Update time: Trainer Class_Battle system_Pokemon Switching
Keep reading to be informed about releases and beta releases and so on. It will be explained below
I've just finished coding the pokemon switching system for the Trainer Class' Battle system.
I taught I'd take some screenshots to show it off.
Have a look and tell me what you think.
Please note: This is only a test team to show off this feature- as such- all stats and conditions in this battle are from a battle system in progress
Explaining the screenshots:
Clicking on the "Pokemon" option in the main commands brings up the first screen. You can click on the pokemon to select it - or use the right click to go back to the main command. When you select a pokemon, a sub menu pops up. The slot you selected becomes highlighted in the upper panel, while the icon slot number, Star Ranking, Pokemon Icon,HP that of that pokemon and sub menu appear in the bottom panel.
Right clicking here will get rid of the sub menu while staying in the pokemon switching menu. Selecting the "Keep Battling" command will take the player back to the main battle commands. "Switch Pokemon" will swap the active pokemon for the pokemon selected.
Clicking on the selected pokemon icon in the bottom panel will bring up a text box with the stats of that Pokemon, so you can check. As you can see in the screen, although test, the pokemon is a very powerful and speedy 3 Star Ranked Pokemon.
I have to explain the textbox though.
I am pushing Rm2k3 to it's limits with the battle system. Rm2k3 can only handle 50 pics on screen at once, the battle system uses all 50 pics at different points in the code in order to achieve the nice transparent effects and all the rest, so just in case you taught it looked a bit mad in that last screen with the message box- that's why ha.
I've been adopting the build status terms that professional developers use. The game is currently at "
Pre Alpha V.08". When the bag system is coded for the battles, that will go up to 0.9 and then when attacks are done, it will be a full V.1.0. Version 1 of the pre alpha will mean the battle system is fully coded. The Pre Alpha v1.0 build will keep going up .1 and 0.1 every time more of the Trainer Class features are coded fully. Then V.2.0 will be Ranger Class. V.3.0 will be the Civil Service Class. Once that is done, the game will begin Alpha testing, once that is done, the beta will be out. After that- the game will be release with the "Release Candidate V1.0"- and that will increase by full version numbers with "expansions"- or by .1 and by .01 with bug fixes and refinements.
Hopefully that keeps you all up to date, and informed.
On a side note. I still haven't had the spare time to update the first post with some nice details- and keep it up to date. I will be updating the official website too, so make sure you check it out
my-lifeonline.com- although only the index page is done ha.
Well tell me what ya think.
Edit- I'll answer any questions since my last update:
I hope any information about a release was cleared above. So I don't need to repeat myself.
As for the question on missing a gamble with attacks- that will be answered when the update on attacks is done :P I still have some secrets on my battle system (keep your mouth shut Atomic_Reactor :P).
A video? I will be taking one around Pre Alpha V.1.0 - in other words I'll be taking a video of the battle in action when it's done.
Did I miss any other questions?