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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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SytheXP

Net Labs/UG Founder
387
Posts
16
Years
  • Abandoning my previous question because I was unaware you got 5000 switches ( I thought you only had 999) But now I have two new questions...

    1. Is there a way to make the gender choice like DP, where when you have highlighted boy the male sprite is in color but the female is grayscale, and vice versa.

    2. Does anyone know a relatively easy was to create a starter selection similar to R/S/E, I could probably figure one out, but having help would definitely make it go a lot faster.

    Thanks!

    The second question you mean like with an event battle? Like how you had to battle poochyena or however its name is spelled? I know you would have to make an autorun event that calls graphics from your pictures folder but how exactly to do it im not sure. Im tinkering with minor events in my game atm. Just made an even where the PC owner is fixing the PC in on of the pokecenters in my game. =] Finally got the frames and stuff right so he actually walks out the pokecenter.

    2 questions of my own though.

    1. Where is the name of the PC owner located? I found it and changed it but I cant remember where I found it at >.>

    2. What are the max height dimensions for tilesets?

    What you want is physically impossible. The 4th Gen sprites are 80x80 pixels, while the 3rd Gen sprites are 64x64 pixels. Some of the sprites, that are only small creatures, can be cropped to that size (thus making them look bigger), but the larger creatures that fill the 80x80 boxes cannot be resized without losing something. They just can't.

    And I think you want the Game Development Resources thread for requests like this. It's a sticky, and fairly self-explanatory.

    I asked there first lol and got refered to this thread. And ty
     
    1
    Posts
    14
    Years
    • Seen May 27, 2009
    Hello. I'm new here. i downloaded starter kit. and i was created my map.
    but i dont know how to use SURF can anybody tell me what i need to set to do some surfing :)

    greets


    EDIT


    ok i know how :D
     
    Last edited:

    partyghoul2000

    Intermediate Game Designer
    175
    Posts
    18
    Years
    • Age 36
    • USA
    • Seen Jun 24, 2014
    ok, for all those in the essentials community, i have come across a script that would allow more than 999 maps. i believe this would come in handy for those devs who are trying to make all regions plus they're own, or something to that effect. anyways, the problem is, when i tried to insert the script, i came across an error. if this script can be intergrated into essentials, it would help alot of devs, including myself, with large projects that span across alot of maps. well here's the original script:
    Spoiler:

    and the error:
    Spoiler:

    still looking for a bit of help here. as the script says, i inserted $game_system.disc where it needs to be. anybody help with this?
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Abandoning my previous question because I was unaware you got 5000 switches ( I thought you only had 999) But now I have two new questions...

    1. Is there a way to make the gender choice like DP, where when you have highlighted boy the male sprite is in color but the female is grayscale, and vice versa.

    2. Does anyone know a relatively easy was to create a starter selection similar to R/S/E, I could probably figure one out, but having help would definitely make it go a lot faster.

    Thanks!
    1. Script it. This scene bears an almost exact working resemblance to the PokéGear's menu screen, but instead of the "map" or "radio" buttons, you have "boy" and "girl".

    There are a couple of differences, though, and for the first of those you should look towards the more complicated Pokémon Party screen. You want to figure out from there how to change the picture when it's highlighted (note the panel of a pokémon lights up when you're selecting it, as well as moves around). That'll allow you to greyscale the inactive picture (you'll need the greyscale version as a separate picture, remember).

    Additionally, remove the ability to cancel the screen (find where the "back" button comes into play and get rid of it) and change what selecting an option will do ("pbChangePlayer(0)" or "(1)", then exit the screen - see how the "back" button would exit to implement this part).


    2. Script it. Exactly the same principle as above, except there are three options and the "clicked on one" routine is a bit more in-depth ("Are you sure?" then adding that pokémon to the Party). You may also want to pop up a picture somewhere showing the pokémon you're highlighting, which can be adapted from how the PokéDex does it.


    The second question you mean like with an event battle? Like how you had to battle poochyena or however its name is spelled? I know you would have to make an autorun event that calls graphics from your pictures folder but how exactly to do it im not sure. Im tinkering with minor events in my game atm. Just made an even where the PC owner is fixing the PC in on of the pokecenters in my game. =] Finally got the frames and stuff right so he actually walks out the pokecenter.

    2 questions of my own though.

    1. Where is the name of the PC owner located? I found it and changed it but I cant remember where I found it at >.>

    2. What are the max height dimensions for tilesets?



    I asked there first lol and got refered to this thread. And ty
    1. PBS/metadata.txt, where it says "StorageCreator=". If it's blank, then line 1950 in PokemonStorage will call it "BILL" instead. Just change the PBS file, though.


    2. There isn't one. You can only have tilesets of exactly 8 tiles across, but you can have an infinite number going down.


    Supplementary: You really shouldn't have been directed here. You weren't asking about Essentials, you were asking for resources.
     
    102
    Posts
    15
    Years
    • Seen Jul 19, 2017
    Hi, I am trying to add an option on the menu that takes you into the Pokemon Storage scene. I have successfully implemented some code to the script but it takes you straight to the "withdraw Pokemon" scene. I want it to start where it does in the PC scene, with the "withdraw, deposit, move" options but I get an error when initialising the game. Here is the code I am trying to implement in PokemonMenu:

    cmdStorage=-1


    commands[cmdStorage=commands.length]=_INTL("POKéBAG") if $Trainer.party.length>0


    loop do
    [email protected](commands)
    if cmdStorage>=0 && command==cmdStorage
    command=Kernel.pbMessage(_INTL("What do you want to do?"),[
    _INTL("WITHDRAW POKéMON"),
    _INTL("DEPOSIT POKéMON"),
    _INTL("MOVE POKéMON"),
    _INTL("SEE YA!")
    ],4)
    if command<3
    if command==0 && $Trainer.party.length>=6
    Kernel.pbMessage(_INTL("Your party is full!"))
    next
    end
    if command==1 && $Trainer.pokemonCount<=1
    Kernel.pbMessage(_INTL("Can't deposit the last Pokémon!"))
    next
    end
    pbFadeOutIn(99999){
    scene=PokemonStorageScene.new
    screen=PokemonStorageScreen.new(scene,$PokemonStorage)
    screen.pbStartScreen($Trainer.party,command)
    @scene.pbRefresh
    }

    The error I get is "Script 'PokemonMenu' line 265: SyntaxError occurred." Line 265 is the final end command.

    If I just use it like this:

    loop do
    [email protected](commands)
    if cmdStorage>=0 && command==cmdStorage
    pbFadeOutIn(99999){
    scene=PokemonStorageScene.new
    screen=PokemonStorageScreen.new(scene,$PokemonStorage)
    screen.pbStartScreen($Trainer.party,command)
    }
    I get no error but it just goes into the "withdraw" scene. Can anybody help me with this?
     
    521
    Posts
    15
    Years
    • Seen Sep 11, 2013
    Hi, I am trying to add an option on the menu that takes you into the Pokemon Storage scene. I have successfully implemented some code to the script but it takes you straight to the "withdraw Pokemon" scene. I want it to start where it does in the PC scene, with the "withdraw, deposit, move" options but I get an error when initialising the game. Here is the code I am trying to implement in PokemonMenu:

    cmdStorage=-1


    commands[cmdStorage=commands.length]=_INTL("POKéBAG") if $Trainer.party.length>0


    loop do
    [email protected](commands)
    if cmdStorage>=0 && command==cmdStorage
    command=Kernel.pbMessage(_INTL("What do you want to do?"),[
    _INTL("WITHDRAW POKéMON"),
    _INTL("DEPOSIT POKéMON"),
    _INTL("MOVE POKéMON"),
    _INTL("SEE YA!")
    ],4)
    if command<3
    if command==0 && $Trainer.party.length>=6
    Kernel.pbMessage(_INTL("Your party is full!"))
    next
    end
    if command==1 && $Trainer.pokemonCount<=1
    Kernel.pbMessage(_INTL("Can't deposit the last Pokémon!"))
    next
    end
    pbFadeOutIn(99999){
    scene=PokemonStorageScene.new
    screen=PokemonStorageScreen.new(scene,$PokemonStorage)
    screen.pbStartScreen($Trainer.party,command)
    @scene.pbRefresh
    }

    The error I get is "Script 'PokemonMenu' line 265: SyntaxError occurred." Line 265 is the final end command.

    If I just use it like this:

    loop do
    [email protected](commands)
    if cmdStorage>=0 && command==cmdStorage
    pbFadeOutIn(99999){
    scene=PokemonStorageScene.new
    screen=PokemonStorageScreen.new(scene,$PokemonStorage)
    screen.pbStartScreen($Trainer.party,command)
    }
    I get no error but it just goes into the "withdraw" scene. Can anybody help me with this?

    I would use the command that essentials gives you in the notes.
     
    2
    Posts
    14
    Years
    • Seen May 28, 2009
    urrrrmm

    who made this thing me is new and has no idea how to use this thing help
    plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
    zzzzzzzzzzzzzz
    zzzz
    z
    =)
     

    SpawnHyuuga

    Elite Four Spawn
    198
    Posts
    17
    Years
  • After modifying my PBTypes I get a Syntax Error on Line 43, which I believe is the line for telling the game what is effective against the fighting type. All I did was add some types, and I think I did it correctly. Here's a copy of the script.

    Spoiler:
     
    102
    Posts
    15
    Years
    • Seen Jul 19, 2017
    I would use the command that essentials gives you in the notes.

    Are you referring to:
    Script: pbPokeCenterPC

    That is the only part of notes that I can see that has anything to do with the PC and storage system. I don't want to emulate the whole PC, just the storage system.

    Edit: Never mind, I added "end" after the bracket and it works. Yay. I was half asleep when I started working on this.
     
    Last edited:

    SytheXP

    Net Labs/UG Founder
    387
    Posts
    16
    Years
  • who made this thing me is new and has no idea how to use this thing help
    plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
    zzzzzzzzzzzzzz
    zzzz
    z
    =)

    Poke Essentials has everything you need to make a pokemon game using RPG Maker XP. If you dont have rpgmaker XP you need to download it. Also try getting used to the community =] and welcome to PokeCommunity also =D

    1. PBS/metadata.txt, where it says "StorageCreator=". If it's blank, then line 1950 in PokemonStorage will call it "BILL" instead. Just change the PBS file, though.


    2. There isn't one. You can only have tilesets of exactly 8 tiles across, but you can have an infinite number going down.


    Supplementary: You really shouldn't have been directed here. You weren't asking about Essentials, you were asking for resources.

    Thanks and I know I was asking for resources, they probably directed me here b/c I mentioned essentials, no idea really =]
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    After modifying my PBTypes I get a Syntax Error on Line 43, which I believe is the line for telling the game what is effective against the fighting type. All I did was add some types, and I think I did it correctly. Here's a copy of the script.

    Spoiler:
    In the big table of numbers, each number needs to be separated from each other number. The way it's laid out (like a table) is merely so you can (more) easily see what's happening - you'd get the same effect if you put it all onto one line.

    With that said, you're missing commas on the ends of each line. Note that the very last digit in the table shouldn't have a comma after it, because there's no more values to come after it. You want this:

    Code:
    PBTypeChart=[
    2,2,2,2,2,1,2,0,1,4,2,2,2,2,2,2,2,2,4,
    4,2,1,1,2,4,1,0,4,4,2,2,2,1,4,2,4,2,4,
    2,4,2,2,2,1,4,2,1,4,2,4,1,2,2,2,2,4,4,
    2,2,2,1,1,1,2,1,0,4,2,4,2,2,2,2,2,4,4,
    2,2,0,4,2,4,1,2,4,4,2,1,4,2,2,2,2,4,4,
    2,1,4,2,1,2,4,2,1,4,2,2,2,2,4,2,2,2,4,
    2,1,1,1,2,2,2,1,1,4,2,4,2,4,2,2,4,2,4,
    0,2,2,2,2,2,2,4,1,4,2,2,2,4,2,2,1,4,4,
    2,2,2,2,2,4,2,2,1,4,1,2,1,2,4,2,2,2,4,
    4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
    2,2,2,2,4,4,2,2,2,4,1,1,2,2,2,1,2,1,4,
    2,2,1,1,4,4,1,2,1,4,4,1,2,2,2,1,2,2,4,
    2,2,4,2,0,2,2,2,2,4,4,1,1,2,2,1,2,1,4,
    2,4,2,4,2,2,2,2,1,4,2,2,2,1,2,2,0,1,4,
    2,2,4,2,4,2,2,2,1,4,1,4,2,2,1,4,2,2,4,
    2,2,2,2,2,2,2,2,1,4,2,2,2,2,2,4,2,4,4,
    2,1,2,2,2,2,2,4,1,4,2,2,2,4,2,2,1,2,4,
    2,1,2,2,2,2,2,4,1,4,2,2,2,4,2,2,1,0,4,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
     ]
    The Void type looks terrible, by the way. It can't do damage to anything, and it takes super effective damage from everything (except itself). :P
     
    91
    Posts
    14
    Years
    • Seen May 4, 2011
    Can someone help me ?
    I wanted the clock in game to work just like the Computer clock works, i mean, if it's 17:35 in the Computer it will be 17:35 in game too, so it would be 24 hours just like in Real life, is it possible to do so ?
    Can anyone help me with it ?
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Can someone help me ?
    I wanted the clock in game to work just like the Computer clock works, i mean, if it's 17:35 in the Computer it will be 17:35 in game too, so it would be 24 hours just like in Real life, is it possible to do so ?
    Can anyone help me with it ?
    That's the default. Essentials does that for you already.
     
    91
    Posts
    14
    Years
    • Seen May 4, 2011
    But there seems to be an error, or atleast it's me who is doing something bad, cause i just started a new save and it's 19:38 here, but it's 00:00 in game..
     

    SpawnHyuuga

    Elite Four Spawn
    198
    Posts
    17
    Years
  • In the big table of numbers, each number needs to be separated from each other number. The way it's laid out (like a table) is merely so you can (more) easily see what's happening - you'd get the same effect if you put it all onto one line.

    With that said, you're missing commas on the ends of each line. Note that the very last digit in the table shouldn't have a comma after it, because there's no more values to come after it. You want this:

    Code:
    PBTypeChart=[
    2,2,2,2,2,1,2,0,1,4,2,2,2,2,2,2,2,2,4,
    4,2,1,1,2,4,1,0,4,4,2,2,2,1,4,2,4,2,4,
    2,4,2,2,2,1,4,2,1,4,2,4,1,2,2,2,2,4,4,
    2,2,2,1,1,1,2,1,0,4,2,4,2,2,2,2,2,4,4,
    2,2,0,4,2,4,1,2,4,4,2,1,4,2,2,2,2,4,4,
    2,1,4,2,1,2,4,2,1,4,2,2,2,2,4,2,2,2,4,
    2,1,1,1,2,2,2,1,1,4,2,4,2,4,2,2,4,2,4,
    0,2,2,2,2,2,2,4,1,4,2,2,2,4,2,2,1,4,4,
    2,2,2,2,2,4,2,2,1,4,1,2,1,2,4,2,2,2,4,
    4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
    2,2,2,2,4,4,2,2,2,4,1,1,2,2,2,1,2,1,4,
    2,2,1,1,4,4,1,2,1,4,4,1,2,2,2,1,2,2,4,
    2,2,4,2,0,2,2,2,2,4,4,1,1,2,2,1,2,1,4,
    2,4,2,4,2,2,2,2,1,4,2,2,2,1,2,2,0,1,4,
    2,2,4,2,4,2,2,2,1,4,1,4,2,2,1,4,2,2,4,
    2,2,2,2,2,2,2,2,1,4,2,2,2,2,2,4,2,4,4,
    2,1,2,2,2,2,2,4,1,4,2,2,2,4,2,2,1,2,4,
    2,1,2,2,2,2,2,4,1,4,2,2,2,4,2,2,1,0,4,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
     ]
    The Void type looks terrible, by the way. It can't do damage to anything, and it takes super effective damage from everything (except itself). :P

    I hate to ask then but can you fix, it? Void type is supposed to be super effective against everything, and immune to everything else. I wonder if that makes my Light type screwed up to then.
     
    91
    Posts
    14
    Years
    • Seen May 4, 2011
    But there seems to be an error, or atleast it's me who is doing something bad, cause i just started a new save and it's 19:38 here, but it's 00:00 in game..

    Once again, could someone help me with it ?

    I have another problem too, basically it's the fishing part, i didn't have sprites for my Main characters so i tried to draw the rod on the ones that came with the SK but it just doesn't work right (first it doesn't have transperency but that's my own fault cause i forgot to take it on photoshop.. as i know how to do it..) but the problem is, that when i press the Rod, even if he is looking at left (river or sea or something) the game uses the sprite of the fishing but he seems to look up, down, then left, and just weird stuff.

    redx.png


    Could someone help me sprite this two characters so it works well with the fishing ? I have been going around and around with this for somedays now and it's killing me..

    Thank you once again
     

    ist-vorhanden

    Guest
    0
    Posts
    town maps

    Hello, I've got a problem. I know how to make regions with the Town Map Generator. But how can I see my regions when I use the Town Map in the game? There's shown one region but I don't know tho to switch to another region.
     
    102
    Posts
    15
    Years
    • Seen Jul 19, 2017
    which script do i have to delete to end the day\night system

    In PokemonUtilities you could comment out the Tone.new codes in module PBDayNight then in pbSetDayNightTone, comment out all the code that references tones. That way the tones will not display. Then when adding Pokemon to the map in the editor, don't use the morning, day, night options, just the general land field.

    I recommend commenting rather than deleting in case you want the function back.
     

    Freak A

    Back !!!
    296
    Posts
    15
    Years
    • Seen Jul 18, 2013
    no ireally need to know how to delete the system i have one of my own that changes the color when you want it to like put in an event the script of day or night and when you use that event day and night will happen because actually i have the whole games story line linked to this because when you complete a days work you have to go to sleep and you cant do that if your playing the game at morning
     
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