional team up. The fact that the leader of the project is a programmer is also a good sign, since programmers usually know what's possible and what isn't and rarely bite off more than they can chew. I really hope this project is succesful and I think I'll apply as a spriter/ideas guy after I finish this post. Before that though, there are some questions I have about the game.
    A programmer rarely bites off more then they can chew? Yeah right! People don't realize how hard something is until they have to do it.

    Kurosai said:
    1. Some die-hard fans of the old Pokemon system may be against this, but I really want to see a new battle-system, something that involves more than just select this move and watch it happen. Also, I believe Speed should play a greater role, not just affect turns (ex: should have a little effect on evasion/accuracy). Anyway, my basic question is, what's the battle system going to be like for this game, if you haven't decided yet, say that.
    I would hope that it would be the exact same as R/S/E/D/P's as what's the point of making a Pokemon game if you're messing around with the MAIN function of the game. The creators and programmers of Pokemon know their stuff as there's a lot of formulas at work in battle, you don't want to mess those up.

    Kurosai said:
    3. Is Sandshrew one of the starters!? If it's not..I'll be really sad. T_T Sandshrew's my favorite along with Mew (but that's obviously not an option) sooo yeah. Just curious. OH! Please tell me you'll fix some of the things that just didn't make sense in the old games, like Sandshrew not having Dig as an ability it can learn naturally. >>
    I would imagine they're unlikely to change anything because the Pokemon games are set up in specific ways for a reason.
     

    Kurosai

    Sandshrew Master
  • 22
    Posts
    17
    Years
    DeathChill said:
    A programmer rarely bites off more then they can chew? Yeah right! People don't realize how hard something is until they have to do it.

    ...let me rephrase.... skilled programmers usually know their limits... moving on... -_-


    I would hope that it would be the exact same as R/S/E/D/P's as what's the point of making a Pokemon game if you're messing around with the MAIN function of the game. The creators and programmers of Pokemon know their stuff as there's a lot of formulas at work in battle, you don't want to mess those up.

    ...not going to bother, there's no reasoning with people like you who cling tightly to old ways...


    I would imagine they're unlikely to change anything because the Pokemon games are set up in specific ways for a reason.

    Well they've changed one thing, 28 starters or so eh? That's diffrent. >>
     

    Waudby

    Guest
  • 0
    Posts
    28 starters so tht people dont have to choose from 3, otherwise u would have too many people with the same pokemon! It would suck like tht, am i right? SO the have raised it up higher so there is lsightly more variety.

    -Waudby-
     
  • 85
    Posts
    20
    Years
    • Seen Dec 19, 2009
    Kurosai said:
    ...let me rephrase.... skilled programmers usually know their limits... moving on... -_-
    Indeed, skilled programmers usually know their limits. ^_^

    Kurosai said:
    .
    ...not going to bother, there's no reasoning with people like you who cling tightly to old ways...
    No no, it's not that I'm just clinging to the old way just because it's the old way, it's because it makes sense. I'd imagine for the first Pokemon Online game that comes out (not that I expect it to, none ever do) it makes very little sense to modify the battle system if you want to call this Pokemon Online because it just detracts from the fact that it's supposed to be a Pokemon game. I wouldn't be opposed to having a whole different server/game specifically for it, but the focus for the first server/game should be to match the original games in the formulas and such.

    I think it'd be neat if Pokemon could actually battle using the controls and you could actually control them as in a side fighter thing, but I'd want there to be at least an original.

    You don't seem to be able to provide any real ideas or reasoning for why the battle system should be changed, but get cranky at anyone who opposes the idea.

    Kurosai said:
    .
    Well they've changed one thing, 28 starters or so eh? That's diffrent. >>

    That's not such a big change. It's not a good idea as the types are supposed to be balanced, but it's not that big of a change.
     

    whitesprite

    PTOA Dev Team
  • 87
    Posts
    18
    Years
    Some die-hard fans of the old Pokemon system may be against this, but I really want to see a new battle-system, something that involves more than just select this move and watch it happen. Also, I believe Speed should play a greater role, not just affect turns (ex: should have a little effect on evasion/accuracy). Anyway, my basic question is, what's the battle system going to be like for this game, if you haven't decided yet, say that.

    I dont think I should release such hidden information, blacksprite?

    Since you're having player housing, will the mailboxes finally server a purpose? XD I'd like to see in-game mailing via pidgeys and such. I mean... the Pokemon games had mail things, but you rarely ever got the chance to use them and even if you did it was fairly pointless. It'd be cool to be able to send off your pidgey to deliver a message to a friend in another city and tell them you're on your way or something and they could send a reply mssage back.

    We've already thought of this

    Is Sandshrew one of the starters!? If it's not..I'll be really sad. T_T Sandshrew's my favorite along with Mew (but that's obviously not an option) sooo yeah. Just curious. OH! Please tell me you'll fix some of the things that just didn't make sense in the old games, like Sandshrew not having Dig as an ability it can learn naturally. >>

    Again, unsure weather I can release this information

    Will your game have the system where pokemon become magically uncapturable after they faint or will it go like the anime and finally allow that?

    ?... Blacksprite?

    I think on Page one you guys should put in BOLD and Red Font
    teh things you don't want to hear ^^
    I agree completely. It would prevent some of the more annoying posts and it would make you seem less rude, since not everyone in the forum feels like reading through hundreds of posts to find ones where you answer something. An FAQ section below your main post seperated by ------- might help.
    Hey that's not a bad Idea ya'know ^^
    Thanks, ^^ I think all threads could benefit from an FAQ at the bottom to help stem the constant faqs (as in the questions themselves XP) that keep popping up.
    Well it is simple enoug. Just dont ask to be testers for no reason, they will ask for some testers if necessary. And also stop asking for a demo. Nuthin is worse than having hundreds of posts asking this!!
    Yes, but unfortunately many "noobs" don't know that, and since it's rarely in the first posts (since people assume it's common sense) they usually don't find out until it's too late, at which point the thread-creator gets annoyed/mad. This makes problems for both the creator and the "noob". That's why I suggested an FAQ section as a countermeasure so it never happens in the first place. Also, Waudby, it's highly unlikely any of the ones responsible will ever see your post, since they usually only read (if at all) the first post. ^^;
    Then maybe they should read the rules. Avatar has clearly stated no asking for demos or beta testers lol. SO u no. Checked out the site. Looking good so far. Have many people donated yet??
    Yeah, but again, the troublemakers and "noobs" easilly overlook stuff like that. So a nice big red sign near the top or end of the post (better near the top) stating "DO NOT ASK TO BE AN ALPHA OR BETA TESTER!" would deter them a bit. ;P

    All of the above are OFF TOPIC, funny... how thats what they are talking about...

    That's not such a big change. It's not a good idea as the types are supposed to be balanced, but it's not that big of a change.
    Well first, heres what REALLY happens, professor Oak gives you a choice of THREE pokemon, these are randomly selected from the list of 28.
    Second, would you prefer a game where every third person you battle has a squirtle (or its evolutions)?
     

    Kurosai

    Sandshrew Master
  • 22
    Posts
    17
    Years
    @DeathChill: Sorry for jumping to conclusions and getting cranky. I'd just dealt with a friend of mine who defends certain old ways (such as the magical immunity to pokeballs once fainted) with giving any good reason. As for my own reasons, I'd just like to have more control over the battle and be able to impliment more strategy into it. I've always wanted to, for example, control my Sandshrew like AJ did in the very early episodes of Pokemon (minus the whip). I mean, a real Pokemon battle would involve so much more than just stating the move, at least for a skilled trainer.

    @whitesprite: I understand the need to keep information confidential, so I won't ask again unless blacksprite gives the okay. ^^; Although, I don't really agree with the randomized system... it would be nice if you could just select from various common Pokemon + the starters. Well, that's just my opinion, and I'm biased because I want Sandshrew as a starter. XD Also, sorry for going off-topic, but I do think an FAQ would really help you guys out a lot.
     
  • 1
    Posts
    17
    Years
    • Seen Aug 15, 2006
    well I suppose the problem would be that if one of the 28 is so popular too many people use that so the battles aren't diverse enough so instead you are given a random choice of three so the possibilites of people chosing the same popular pokemon are more reigned in.
     
  • 16
    Posts
    17
    Years
    • Seen Aug 23, 2006
    i got a suggestion , why not make a pokemon learn many moves insted on just 4.
    that will be so cool and also make a pokemon stat and level go beyond the default limit in pokemon
     

    DaVince

    Game Creator
  • 69
    Posts
    18
    Years
    I'll have to say this game looks sweet as hell. A few custom graphics which look good, I see. The online function really rocks.

    I voted for Pokémon Universe as a name.
     

    Blacksprite

    The Mad Sprite
  • 376
    Posts
    18
    Years
    holydemon6666 said:
    i got a suggestion , why not make a pokemon learn many moves insted on just 4.
    that will be so cool and also make a pokemon stat and level go beyond the default limit in pokemon

    well the battle system works execelent the way it is
    for now we will just leave it the same

    I understand the need to keep information confidential, so I won't ask again unless blacksprite gives the okay. ^^; Although, I don't really agree with the randomized system... it would be nice if you could just select from various common Pokemon + the starters. Well, that's just my opinion, and I'm biased because I want Sandshrew as a starter. XD Also, sorry for going off-topic, but I do think an FAQ would really help you guys out a lot.

    and we probably would do that (if it wasn't an mmo) your still thinking a bit single player (proberbally we've all wanted something changed in the original single player games)
    again if people like a certain pokemon like sandshrew they would all get it and the game would have no real diffrence between begining trainers
     

    Pkmn_Trainer_Silver

    Owner of PDoA
  • 15
    Posts
    17
    Years
    Bro. Give credit to Mirage Source... I know that's what source you're using. And looking at the screenshots, you can't really program. I'm only assuming, please tell me otherwise. But all I see is a change in GFX and using Pokemon Tiles and Sprites. And to correct you, this would be an ORPG. Winsock can only handle so many connections, it isn't suitable for MMORPGs.
     

    Pkmn_Trainer_Silver

    Owner of PDoA
  • 15
    Posts
    17
    Years
    Alrighty. Just checking. No need to kick me. >.> -Pokes.- Pretty nice, though. I'm using MS. Are you on the MS forums? I'm Matt on the MS forums. Who are you on the MS forums?
     

    Blacksprite

    The Mad Sprite
  • 376
    Posts
    18
    Years
    Pkmn_Trainer_Silver said:
    Alrighty. Just checking. No need to kick me. >.> -Pokes.- Pretty nice, though. I'm using MS. Are you on the MS forums? I'm Matt on the MS forums. Who are you on the MS forums?

    i'm not on the MS forums sorry

    quick update
    geo has drafted our new and improved player housing system
    i've done more work on the battle system
    and hopefully whitesp has imputted some more sprites
     

    whitesprite

    PTOA Dev Team
  • 87
    Posts
    18
    Years
    Bro. Give credit to Mirage Source... I know that's what source you're using. And looking at the screenshots, you can't really program. I'm only assuming, please tell me otherwise. But all I see is a change in GFX and using Pokemon Tiles and Sprites. And to correct you, this would be an ORPG. Winsock can only handle so many connections, it isn't suitable for MMORPGs.

    I've covered this when I said
    If you want to say anything todo with engines or legality PLEASE read previous posts as we have had HUGE discussions about these

    So the answers to all of your questions will be found after wading through pages of crap.

    I also said
    and if anyone talks about engines again I will insult them like hell
    but as I am now very nice (thanks blacksprite for that anger management:)) I wont...

    But Please dont talk about anything todo with engines or legality unless you have read previous posts and have something new to say.

    Also to Pkmn_Trainer_Silver: Geo Logic would know the difference between an ORPG and an MMORPG, and it is definately an MMO. also when did we say anything about winsock?

    And until anyone plays the game, the screenshots only show the tileset and a few characters, you couldn't tell what the programming is like... Geo Logic has spent many months working behind the scenes making the game work better and implementing a battle system, so until a BETA version is released noone other than the testing team will know.

    BTW: Alpha Test begins today
     

    Angle-san

    Don't Worry Little One
  • 405
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    19
    Years
    • Age 38
    • Seen Oct 20, 2007
    You know they'll just not read it then xD i bet they've chosen them already
     

    whitesprite

    PTOA Dev Team
  • 87
    Posts
    18
    Years
    Alpha test, huh? Prepare to be bombarded with things like "OMYGAWDZ CAN I PLOX BE TEH ALPHAHA TESTER LOLOLOL!!!!1111oneoneeleven"
    ..Maybe not exactly like that but something like it..

    Good point... this is not meant to be arrogant but

    NO MORE ALPHA TESTERS
     
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