Legacy Legion: This is... well, a bit good, a bit bad. The removing a card is fine, bringing it back is ok, attacking once again is a bit... well, I'm not good at this, so you may ignore this, but it does MAJOR damage, in a cheap-ish way... This and Return from the different dimension woud be lethal, especially as you would then have 5 attacks, and thats only from 3 monsters...
Well, to be fair, we could be removing from play and summoning far more dangerous stuff with Return From the Different Dimension already (one Dark Horus/Jinzo/insert-favorite-dark-beatstick-here pitched for Allure of Darkness already results in more muscle on the table since the legions would be reduced to 1000 Atk without any copies of themselves in the yard). Also, the effect only triggers on successful battle destruction, so the big attacks in the multi-attack would have to go through an opposing monster. ;3
But yeah, point taken on the field dissonance. I think I've actually found a way to fix that one, though.
...You do realize that this is now a Terraforming/Demise of the Land searchable Imperial Iron Wall, right? Plaguespreader Zombie is going to have a field day. The secondary effect can be annoying to Dark Armed Dragon, but it turns Lightsworn into an absolute meat grinder. "I summon Wulf during the end phase- and oh looky, that means I get another one! And I'm already prepared to summon Judgment Dragon! YAY!" I'll have to call possibly broken based on that little factor of abuse.
Actually, no I don't. The Mausoleum only protects cards in the graveyard; Plaguespreader and Quillbolt both remove themselves from the
field, so no help to be had there. It's more of a both-sided Kycoo-style protection. And if you want to talk abuse, you should be mentioning
Zombie Master right about now. ;3
Yeah, going to tweak that.
But first...
Daroach: Ho-hum, stealing one card from your opponent's hand just like that seems a bit...too good. Even if we can't play whatever we swiped, we can still pitch it for Hand Destruction/any given discard cost effect, remove it for Cyber Valley's graveyard recursion effect, or spin it to the top of the deck with Plaguespreader. Yeah, I think this calls for an activation cost of some sort. Interesting effect, though.
Meta-Knight: Aww...come now. No special effect for the one and only
Meta-Knight? We
both know that's not right. D:
Galactica - Sword of Masters: Limited-target Axe of Despair with a bit of protection. Eh...it could use a bit more 'oomph' if it's going to be justifying the use of Meta-Knight over there. And we all want to use Meta, right? Also, that should be 'when the equipped Monster
would be destroyed', since you can prevent something that's already happened.
Meta Teachings: Well, it's a from-the-deck equip, so it's not completely irredeemable, but as already stated: the equip itself could use a bit more in the effect department.
GUILT - Kyriaki Queen: Chump blockers ftw. Now slap Heart of Clear Water on that Kyriaki Egg Token and watch as hilarity ensues. The stats are a bit low, as noted, but it does go one tribute with A Legendary Ocean (in which case it's Summoned Skull size as a monster too) and it will always create a mess of little monsters for your opponent to deal with. Summoning this in the first place is still a chore, though, so fair enough.
GUILT - Kyriaki: Ehh...Stealth Bird trumps this as flip-induced burn goes, really, as does Des Koala, but it swarms with the queen and has passable Atk for that job.
GUILT - Pempti: Yeah, not going to touch that counter-removing effect any time soon. As has already been stated, this is really a huge pain to get rid of by most conventional means, so blowing up one card each turn is a pretty dangerous effect to be sticking on it. Especially since you can Limit Reverse it too. Destruction by Limit Reverse's effect, you say? Not a problem; the counters have that covered too. And it's Trade-In friendly as well.
Yeah, a bit on the broken side.
GUILT - Bythos: Basically, just Special Summon this on the end phase of the turn it is destroyed in most cases. After all, you can easily just summon the token into the same column as the monster that destroyed Bythos, or - unless your opponent has a full field - into an unoccupied column. Handily covered from effect destruction too, so only spin, bounce, and RFG will nail it. A bit on the broken side of things again because of that, all things said. :\
GUILT - Nous: Now with built-in Scapegoat. :D Yep, free chump blockers and burn unless said chump blockers are disposed off before this. And again, handily Limit Reversable; you can detonate it with Limit Reverse's own effect to force the burn on your opponent too. Will be readily abused for summoning Destiny Hero Plasma too and immediately sets up five pieces of viable tribute fodder. Rebalance, please.
GUILT - Sige: Another Scapegoat on legs? And one that self-cycles on battle destruct, no less. Yeah, broken again. Putting this much abusable tribute fodder on the field should not be that easy.
GUILT Explosion: 1200-point burn card, usually, most prominent use being with Nous or Queen to trigger their respective effects.
Metastasize: Tokens not swarming enough for you? Yeah, again, way too many free tokens here.
Pempti Small-Core: Fires of Doomsday not good enough for you either, I see. Yeah, the too-many-tribute-tokens thing has already been covered quite well, I think.
GUILT Mutagen: And now all these chump tokens turn into extra burn too. Combine with Cannon Soldier or even Mass Driver and watch as hilarity ensues. Ehh...nothing horribly wrong with the card itself, but the token swarming is a completely different matter.
GUILT - Triti: So...we want to block our opponent out of LP payment against our burn deck because..? Yeah, I guess eliminating Mezuki/Malicious is nice, but I'd actually prefer those opposing Solemn Judgments played and paid for if I intended to burn the ugly out of my opponent.
GUILT - Aletheia: Ehh...the first effect already says it can't be targeted (card effect or attack) so the second effect is pointless. Supposedly helps with the swarm, but really...what we'd play this for is a Limit-Reversable can't-touch-me wall monster to make The Fool look like a mild annoyance in comparison. There's basically no way to get rid of this thing. Broken.
GUILT - Tetarti: As appealing as a 1700-points per turn burn card is, I think I'd rather take the quicker route of Cannon Soldier and Mutagen.
Doombat: It's Ancient Gear...gone dark, and 2-star, and non-machine, and into something that can actually get big
and summon something big. Three 2100-Atk beatsticks just like that? With the ability to recur Ha-Des, Jinzo, and a whole lot of other fine fellows from the yard? Yeeeeah...I think some form of rebalance is in order here.
And yeah...Egyptian Gods are banned from official play for good reasons. Turning them toon does not erase said reasons.
Anywho, revamps:
Legacy Legion
Rock/Effect
4 Star/Dark
1000 Atk / 600 Def
Increase the Atk of this card by the combined Atk of all "Legacy Legion"s in your Graveyard. When this card destroys a Monster by Battle, you can turn 1 "Legacy Legion" in your Graveyard face-down until the end of the turn to have this card attack once again in a row. While face-down, the card(s) turned face-down by this effect can not be checked by either player.
*Face-down legions in the graveyard don't count towards the boosting effect since you can't confirm that they're called 'Legacy Legion' or that they have an Atk value for that matter. Effect conflict problem solved, ;P
Mausoleum of Ancestry
Field Spell
Monster Cards can not be removed from the Graveyard. When a Monster is Summoned or Flip Summoned successfully, the player who Summoned it sends 1 Monster with the same name as the Summoned Monster from their Deck to the Graveyard.
Legacy Chorus
Rock/Tuner/Effect
2 Star/Dark
700 Atk / 1200 Def
Increase the Level of this card by 1 for each "Legacy Chorus" in your Graveyard. When this card is Normal Summoned successfully, you can select 1 face-up "Legacy" Monster you control to send 1 Monster with the same name as the selected Monster from your Deck to your Graveyard.
Legacy Vindicator
Rock/Effect
4 Star/Dark
1050 Atk / 400 Def
Each time this card destroys a Monster by Battle, inflict 1000 Damage to your opponent for each "Legacy Vindicator" in your Graveyard.
Ancestral Spirits
Equip Spell
When this card is activated, place 1 Ancestry Counter on it for each Monster with the same name as the equipped Monster that you have in your Graveyard (max.2). Increase the Atk and Def of the equipped Monster by 600 for each Ancestry Counter on this card. When the equipped Monster would be destroyed, remove 1 Ancestry Counter from this card instead. When there are no Ancestry Counters on this card, destroy it.
Last of the Lineage
Normal Trap
This card can only be activated by selecting 2 Monsters with the same name in your Graveyard. Special Summon 1 Monster with the same name as the selected Monsters from your Hand or Deck.
...little by little and bit by bit. These shall do for this time, though. XD