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Script Help Thread (DO NOT REQUEST SCRIPTS)

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4
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14
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  • Hey~ I'm having a few issues with this specific script here. It's a bit of a messy chopped up script from a few different sources, which in short, allows you to pick a pokemon, fight something then nickname it. For some reason the game freezes up right after the fan-fare and I don't have any idea why that would happen. It worked the first time I tried it but any time after that, it doesn't.
    Game: Pokemon Emerald
    Type: Person Script
    Editor: XSE
    Script:
    Spoiler:
     
    13
    Posts
    14
    Years
    • Seen Jan 2, 2016
    well, this is just a quick question regarding scripts so I found it appropriate to post it here
    Is it possible to be able to edit ingame scripts? i'm saying this because I want to make a minor edit to the "oak gives you the pokedex" scene in firered
    if I had to rewrite it, counting all the mistakes i'd make it'd take hours, and by editing, it would take minutes...
    p.s. im using XSE if this helps

    minor edit, it's to change gary/blue/green's sprite, but only the time when oak gives you and gary/blue/green the pokedex.
     
    53
    Posts
    15
    Years
    • Seen May 14, 2010
    Hi again, its been a few days and no one has told me anything on how to get this script to work. The problem is, as soon as i walk out of the house, i want this script to activate, but it doesn't, and I set the flags and added a setvar, but nothing still works. If there is something wrong with his script could someone please fix it?

    Spoiler:
     
    10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023
    Hi again, its been a few days and no one has told me anything on how to get this script to work. The problem is, as soon as i walk out of the house, i want this script to activate, but it doesn't, and I set the flags and added a setvar, but nothing still works. If there is something wrong with his script could someone please fix it?

    Spoiler:

    You need to make it a level script, follow the XSE tutorial by Diego (it has a level script section)
     
    6
    Posts
    14
    Years
    • Seen Apr 12, 2010
    Pokemon FireRed
    Poketscript
    I created this simple script but when ever i plug it in it doesnt work. Can someone tell why it doesnt work?

    Spoiler:
     
    29
    Posts
    14
    Years
    • Seen Jul 25, 2012
    EXTREMEPokemon!
    Hexing is involved in this and i made you a script to do what you want right here!
    71A6B3

    Spoiler:


    That is the script if u wanna look and tweak it
    lmk how it works
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Seen Apr 7, 2014
    Okay, I'm having a problem with 'setmaptile'.
    setmaptile [X Coordinate] [Y Coordinate] [Tile Number] [Movement allowed?]
    I know the values of everything else except the tile number. What value is supposed to be put there? I put the block number displayed on the bottom left, but it doesn't turn out right.
     
    10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023
    Okay, I'm having a problem with 'setmaptile'.
    setmaptile [X Coordinate] [Y Coordinate] [Tile Number] [Movement allowed?]
    I know the values of everything else except the tile number. What value is supposed to be put there? I put the block number displayed on the bottom left, but it doesn't turn out right.

    That should be right, eg: 0x168 for the Gym Sign tile in tileset 0.

    Are you sure that the X and Y co-ordinate are correct?

    Also remember to use Special 0x8E after the setmaptile command to reset the map so the changes are visible straight away.
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Seen Apr 7, 2014
    That should be right, eg: 0x168 for the Gym Sign tile in tileset 0.

    Are you sure that the X and Y co-ordinate are correct?

    Also remember to use Special 0x8E after the setmaptile command to reset the map so the changes are visible straight away.

    Yeah, I also figured it out myself.
    It seems that I tried changing the numbers into hex even though they were already in hex. lol.
    Anyways, thanks.
     

    Scytha

    mass effect freak
    154
    Posts
    14
    Years
  • im not so good at scripting....can anyone tell me how i could, instead of Birch giving you the Hoenn dex he will give you the National Dex? This is ruby by the way.
     

    Jonny Buuz

    La di da di do di da di dum...
    56
    Posts
    18
    Years
  • Could anyone tell me what I'm doing wrong here? I am at a complete loss.

    Spoiler:


    This is my actual XSE script, here.

    Spoiler:
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Could anyone tell me what I'm doing wrong here? I am at a complete loss.

    Spoiler:


    This is my actual XSE script, here.

    Spoiler:

    Might want to explain the problem first.

    Alright, so I made a level script;
    Code:
    #org @start
    lockall
    textcolor 0x0
    applymovement MOVE_PLAYER @move1
    msgbox @string1 MSG_NORMAL '"You're here to help me with my\nre..."
    setflag 0x202
    setvar 0x4055 0x2
    end
    
    
    '---------
    ' Strings
    '---------
    #org @string1
    = You're here to help me with my\nresearch, right?\pOn the table there are three\nspecial POKéMON from KANTO.\pPick one!
    
    
    '-----------
    ' Movements
    '-----------
    #org @move1
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements
    But, uhm, when I go into the map, the shop menu comes up instead. o_O
     

    Johnhconnor

    Learning Trainer
    2
    Posts
    14
    Years
    • Seen Jan 12, 2012
    Game:Fire Red
    Type:Gba
    Editor:pokescript
    Script: movement script (sound)

    Spoiler:

    Screenshots and/or Videos:

    Basicly what im trying to do is get Gary to walk towards tell me
    something and then walk away.
    Ive done that fine all works perfectly now i want to add his music 0x13B
    whilst he is in motion does anyone know how to do this because i cant find anyone
    who can yet
    I would be incredibly gratefull for any help
     

    Scytha

    mass effect freak
    154
    Posts
    14
    Years
  • OK i am having trouble getting a script right. I made an item, CLEANSE STONE, that evolves pokemon. In Item Manager it is after the LEAF STONE. I use pskvui. Can someone help me with the script?
    Spoiler:
     
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