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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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  • I uploaded a new zip file because the item storage system had a few bugs which I have corrected, notably the bug where key items could be tossed.

    Also I want to take the time to mention the syntax used by the message system in Pokemon Essentials. Many of the new commands I've added will add significantly to the gameplay experience, such as playing a sound or music effect during a message, or showing a character's face within the message. Here is the full list of message commands.

    I would like to make a suggestion. What about variables that store names for Rival Characters that can be called through commands?(Ex. \RN[X] where X is the number that defines where the name of the Rival is stored) Something like that anyway..

    -Krobe
     
    386
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    • Seen Aug 10, 2015
    Thanks for the suggestion, but that's technically unnecessary, since variables can be used here (variables can hold not just numbers but other Ruby objects such as strings) -- with the \v[X] command.
     
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    Shirayuki Mizore

    Pokemon Raptor is STILL going?
    195
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    16
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  • I feel VERY stupid at the moment..

    I don't under stand the "Internal Names" or something. For example, I am making a gym leader. His pokemon are Pidgey and Pidgeotto, but I don't get what you mean by that..
     
    763
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  • Thanks for the suggestion, but that's technically unnecessary, since variables can be used here (variables can hold not just numbers but other Ruby objects such as strings) -- with the \v[X] command.

    I knew there was another way, but how would one put names into those kinds of variables? (Never done it before)

    -Krobe
     

    Shirayuki Mizore

    Pokemon Raptor is STILL going?
    195
    Posts
    16
    Years
  • OOH, Poccil, I did what you said, moved it to the Graphics, but I got:


    Failed to load bitmap: Graphics/Pictures/C:/Users/**NAME HERE**/Desktop/Pokemon Essentials/Graphics/001
    BitmapCache:83:in `load_bitmap'
    SpriteWindow:2784:in `setBitmapPriv'
    SpriteWindow:2767:in `initialize'
    PokemonMessages:655:in `new'
    PokemonMessages:655:in `pbDisplayMessageFancy'
    PokemonMessages:651:in `each'
    PokemonMessages:651:in `pbDisplayMessageFancy'
    PokemonMessages:469:in `pbMessage'
    PokemonMessages:178:in `command_101'
    Interpreter:276:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'
    Scene_Map:98:in `update'
    Scene_Map:96:in `loop'
    Scene_Map:109:in `update'
    Scene_Map:65:in `main'
    Scene_Map:62:in `loop'
    Scene_Map:69:in `main'
    Main:56:in `mainFunction'
    Main:45:in `pbCriticalCode'
    Main:59:in `mainFunction'
    Main:63
    Main:62:in `loop'
    Main:71

    Thanks. :)
     
    763
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  • hey idk if u can help me but i have no idea how to script can u help please

    Your not allowed to post a message in thread if it has nothing to do with the thread's topic. If you wish to learn to script, there are various places that teach you, but this is the wrong place to ask.

    -Krobe


    P.S. Poccil, is there even a command for removing a Pokemon from your party permanently?
     
    386
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    • Seen Aug 10, 2015
    Legend of Awesome:

    You have been sent a private message. The problem here was very unexpected.

    Krobelus:

    That's relatively easy to do: [font="Letter Gothic, Monospaced, Courier"]$Trainer.party.delete_at(X)[/font] where X is the index of the Pokemon to delete.

    Also, setting a variable to a string is as easy as setting a variable to a number: [font="Letter Gothic, Monospaced, Courier"]$game_variables[1]="string"[/font]. Some functions, like pbTextEntry (within the Name Rater's event), include a variable ID as a parameter and store a string of the entered text into that variable.
     
    763
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    17
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  • Well, it's not THAT easy if I couldn't find it on Notes.HTML. =P

    Also, I recently ran into a problem each time I try to test my game, and I can't seem to understand the error.
    Spoiler:


    And this when I try to use some custom trainers(during battle):
    Spoiler:


    Also, may I suggest another feature? Trading Pokemon with Npcs. Even though you could do it with events and such, you don't really get the same result. Plus you could make it where you define the Npcs Pokemon, and whatever Pokemon he wants, and you get his Pokemon at whatever Lv. your old one was.

    -Krobe
     

    Shirayuki Mizore

    Pokemon Raptor is STILL going?
    195
    Posts
    16
    Years
  • Yay, I am understanding switches some more! :D

    I gotsa question though. How can I remove "cheat codes" when I click on a pokemon in my Selection Menu?
     
    763
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    17
    Years
  • Yay, I am understanding switches some more! :D

    I gotsa question though. How can I remove "cheat codes" when I click on a pokemon in my Selection Menu?

    That, among other features (including the Debug menu and Show IV/EVs) are only accessible in Test Play. So if you just start your game from it's directory, then you wont be able to see that.

    -Krobe
     
    73
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    17
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    • Age 34
    • Seen Dec 7, 2023
    Uhm...downloaded the last version and it's great, but how can I return to the old name input? The one in which you could write the name with the keyboard?
     

    Windsong

    —the dream is dead
    30
    Posts
    16
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  • ITS SO COOL!
    I have an small question about this starterkit.
    How can i activate Day and Night on an Map ?
    Can anyone tell me this please?
     
    10
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    18
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    • Seen Oct 23, 2015
    read through the notes.html file that came in the zip file, it has tutorials for almost anything, and look through this thread for anything thats not in there, as alot of the more advanced stuff is covered here.
     

    Windsong

    —the dream is dead
    30
    Posts
    16
    Years
  • ...-.-

    Jes i have takeed a look on the notes.html, there is nothing about the activating from day and night on new maps...-.-
     

    Youji

    Game Designer
    602
    Posts
    16
    Years
  • Open up PBS/metadata.txt

    Add below the last line:

    [MAPID]
    # MapName (Just a comment)
    Outdoor=true
    ShowArea=true
     
    2,048
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    16
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    • Seen Sep 7, 2023
    Okay, like I said I would, I edited the scripts to support day/night music. To use it, replace the BGM/BGS section of Game_Map (near lines 134-144) with this:
    Code:
      #--------------------------------------------------------------------------
      # ● BGM / BGS 自動切り替え
      #--------------------------------------------------------------------------
      def autoplay
        if @map.autoplay_bgm # Checks whether the map has an autoplay BGM
          if (Time.now.hour<6||Time.now.hour>=20) &&  # Checks if it's night time - the values are editable
                FileTest.audio_exist?("Audio/BGM/"+ @map.bgm.name+ "n") # Checks whether a BGM file with the filename [normal BGM]n exists
            $game_system.bgm_play(@map.bgm.name+"n") # Plays it
          else
            $game_system.bgm_play(@map.bgm) # Plays the normal BGM
          end
        end
        if @map.autoplay_bgs
          $game_system.bgs_play(@map.bgs)
        end
      end
    To use it, save the night BGM for the map with the same name as the day BGM, except with an "n" on the end. For example, 018-Field01.mid would be the day BGM, and 018-Field01n.mid would be the night. If it can't find the night BGM, it will play the day BGM instead.
     
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    Youji

    Game Designer
    602
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    16
    Years
  • The script doesn't work...
    SEQ_TOWN01_D
    SEQ_TOWN01_Dn

    And it plays nothing...at night. And the Route without the night music file plays.

    Here's screen:

    showbg1.png


    And the files are excatly so in my Audio/BGM folder, too.
     
    Last edited:
    312
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    • Seen Jul 16, 2023
    I am having trouble with the Kernel.pbReceiveItem command. I keep getting an error whenever I use it.
     
    2,048
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    • Seen Sep 7, 2023
    Metroid P: I PMed you.
    Lorem: What actual script command are you using? And what is the error?
     

    Youji

    Game Designer
    602
    Posts
    16
    Years
  • Well yeah your script's working fine...It was an error of the system. It deleted the content of my .mid...it had at least 0kb...somehow. Now I fixed it and I love you dude^^. Thank you soo much.
     
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