Does anyone know, where the emerald door animations are stored?
I looked into vba memoryviewer and with tilemolesert - nothing.
Is that stuff lz77 compressed?
Same for firered..
reposting
So.. here are my questions. (HACK IS FIRE RED)
1. I know that a mew battle won't obey in Fire Red. And i understand that there is a setobedience script...but i have never been able to make it work. I had an idea though. Is there a way that you could slip a setobedience code into just talking to someone? like.....if you talk to them the pokemon who's in the first position will have full obedience? Could someone tell me if that would work and if so how would a script like that be written?
2. Is there a guide somewhere that will tell me how to add new overworld sprites not just edit the already existing ones?
3. Is there a way to add additional trainer sprites rather than just editing the already existing ones? if so could you tell me how, link me to a guide?
Thank you!
Uhhmmm.... can any1 help me with this error here<
I insterted a new overworld sprite in ruby or rather changed the heroes coulers to say it right , everythin was ok til i tested it, and it did not work in the truck event, by not workin i mean it went transpearat<
https://i31.tinypic.com/33upueo.png
https://i32.tinypic.com/2vttndf.png
https://i30.tinypic.com/24b3och.png
changed the heroes palltete from 0 to 15..... it works fine everywhere else<
help plz....
sorry haha.... really not good at it
Ok here
I replaced the boy hero overworld sprite wiht another one
I had to change the pallete from 0 to 15...
After doing that i started the game and wanted to see if it works and all that,
but in the truck event my sprite turned TRANSPARENT....
after that everything went fine... here are some pics
https://i31.tinypic.com/33upueo.png
https://i32.tinypic.com/2vttndf.png
https://i30.tinypic.com/24b3och.png
Aha, it seems it's only having a problem on one frame. This means that the colour that is troubled is the same of the transparent colour around the sprite. You need to change that to a different similar colour.Well yea.... in the first script basicily it goes transparent.... after that its normal...
and yea i checked it a dozen times...<
first its tranperant ... https://i31.tinypic.com/33upueo.png
then i come into the house still the same problem.. https://i30.tinypic.com/24b3och.png
then when i get into the room everythin seems fine.. :( https://i25.tinypic.com/2hhncx3.png and https://i27.tinypic.com/30clwf6.png
It worked...but sadly i cant find the right coulers to fit..thankx anyway<..
is there a way to change the pallete in overworld?
Thank you very much<!
Also another question... ahhm.... how do you find the pallete offset..is there a tutorial for that somewer?
Already found it.Does anyone know, where the emerald door animations are stored?
I looked into vba memoryviewer and with tilemolesert - nothing.
Is that stuff lz77 compressed?
Same for firered..
I have a question:
Les's say that i create a new map...how can i change the blocks from the right side of the map task?...it always shows me the blocks from towns, caves but i want the ones from the interior of the houses...how can I get then? thx in advance
Is it possible to make the attacks in 3rd gen, exactly like 4th gen's Physical/Special system?
Examples would be Shadow ball as a special attack, all Elemental punches physical.
Very curious to know... XD