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GP's Art

GFA

Mega Blastoise is my homeboy
  • 1,830
    Posts
    15
    Years
    • Seen Sep 7, 2018
    Anyone have any thoughts on my edit to Geisheon?

    Anyways, here's a duck that i sprited...

    GP's Art

    Quack ^_^

    Very cute

    Hey Everyone! Here's a new concept i've been playing with... it's a cockatiel and native american themed pokemon. He's a flying and ground type.

    GP's Art

    I'm planning to eventually make a battle sprite of him... so what do you guys think of Cheerokeet?

    Also, anyone have any thoughts on the Geisheon edit?

    Well, this sound silly, but Ground types arent usually so happily coloured. Tone down the colors. The sprite looks fine though
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    Sorry I havn't responded guys :(

    I should have just used a graphic to explain since it's much easier that way.

    GP's Art


    The outline is still darker than the 'body' - so it's still whole - and your eye follows the black part which is smooth, and sort of glosses over the brown part of the outline.

    Oh... that i didn't even contemplate... but that contradicts my light source, doesn't it?

    if the light is coming from the top left, why would there be outline highlighting on the bottom? I'm legitimately asking because i'm confused...

    I can see why Humsaw is cancelled ^^
    I like your sprites, especially the ideas behind the Iron Cats, and Laplit looks cute :)
    Keep up the good work!!

    i'm thinking of redoing humsaw... no one tunes in though, so i'm not really sure if i'm gonna do it... thanks though for the compliments on the other ones though ^^

    I love your sprites incredible
    if I can say is the shady I think you need more on that topic

    thanks? i'm not sure what you mean though in the second line...

    Very cute

    tehee thanks ^^

    Well, this sound silly, but Ground types arent usually so happily coloured. Tone down the colors. The sprite looks fine though

    ooh... lol... it can be a first right? lol! but i suppose i can dull it down a bit... the cockatiel colors are a bit bright... thanks GFA! you are always insightful!


    Thanks everyone! I'm gonna see what i can get done with my busy schedule... unfortunately college starts up again soon... also, i've been busy with work and other stuff... not to mention it's been a bit dead here, and not many people respond... so i will post based on response... thanks guys!

    Keep Spriting!
     
  • 10,769
    Posts
    14
    Years
    Oh... that i didn't even contemplate... but that contradicts my light source, doesn't it?

    if the light is coming from the top left, why would there be outline highlighting on the bottom? I'm legitimately asking because i'm confused...
    I completely missed your reply. Sorry.

    Some objects have a bit of light on the opposite side to their source. It's some weird trick of light that you can see if you take something like an egg and put it on a flat surface under a lamp. You can see it on some official pokemon sprites, too.
    GP's Art

    Maybe I didn't explain as well as I could have, but you can see there's highlighting on the lower right side and if you look closely the outline isn't entirely dark there either. This lighting effect is something I learned in a drawing class once, but I only remember the egg trick and don't know if it applies to all types of shapes. I don't think of it as adding a light source as much as making the outline look smoother.
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    I completely missed your reply. Sorry.

    Some objects have a bit of light on the opposite side to their source. It's some weird trick of light that you can see if you take something like an egg and put it on a flat surface under a lamp. You can see it on some official pokemon sprites, too.
    GP's Art

    Maybe I didn't explain as well as I could have, but you can see there's highlighting on the lower right side and if you look closely the outline isn't entirely dark there either. This lighting effect is something I learned in a drawing class once, but I only remember the egg trick and don't know if it applies to all types of shapes. I don't think of it as adding a light source as much as making the outline look smoother.

    looking at some "official" sprites, i see it now... so i have gone back and redid that portion... as well as touched up the segmentation at the skinny part right before the tip...
    GP's Art


    did i capture what you were trying to explain? To me it looks better ^^ but i'm still not sure if i'm doing it quite "right"...
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    Hey Scarf! Did I capture what you meant?

    GP's Art


    You never really did get back to me... and my thread is more or less expiring... which is a shame since I put soo much work into it... oh well, I guess it's a sign of the times...

    Anyways, I wouldn't mind a response to Geisheon... i really do appreciate the crit... i think it has helped me improve this sprite consdierable... anyone? What do you guys think?
     
  • 10,769
    Posts
    14
    Years
    Hey Scarf! Did I capture what you meant?

    GP's Art


    You never really did get back to me... and my thread is more or less expiring... which is a shame since I put soo much work into it... oh well, I guess it's a sign of the times...

    Anyways, I wouldn't mind a response to Geisheon... i really do appreciate the crit... i think it has helped me improve this sprite consdierable... anyone? What do you guys think?
    Very sorry about that.

    I'm trying to remember exactly what it is that I was trying to get at. I got on the topic of strange lighting effects when I had started on about lightening outlines. Maybe I was pushing that outline thing too much because it seems like there's too much light outlining on the sprite now. I'm sorry for waffling like this. I really am liking what I see in this sprite, but there are areas where I think you could have left it how you had it originally, such as the bottom of the lowest curve in the tail. It's got a lot of straight lines there and doesn't really need that kind of shading I was talking about. I suppose, now that I'm thinking about it more, that it's the kind of effect that works better on smaller areas than spread across too many pixels.

    Yeah. Again, sorry for the late late reply. m(_ _)m
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    Very sorry about that.

    I'm trying to remember exactly what it is that I was trying to get at. I got on the topic of strange lighting effects when I had started on about lightening outlines. Maybe I was pushing that outline thing too much because it seems like there's too much light outlining on the sprite now. I'm sorry for waffling like this. I really am liking what I see in this sprite, but there are areas where I think you could have left it how you had it originally, such as the bottom of the lowest curve in the tail. It's got a lot of straight lines there and doesn't really need that kind of shading I was talking about. I suppose, now that I'm thinking about it more, that it's the kind of effect that works better on smaller areas than spread across too many pixels.

    Yeah. Again, sorry for the late late reply. m(_ _)m

    :palm to forehead: lol... it's okay! I still appreciate you trying to help it out!

    I'm actually looking at that lowest curve and i'm thinking that the outline between the belly and the brown part is a bit to strait... so i'll have to agree with that...

    as for the shading of the outlining, i'm not really sure :/ maybe a second opinion?

    Thanks for all the help though! I really appreciate it!

    Keep Spriting Folks!
     
  • 10,769
    Posts
    14
    Years
    :palm to forehead: lol... it's okay! I still appreciate you trying to help it out!

    I'm actually looking at that lowest curve and i'm thinking that the outline between the belly and the brown part is a bit to strait... so i'll have to agree with that...

    as for the shading of the outlining, i'm not really sure :/ maybe a second opinion?

    Thanks for all the help though! I really appreciate it!

    Keep Spriting Folks!
    I'm glad you think I'm helping. I feel like I've just caused a lot of unnecessary confusion.

    And if it's okay for me to offer one more piece of my confusing advice I'd say that the legs (arms?) might also be a little too straight. It's hard not to notice straight lines on larger pieces like this one. The sprite being so fluid and round it just seems like all the parts should be like that. To me, at least.
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    I'm glad you think I'm helping. I feel like I've just caused a lot of unnecessary confusion.

    And if it's okay for me to offer one more piece of my confusing advice I'd say that the legs (arms?) might also be a little too straight. It's hard not to notice straight lines on larger pieces like this one. The sprite being so fluid and round it just seems like all the parts should be like that. To me, at least.

    Trust me! You helped a lot... now i'm more aware to the highlighting techniques... albeit they may not work as well here... but i am definitely more aware...

    And yes, you may offer another piece of advice

    [contemplating advice]

    Okay, so here i may actually have to disagree with you for two reasons.
    1.) That is the actual original design by dA benzophenom, and i am just basing my sprite off her design.
    2.) The better reason, in my opinion, is that firstly it would be hard to add any more curviture to the arms... i wouldn't want them to look like twizzlers... but even more, if you look at many pokemon, they have that style of arms and legs... mew's legs/feet... for an example... but truthfully, the design calls for long thin arms... it think it'd look a little funny with chunky, bent arms... lol...

    So I don't mean to shoot you down on that one... although i kinda just did... but i'm gonna have to say that i am very please with the arms and the little fingers... but i feel the arms provide some differentiation that breaks up the sprite a bit, so it actually isn't all just round curvyness... not many sprites are strait up just all round and curvey... maybe volturb line or a few others, but then you look at Milotic who breaks up the curves with the "hair" or "ears" or what ever those are on it's head...

    Okay... i'm done ;)
     
  • 10,769
    Posts
    14
    Years
    Trust me! You helped a lot... now i'm more aware to the highlighting techniques... albeit they may not work as well here... but i am definitely more aware...

    And yes, you may offer another piece of advice

    [contemplating advice]

    Okay, so here i may actually have to disagree with you for two reasons.
    1.) That is the actual original design by dA benzophenom, and i am just basing my sprite off her design.
    2.) The better reason, in my opinion, is that firstly it would be hard to add any more curviture to the arms... i wouldn't want them to look like twizzlers... but even more, if you look at many pokemon, they have that style of arms and legs... mew's legs/feet... for an example... but truthfully, the design calls for long thin arms... it think it'd look a little funny with chunky, bent arms... lol...

    So I don't mean to shoot you down on that one... although i kinda just did... but i'm gonna have to say that i am very please with the arms and the little fingers... but i feel the arms provide some differentiation that breaks up the sprite a bit, so it actually isn't all just round curvyness... not many sprites are strait up just all round and curvey... maybe volturb line or a few others, but then you look at Milotic who breaks up the curves with the "hair" or "ears" or what ever those are on it's head...

    Okay... i'm done ;)
    I think Milotic is a good example actually. It has non-curving parts, but even they have slight variation on those areas, slight curves to them so that they aren't totally straight.

    GP's Art
    GP's Art


    I didn't mean to say that I thought the arms should be redesigned. What I was trying (and evidently not succeeding) to say was that they needn't be linearly straight. That one leg has a 45 degree diagonal outline for ten or so pixels in length and it looks a little unnatural.

    But you're happy with them and that's important, too. Just thought I'd correct myself.
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    I do agree it's strait... but they are supposed to be twiggy little arms lol! But to be honest... i do like them like that!

    Anyways, i'm gonna start something new soon... i haven't been spriting much lately, so hopefully this new work i'm up to will rejuvinate me!

    Keep Spriting!
     

    Hourglasshero

    General Concepts' Designer
  • 36
    Posts
    13
    Years
    nice job on those sprites. i love the surfing gyarados sprite! :D
    Keep it up! I have some pixel art made too... check my dA account if u want! Link in my signature!
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    nice job on those sprites. i love the surfing gyarados sprite! :D
    Keep it up! I have some pixel art made too... check my dA account if u want! Link in my signature!

    Thanks! I'm glad you tuned in, and that you like my work! That's all i can ask! lol ^^

    Keep Spriting!
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    After a very long hiatus, I have returned with a BRAND NEW sprite... well, it's an old concept, but a new piece!

    Humsaw
    Steel/Flying
    GP's Art

    I based the body off of Accon's Queatzal fakemon... but this is my own scratch work.

    Please give me some feed back! I could really use your guy's opinion on this one!
     

    blackmoonflower

    You won't like me if I'm angry
  • 271
    Posts
    14
    Years
    I don't know what it is, but I don't think "Pokemon" when I look at it. Final Fantasy maybe, but not Pokemon. Also, what makes it a steel type?
     

    = GPR =

    Birding Extraordinaire
  • 655
    Posts
    15
    Years
    I don't know what it is, but I don't think "Pokemon" when I look at it. Final Fantasy maybe, but not Pokemon. Also, what makes it a steel type?

    First, let me thankyou for your feed back! I really really appreciate it!

    (The big steel blade pertruding out the back of it's head makes it a steel type... originally, Humsaw was flying/grass... but the grass type was playing in with the concept... so I figured that steel would make more sense, not to mention the type combo is always an interesting one ^^ taking away the weakness to electricity...

    Now, i'm not sure how I can make it more pokemon-esque ^^ And i'm not familiar with FF, so i'll have to take your word for that ;)

    If i make the body to bubbly or plump or round, which is a common feature of many, if not most, pokemon, i feel i'd be losing the integrity of the hummingbird design. But maybe if I made the eye a little larger or rounder?

    Or do you you think the coloration may be to bold and contrasting? Perhaps the sprite is too detailed? (Such as the difference in the coloration at the tips of the wings and feathers?)

    Please tell me what you think would help make it more pokemon style... because I feel like it's pretty close... but i agree there's just a little something that's making it feeling off...

    Otherwise, how does the sprite's quality look? The shading/outlining etc.
     

    GFA

    Mega Blastoise is my homeboy
  • 1,830
    Posts
    15
    Years
    • Seen Sep 7, 2018
    The tounge thing... The fact that it ends in 1 pixel is extremely buggy. Also the pink under feathers look like they were just painted on, give it a little teture, and give the feet some more detail. (Or get rid of them, who says it needs to land?) It would also help if the blade was a more standard metal color.
     

    blackmoonflower

    You won't like me if I'm angry
  • 271
    Posts
    14
    Years
    It does have quite a bit of detail, especially in the wings. Let's take a look at example bird Pokemon.

    GP's Art
    GP's Art


    The wings don't have very much detail at all. This simple look is ideal for Pokemon.

    Having the eyes larger/rounder would probably help. And also, perhaps making its beak the saw instead of having it on the back of its head would help your theme. Some slight changes in palette as well, like perhaps reversing the placement of yellow and pink, making the pink more of a red, and changing the yellow to more of a steel color.

    I hope this helps. ^^
     
  • 2,982
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    15
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    The outline of Humsaw is quite pixelly and messy-for example, the pink think on the back of its head. I think it would be best if you stuck to one shade for the outline to keep it smooth and clean. The feet look rather lineless and are imperceptable, It would look nicer if you were to enlarge the feet and including outlines,heck I recommend you enlarge the whole sprite by a bit. You have plenty of work space so don't be afraid to use it.

    I'm glad you're back though, keep spriting! (;
     
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