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Pokemon StarterKit VX Ace

664
Posts
15
Years
  • I can't put a definite date on it, as it all depends on how things go!
    Levels are defined in the scripts i'm afraid, it'd just be really confusing if I went from database to scripts all the time.

    You can however edit these to your liking, and keep them ready for when the kit is released.

    http://pastebin.com/raw.php?i=9m0NDmhr
     
    20
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    11
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    • Seen Aug 7, 2016
    Right, that's just blurry to me. Sorry.
    I have to see the whole package in order to understand any of this.
    Which is not going to happen right now. No worry.

    What do you have already made for this pack?
    Or what are your flaws in building the SK?
     
    664
    Posts
    15
    Years
  • Sorry, I should have explained better.

    Each of the "Arrays" (These things: ERRATIC = []) is a growth rate.
    Each value in the array is the amount of EXP that is needed to advance to the next level.
    Levels are seperated by commas, so that the system can read them, and recognise it's seperate.

    Already made:

    Basic Pokemon Class
    Basic Move Class
    Basic MoveList Class
    Experience Tables
    Basic Trainer Class
    HP and Stat Calculation
    Animated Sprites (By Frames)
    Credits Layout
    Data Compiler

    Some scripts have been written by Yanfly, not for this Kit of course but as part of their own package. Yanfly has been credited accordingly!

    The only "flaws" I have right now, is graphics, I literally have none. If people could help me out with rips that'd be great!
     
    20
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    11
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    • Seen Aug 7, 2016
    About the Graphics, it's not easy to build them.
    I have used the tiles that came with VX Ace, but i don't get how they are build.

    For example:
    I have grass, i have trees and i have houses.
    I need to place the grass in "A" (as it's a ground tile) (THIS I KNOW)
    I have to put the trees in "B", as they need to be defined as a seperate layer.
    I have the Houses in "C", which is higher then B and should be placed over layer "B". Right?

    That doesn't work.
    For some reason, Layer "C" is placed on the same layer as "B". I can't get this to work.

    When i know how to get this part right, i can help you with the tilesets.
    So, anyone?
     
    29
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    15
    Years
    • Seen Nov 19, 2014
    @ Battin: The VX Ace tilesets work on a much simpler concept than the XP tilesets. A is divided into 5 categories.
    Spoiler:


    @ crazyninjaguy: I can't help much with graphics, I'm not that good at ripping 3D stuff which Black and White have in droves. I can however provide you with something I use when I am spriting, it helps me a lot. I'm not sure if it will help you, but it lessens the field of what things you actually have to rip, and it has all the animations in frame form for all the pokemon.

    http://spriters-resource.com/ds/pokemonblackwhite/index.html

    No tiles, but lots of System graphics, like the battle interface.
     
    20
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    11
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    • Seen Aug 7, 2016
    Lucius, could you provide me with a small example of that you mentioned in the Spoiler tags? I understand it a little bit, but a picture with pokemon tiles would be usefull.
     
    664
    Posts
    15
    Years
  • soooo looking forward to this
    what yanfly scripts have you used?

    Core Extension
    Debug Extension
    Event Chase Player
    Event Window
    Force Move Tiles
    Gab Window
    Slippery Tiles
    Region Battlebacks
    Common Event Shop
    Menu Cursor

    just asking will the tiles be adjusted as explained above or we have to adjust them by ourselves

    With help from the community, I hope to have a complete tileset compilation by the first release.
     
    664
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    15
    Years
  • What tiles do you want? maybe I can put them together to fit into Ace tilesets (:

    Any that you can muster up really!

    oh yeah another thing will it include a full fledged editor like in the pokemon essentials

    Perhaps, yes.
    I'd hope that people are intelligent enough to add their own values to a text file, but for ease of use I probably will add one.
     
    1
    Posts
    13
    Years
    • Seen Jan 8, 2013
    Will this include anything from Black 2 and White 2? Such as the World Tournament trainers?:)
     

    FlipelyFlip

    Arr teh Pirate
    44
    Posts
    12
    Years
  • Okay, I'll make the BW-Tiles if it's okay for you (:

    and do you need any other help beside the tiles? (:
     
    664
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    15
    Years
  • i am i can add my own values like trainer values and new moves

    Yes, you will be able to add your own values.

    Will this include anything from Black 2 and White 2? Such as the World Tournament trainers?:)

    That's a great idea! Yes, after i've finished the main systems, i'll implement that!

    Okay, I'll make the BW-Tiles if it's okay for you (:

    and do you need any other help beside the tiles? (:

    Thanks, that's great!
    I'm not sure what else yet, but i'll have a think!
     
    3
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    13
    Years
    • Seen Jul 21, 2012
    OMG, CNG i thought you stoped making pokemon stuff years ago :D im so happy to see you create yet another epic pokemon start kit!
     
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