I have two questions about tile animations in firered:
1). How do you create/edit tile animations (like the water or the flowers)?
2). How do you change the colors of existing tile animations (for example, like changing the moving red flower to a blue one)?
I appreciate any help!
You can use the bookmarks in NSE to edit the flower (and grass) animations. Other animations such as water can be edited by following this tutorial (Note that the offsets involved are for FR).
Changing the colours will require you to edit the pallets involved. You can easily do this in Advance Map's block editor.
I searched for an answer, but sadly the phase "HM" is cut out of searches. Great.
I've gotten the first badge in my hack, and afterwards the only way to progress is by getting HM01 and cutting down trees. I've got HM01, but of course I need the 2nd badge instead of the BoulderBadge, which I have. I could easily edit the script to give the CascadeBadge instead, but that would mean alot of work, in that I'd have to start my game over in order to get the badge all over again (and removing all my Pokémon/Items).
So, my question is, how can I edit the game so I don't need certain badges to use certain HMs outside of battle? I figure this'll knowledge will come in handy later, and I'd rather get the badges in numerical order anyway. Thanks!
Basic HM skills such as Cut, Rock Smash and Strength can have their badge restrictions edited as they all are based around simple scripts. Open a Cut tree's script in the script editor of your choice and search for the line 'checkflag 0x821' as it is the part that checks if you have the second gym badge. You can remove it completely so there are no restrictions on when you can use it, or alter it so that you can get it earlier/ later than the second badge.
This sort of editing is far more complex for Fly, Flash, Surf and Waterfall as they are mainly run through ASM.