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Pokémon Argentite

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Crazy Weavile

Manufacturing a deity
317
Posts
17
Years
  • [RMXP] Pokémon Argentite

    aglogo.png


    Software used: RPG Maker XP
    Project founder(s): Afti

    mftrain.png


    headingintroduction.png

    This is Pokémon Argentite, and it's rather atypical...

    Y'see, the plot is weightier then "OH NO BAD MEN STOP BAD MEN", or the ludicrous "OH NO BAD MEN STOP BAD MEN OH WAIT THESE ARE BAD MEN NO THE OTHER GUYS NO THE OTHER GUYS NO THE OTHER GUYS NO THE OTHER GUYS \PN I AM YOUR FATHER AND NOW I DIE BLOOD BLOOD AND THEN THE WORLD ENDS OR DOES IT" Titanium had. (That? Not an exaggeration. That is an accurate summary of the plot of Titanium. The fact that that game lasted two years with a following is depressing.) The "stop Czarsatz from dying" aspect ends about half an hour in, if you're taking your time, and then you're left with something very different, as the dying landscape that is the Aleya region continues to fall apart around you, and you set out to define WHAT Czarsatz is. But, anyway, beyond that, this is a very hard game! As in "bonecrushing difficulty why does the first Gym leader have a Rhyperior" hard. Okay, there are no Rhyperiors in the first Gym. It's a fair game! (Well, unless you're the kind of masochist who actually PLAYS Insane.) No Rhyperior until you could get a Pokémon of that caliber. But opponents aren't nearly so easy, and you'll need to keep up a good team and play matches well; you won't be seeing, say, two or three level 10 Geodudes. You'll be seeing an actual team, and not a bad one. This is a game which takes itself very seriously, and is very hard. If you don't like rambling philosophy which I should hope would remain entertaining despite the fact that it's philosophy, go away. If you don't like a challenge in your gaming, go away.

    Otherwise?

    Welcome to the Aleya Region.

    Warning! This thread may contain spoilers! If you want to remain totally unspoiled, don't click on the spoiler tags! Anything not within the first five minutes of gameplay will be within a spoiler tag for the main post!


    headingfeatures.png

    • 125 new Pokémon
    • 125 new moves
    • Original soundtrack
    • Six different Factions you can join after clearing the main story, all of which have their own benefits and drawbacks and exclusive sidequests
    • All new Aleya region
    • 400+ obtainable Pokémon
    • HGSS rips and custom pre-rendered tiles
    • Multiple difficulty modes



    headingstaff.png

    • Afti/Crazy Weavile (Story, Mapping, Moves/Abilites/Stats, some art, OW tiles, General)
    • Riceeman (Pokémon Art)
    • Medical Meccanica (Sprites)
    • Kam (Pokémon designs)

    headingstory.png

    30 years ago, in Fortbay Pokémon Laboratory, an outpost in the largely fruitless Aleya region...

    A god was born.

    Czarsatz is born from man. It is the sum of all our technology; it exists in each electronic device connected even peripherally to the Internet, and in itself. Its power is immense.

    For a short time, it remained with the researchers, and they benefited from its aid, as an intellect keener than any other came to work with them.

    And its power manifested physically as well, summoning greenery to Fortbay Town, and with it people. But, Czarsatz drew the attention of men with evil hearts. Its power could be their power...

    And so they attacked. Czarsatz disabled them quickly enough, but its friends and allies among the humans were hurt, and some killed. So, it fled to a cave in the Aleya Desert, an endless land of hot, dry sands, where none could find it...

    But, now, Czarsatz has returned to Fortbay. Injured. Someone is hunting it...

    And, if it dies, what will happen to the things it's become a part of? Power grids, water grids... All gone...

    But that's nothing compared to the similar bond formed with the entire Aleya region.

    If Czarsatz dies, everything will end...

    But even when it's saved... what is it? A god? Manufactured? Or simply a puppet of a complex instruction set? Or something else?

    Where did this nigh-omnipotent being come from? Us?

    Or something else?

    headingpokemon.png

    Spoiler:


    Pokémon with cross-generational evolutions:

    • Larvanma -> Yanma -> Yanmega
    • Skitten -> Skitty -> Delcatty
    • Minippo -> Hippopotas -> Hippowdon
    • Sandshrew -> Sandslash -> Sandsteel
    • Phanpy -> Donphan -> Elepharmor
    • Barboach -> Whiscash -> Fishquake
    • Corphish -> Crawdaunt -> Cormash
    • Stunky -> Skuntank -> Skunkill
    • Seel -> Dewgong -> Winteal
    • Surskit -> Masquerain -> Helmerain
    • Shinx -> Luxio -> Luxray OR Luminife
    • Buizel -> Floatzel -> Weazwim
    • Carnivine-> Huntivine
    • Tropius -> Tropiair
    • Scorupi -> Drapion -> Scorpit
    • Absol -> Archabsol
    • Stantler -> Antlice
    • Spinda -> Pandango
    • Dunsparce -> Drilsparce
    • Ponyta -> Rapidash -> Pegagale

    Aleya-Kanto-Johto Multiregional Expanded Pokédex (AKJ multinational dex):

    Spoiler:



    headingfactions.png
    Once in a faction, you can do that faction's sidequests and random quests to increase your standing within it, which opens new sidequests and provides prizes. Wanderers instead have Karma, going from -25 to +25, which is altered by their deeds and determines which factions they will be allowed to enter.

    New faction list complete; not to be revealed yet




    headingaleya.png

    The Aleya region is a large area directly north of Kanto and Johto. Its terrain is unusual in its hostility; large chunks are nigh-uninhabitable deserts, swamps, and frozen tundra; what's left is frequently too rugged for agriculture. Thus, compared to neighboring regions, its wild Pokémon are very different.

    aleyaroads.png


    Cities:

    Spoiler:


    HMs:
    01: Cut
    02: Fly
    03: Surf
    04: Strength
    05: Heat Wave
    06: Rock Smash
    07: Waterfall
    08: Rock Climb

    The field effect of Heat Wave is to ignite felled logs, or melt thick snow or ice.



    headingscreenshots.png

    Spoiler:




    headingcredits.png

    Poccil for the Starter Kit, Fangking for the placeholder elements of the tileset.

    The staff for their noted contributions.

    You for reading through this entire post. If you skipped to the bottom, disregard this last message.
     
    Last edited:

    KingCharizard

    C++ Developer Extraordinaire
    1,229
    Posts
    14
    Years
  • Well i'll be the first to post... Your maps are okay but need some work... You got a huge pokedex which i'm not really sure at this point is possible for you. Your tilesets are horrible that grass is way too green, it clashes with the buildings... I only looked at 3 maps but its all I actually could look at there just not visually appealing...
     

    Crazy Weavile

    Manufacturing a deity
    317
    Posts
    17
    Years
  • Don't worry about it clashing with buildings- they're all to be replaced.

    The important thing is that it works well with the new trees/tall grass/paths. Old things are solely placeholders!

    The huge 'dex is somewhat akin to the Johto 'dex; you're not expected to fill it during the main game. It contains things you won't be seeing at all, let alone catching. That is the (almost; I have a few tricks up my sleeve) list of EVERYTHING you'll be able to encounter.
     

    GalacticWarriorX

    The Traveling Pokemon Artist
    9
    Posts
    14
    Years
  • A lot of Pokemon. That should take some work : )
    But anyways, I like your idea. I agree, the screenshots do need work, but very nice plotline.
     

    Crazy Weavile

    Manufacturing a deity
    317
    Posts
    17
    Years
  • fortbay3.png


    New water. Nothing special, just water. I HAD something nifty set up with it, but RMXP hates transparent animated autotiles; it looked great in the editor, but ingame the tiles below were either sitting on top or invisible. Mostly the latter.
     
    47
    Posts
    14
    Years
    • Seen Jul 16, 2014
    im a good mapper and plot devoloper and i have good patience i also have tons of indexed sinnoh sprites.
    i will need the tools you are using though

    im a good mapper and plot devoloper and i have good patience i also have tons of indexed sinnoh sprites.
    i will need the tools you are using though

    sry about the double post my mac does that sometimes
    thats why i have a windows seven laptop
     
    Last edited:

    Crazy Weavile

    Manufacturing a deity
    317
    Posts
    17
    Years
  • No need! Besides, saying "I'M GOOD AT THIS HONEST" is meaningless without examples.

    This is how NOT to get a job.

    I need spriters and artists. Competent ones! Basically everything else I have under control.
     

    Crazy Weavile

    Manufacturing a deity
    317
    Posts
    17
    Years
  • I know about that; I specifically chose to have that behave that way.

    Other then that, I'll probably lighten and desaturate the grass a little.

    route503.png


    New, lighter grass.

    Also, just implemented Trick Room. Whee.

    Hint: Don't waste time on changing the movement order manually, just apply speed=-(speed) while Trick Room is active. Simple and elegant.
     
    Last edited:

    Ven

    Tyrian
    124
    Posts
    14
    Years
    • Seen Mar 19, 2011
    Ah..
    The fact that the buildings are going to be replaced does not change the fact that the grass hurts mah eyes. It's wayyyyy to green. Grass needs to have the perfect mix of greens and yellows.
    Woops didn't see the above post.
    That looks a lot better, a bit more yellow would mellow it down a bit.
     

    TBM_Christopher

    Semi-pro Game Dev
    448
    Posts
    14
    Years
  • I think you need to turn the saturation on your grass way down. Right now it looks like plastic. Also, thread-wise, you might want to put the pokedex lists in spoiler tags so that people don't have to go through the entire thing if they don't want to. Other than that, it looks like you have an ambitious project in the making. Good luck!
     

    Crazy Weavile

    Manufacturing a deity
    317
    Posts
    17
    Years
  • scrollingregionmap.png


    This doesn't look impressive, being offcenter and having only placeholder text.

    But what it is is a fully functional scrolling region map; the art is currently offcenter, not the scrolling. The map scrolls the way it does in HG/SS, allowing for essentially limitless horizontal space. I'm debating a public release of it; I do worry that we'll have lots of idiots making terrible games involving huge, long lines of regions because "hey look i can copy/paste PokemonRegionMap", through...
     

    Syllyra

    Pokémon Underground: Surfacing
    27
    Posts
    14
    Years
  • I like the graphics of both ingame and the map.

    Just wondering as i'm new to this forum:
    Did you make that region map with paint or similar programs or with a program that has all elements of a pokemon region map in it?

    If it's the latter, please pm me a download link of it.

    But I expect great things of this game (positively)
     

    Syllyra

    Pokémon Underground: Surfacing
    27
    Posts
    14
    Years
  • Then I have to say: nice job on the map.

    Also, what you say about the region map tileset is pretty obvious.
    I feel almost ashamed not seeing that particular point :P

    P.S. Look at your pm inbox in about 5 minutes of this being post :P.
     
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