Zeffy
g'day
- 6,376
- Posts
- 16
- Years
- Seen Apr 19, 2025
Okay, you know how at the beginning of any Pokemon game there is no Pokemon spot on the start screen? Well, how do you make that slot appear?
Use a script and insert this at the end:
setflag 0x828
Okay, you know how at the beginning of any Pokemon game there is no Pokemon spot on the start screen? Well, how do you make that slot appear?
does anyone know if my above question is possible?
Hi again, its been a few days and no one has told me anything on how to get this script to work. The problem is, as soon as i walk out of the house, i want this script to activate, but it doesn't, and I set the flags and added a setvar, but nothing still works. If there is something wrong with his script could someone please fix it?
Spoiler:
#dynamic 0x16545A
#org @start
checkflag 0x9C4
if 0x1 goto @done
setvar 0x1B58 0x1
applymovement 0x02 @move
waitmovement 0x02
playsong 0x13E 0x0
msgbox @1 0x2
applymovement 0x02 @comemove
applymovement 0xFF @comemove2
waitmovement 0x02
waitmovement 0xFF
msgbox @2 0x2
applymovement 0x02 @move2
applymovement 0xFF @move3
waitmovement 0x02
waitmovement 0xFF
msgbox @3 0x2
applymovement 0x02 @move4
waitmovement 0x02
fadesong 0x12C
setflag 0x9C4
hidesprite 0x02
release
end
#org @done
release
end
#org @move
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x12
#raw 0x01
#raw 0xFE
#org @comemove
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x01
#raw 0xFE
#org @comemove2
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x01
#raw 0xFE
#org @move2
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x01
#raw 0xFE
#org @move3
#raw 0x63
#raw 0x00
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x01
#raw 0xFE
#org @move4
#raw 0x1D
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE
#org @1
= DON'T GO ANYWHERE... YET! COME\nWITH ME!\l...\l...\lQUICKLY!!
#org @2
= So? How do you like it?\n...\l...\lWhat do you mean you don't see\lit?! It's right in FRONT of you!!\lOh, and you should come back with\lme to the lab. There's 3\lPOK\h1BMON left, so let's go\lbefore they run out!\l...\l...\lOH MY GOSH!! Your so useless\lsometimes. Come! I'll show you\lwhere it is!
#org @3
= Oh bother, I forgot! Mum needs me!\nGotta run!\lCatch ya' later!
A quick check. 0x16F is the national dex flag for FRLG, right?
std.rbh said:#define SP_FRNATIONAL 0x16F
#define SP_EMNATIONAL 0x1F3
Okay, I'm having a problem with 'setmaptile'.
setmaptile [X Coordinate] [Y Coordinate] [Tile Number] [Movement allowed?]
I know the values of everything else except the tile number. What value is supposed to be put there? I put the block number displayed on the bottom left, but it doesn't turn out right.
That should be right, eg: 0x168 for the Gym Sign tile in tileset 0.
Are you sure that the X and Y co-ordinate are correct?
Also remember to use Special 0x8E after the setmaptile command to reset the map so the changes are visible straight away.
Could anyone tell me what I'm doing wrong here? I am at a complete loss.
Spoiler:'---------------
#org 0x80007D
checkflag 0x828
if 0x1 goto 0x880009B
msgbox 0x880009E MSG_NORMAL '"Wait a sec..."
applymovement MOVE_PLAYER 0x88000AE
waitmovement 0x0
release
end
'---------------
#org 0x80009B
release
end
'---------
' Strings
'---------
#org 0x80009E
= Wait a sec...
'-----------
' Movements
'-----------
#org 0x8000AE
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
This is my actual XSE script, here.
Spoiler:#dynamic 0x800000
#org @start
checkflag 0x828
if 0x1 goto @fin
msgbox @1 0x6
applymovement 0xFF @move
waitmovement 0x0
release
end
#org @fin
release
end
#org @1
= Wait a sec...
#org @move
#raw 0x11
#raw 0xFE
#org @start
lockall
textcolor 0x0
applymovement MOVE_PLAYER @move1
msgbox @string1 MSG_NORMAL '"You're here to help me with my\nre..."
setflag 0x202
setvar 0x4055 0x2
end
'---------
' Strings
'---------
#org @string1
= You're here to help me with my\nresearch, right?\pOn the table there are three\nspecial POKéMON from KANTO.\pPick one!
'-----------
' Movements
'-----------
#org @move1
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements