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[Released] Phoenix Rising

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18
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15
Years
    • Seen Nov 10, 2020
    really curious since i keep seing people mention skiddo, where do u get it? i havent seen one at all n i believe i've done everything i can in the demo aside from thefiguring out the second riddle.
     
    2
    Posts
    6
    Years
    • Seen Mar 7, 2019
    First of all I want to give a massive thank you to the developers of this game.
    When I saw screenshots of this game a year ago I really had high expectations and anticipations and I can say that the game had exceeded all expectations imo,
    This fangame is really overwhelming and I can't wait to experience the next episode of PR.

    Earlier this day I red about some troubles with the latest releases (0.1.3 & 0.1.4) and the recommendation to downgrade the game to version 0.1.2.
    I don't have any problems with my save datas and I already finished the first episode with the version 0.1.4 that's why I would like to keep the current version. Do you think that I'll get troubles with future updates & episodes if I will keep this version of the game or will the future updates be compatible to this?
     
    2
    Posts
    7
    Years
    • Seen Sep 27, 2018
    just reached the end of Onde City and beat the Ursaring too. When you exit into Route 2 behind it, there's a glitchy berry field that you can walk on and if you plant a berry there you get stuck. Anyways if there's anything else to do lemme know!
     
    1
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    6
    Years
    • Seen Jul 23, 2023
    Was the starters base stat changed somehow? My Petilil is at level 20, but she is ridiculously slow with only 14 speed and the nature is not even the -speed one. Even my level 4 Miltank is faster with 15 speed
     
    56
    Posts
    14
    Years
    • Seen Aug 15, 2023
    I saved with Exp. Share attached to my Tyrogue. The next day I wasn't able to find my Exp. Share. No more Exp. Share for me :(
    Hope you're going to fix this bug and finish this awsome game :)
     
    1
    Posts
    5
    Years
    • Seen Jun 5, 2018
    Just leaving some feedback about the game: It is pretty laggy for whatever reason.
    Also can it be possible to at least be able to walk around while it says you completed a quest? (Im not asking if its possible in general, but to make it possible)
     
    1
    Posts
    5
    Years
    • Seen Jan 3, 2019
    First of, I really like the game so far. I like the UI, the character designs and the story thus far.

    Now for some issues I've been experiencing.

    1. Like most people here there's been a lot of lag, so I'm sure you're already aware of this
    2. At some point the game crashed (about 2,5 hours of play in). This wouldn't be a problem.. if it weren't for the fact that it appearantly didn't process my saves and it thought my last save was from 0:36 minutes in. That's about 2 hours and approx 12 saves lost.

    If I encounter more bugs I'll probably just edit my post. Glad you all finally released the first demo! keep up the good work!

    ~Figment
     
    1
    Posts
    5
    Years
    • Seen Jun 3, 2018
    I'm stuck in Onde City , i do not know what to do and where to go . Can someone help me ? Has anyone managed to move away from Onde City ?
     

    Weazel

    Writing posts he doesn't submit.
    23
    Posts
    9
    Years
    • Seen Oct 13, 2018
    Where to start...

    Sad to say that I'm actually kind of disappointed with this game as it presently stands. I was really excited with the ideas as presented in the OP, but the game itself really doesn't execute on them very well.

    First off, I do have some positives! The overworld is, for the most part, beautiful. I love the amount of detail that went in to a lot of these early maps. Likewise, the music is gorgeous, some of the best tracks I've heard in a fangame. Everything looks and sounds great.

    Unfortunately, they don't play great. As already stated, this game lags terribly. The PC hovers in a weird zone between sluggish and floaty, depending on if you're walking or running. And it's not just character movement that's effected. Transitions, like say between the Overworld and a Pokemon battle, are also slowed down. In-battle, a mix of input lag and the game taking a noticeable amount of time to process each move tacks on extra time. Getting from point A to point B is an exercise in frustration, especially once you get to the swamp that is Route 3 and the tall grass slows your movement even further.

    Secondly, this is probably more of a personal thing, but there is not a single character in this game that I have a positive impression on - except the Rival, but we'll get to him. The PC's father is some nebulous concept I have yet to actually encounter. Their mother, on the other hand, slowly monologues about her woes seemingly every chance you give her, and have I mentioned that text boxes in this game are also slowed down due to the lag?

    The fact that the regional professor is a local hero wouldn't be so strange in of itself, but it is when the reason everyone points to as to why they like here is some variation on "she went to a famous school and did well there." Seriously, aside from her lazy aide, this seems to be the one thing everyone who talks about her brings up. Surely she has done something, ANYTHING else?

    The game also has story problems, and they relate to the choice system and the tutorial you've chosen to use to explain it. Quite simply, the player has no reason to care about the Swindler or the Townspeople he fooled. He's already being found out the first time you entered the town, so you've had no chance to get to know any of these people to feel offended on their behalf.

    I'll be honest, I let him go. I didn't really care either way if he was turned in or not, but the kicker of the whole thing was that the choice system that has been hyped up? Turned out to be a "Do you do the morally right good thing, or do you do the self-serving evil thing." I can't fault you too hard for this, just about every game that has a choice system like this basically uses it as a karma meter anyway, but that doesn't make it any less disappointing. And there's just something blase about using a conflict the player has no stake in and no reason to care about as your big CHOICES HAVE CONSEQUENCES tutorial.

    I'm glad I'm not the only person who's noticed that Pokemon BSTs seem... Off, somehow. Pokemon the player owns are slower and weaker than other trainer's Pokemon. When I'm getting hit for half my HP on a neutrally effective move while my Super Effective move can barely do an 1/8th of a life bar per hit, something's going on under the hood. Especially when I catch a Pokemon who was doing stuff like this to me and then in my hands it becomes just as trash as the rest of my Pokemon.

    This is the big problem with the Rival, in fact. His Rufflet hit for anything from 1/2 to 4/5 of any given Pokemon's HP depending on if he was using Tackle or Fury Attack. Also, a Stealth Rock/Dragon Tail Larvatar and T-shock Helioptile are just mean for an early game where basically the only thing you've thrown at us are early birds, Riolu, and Sentret. I can forgive it just this once for him, though, because I actually do like his character.

    (I also have a feeling that the game's catch rates were tampered with, but I have no evidence of this aside from my own rotten luck.)

    Despite the fact that I downloaded this game on release day, I'm still only on Route 3 because I get too frustrated to continue, I can only play for little bits at a time. The reason I'm posting now is because at this point I'm not sure if I'm coming back to it again, the entire dead factory questline has been nonsense so far, from the way the PC is treated for an event that they're railroaded into (Rude! You overheard our conversation. Guess what? Now it's YOUR responsibility to go fetch this lady.) Then you actually go there, and as you're trying to slog though a factory that's apparently haunted with Koffing rather than Ghost Types (That you can barely do any damage to and will almost without fail punish you for Switching by using Poison Gas) you then run into a trainer whose classmate has just disappeared but he decides to fight you anyway because "he's bored." Really? Five seconds ago you were freaking out because "Sarah's gone!"

    This wasn't what did me in though. What did me in was getting my entire team 3HKO by a Murkrow using Pursuit while I wasted over a dozen Pokeballs to capture it at red HP. Maybe that's childish on my part, but I can't think of a better way to encapsulate everything wrong with this demo then the fact that you are:

    1. In a Haunted Factory with no Ghosts.
    2. Faced against a cheating computer with all the odds in its favor.
    3. On a route where all this game's gameplay problems are in stark relief.
    4. Because you were railroaded into an encounter you didn't want any part of.

    I don't begrudge anyone who enjoys this game, in fact I'm sad that I haven't been able to enjoy them the way other people have. I also have nothing against the devs who have put a lot of work into this game even in this early alpha state. I just feel like you deserve an explanation for why this game didn't work for me, so hopefully in the future you can continue to make great games.
     
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    4
    Posts
    5
    Years
    • Seen Sep 14, 2022
    Hey, I've downloaded the game and get an error message as soon as I try to start the game. It says: "Script 'FMOD' line 222: FMOD::Error occurred.
    File not found: "OggS
    I'm not computer genius and have searched the internet for a solution but couldn't find any so i'm trying my luck over here, really hope someone can help me because the game looks like alot of fun.
     
    1
    Posts
    10
    Years
    • Seen Jun 11, 2022
    Hi guys!
    First of all, really enjoying the demo! The graphics/music are beautiful, but I would like to give some feedback.
    Other users have mentioned lag and yes, it is very present in this game. At first I thought it was just because I was running on a bad laptop but, others have also expressed their issues with lag so I thought I would do so as well.
    I also find the dialogue with the rival(s?) kind of....... off? Things seem to go fast - maybe I wasn't reading it properly but I felt like you didn't even introduce yourself to Lin and yet she knew your name. People just seemed kinda mean for no reason once you left Nocturne Town.
    But I would also like to report a bug that pretty much broke the demo? I can still run the demo after encountering the bug but I had to close out completely in order to go back to a previous save. Basically, I went to go catch a Riolu (specifically, after completing the factory with Lin) and I threw a pokeball immediately as my starter was over-leveled. It worked fine, but it broke out, no problems. But then I threw another one and the game told me it caught, but then nothing happened. Confused, I ended up throwing another pokeball, as that was the only option presented to me that worked?
    I'm going to have to describe the screenshots I took since I'm not really active here. At all.
    So the first screenshot is the blacked out pokeball floating next to my pokemon, all menus work. but the Riolu sprite is shadowed out, as if the pokemon was in the air? I threw some more pokeballs and the Riolu was still able to attack - yet the game told me it had been caught.
    I decided that this wasn't worth it, so I decided to attack and end the battle - but then I got stuck. My Growlithe used Flame Wheel and then I got stuck in an endless loop. The text would roll saying that the attack was used and the animation would play, but no attack would happen - since the Riolu did not have a health bar since it was caught. The second screenshot was just a screenshot of this. I would like to add that the background would fade out when each attack happened? So it was a black screen with my starter, the text box and the pokeball with the pokeball option. The latter option no longer worked. I left the game running for a few minutes, hoping it would fix itself, but to no avail. I had to close out the game.
    Sorry for the long wall of text! Despite all this I was thoroughly enjoying the demo, but I figured it was worth it to mention in case someone else encountered the same thing. Thanks! Hope you get it fixed.
     
    1
    Posts
    5
    Years
    • Seen Jun 6, 2018
    I apologize if this has been mentioned already, but I'm in Hawthorne forest right now, the very first cut scene, and is it just me, or is that reminiscent "Painful History" from Katawa Shoujo? (Can't post a link, this is my first post).
     
    4
    Posts
    5
    Years
    • Seen Jun 6, 2019
    Hello!

    I just joined the forum, mainly to say a big THANK YOU to the team behind Phoenix Rising. It is stunningly beautiful and smooth for me so far (I am about to pick up my Growlithe!). I love all the little design details, even things like the borderless text boxes for the quest updates, the pokemon forms designs, the maps, the music, everything is spectacular!

    I intended to join because I want to start experimenting with game design myself in the near future, but for now I am just going to enjoy what you give us.

    I have a technical question to ask:
    Is there any reason for me to download the latest update if the version I am currently using works smoothly for me? I am running the 0.1.2 version.

    And I also have a few creative questions to ask and some remarks as feedback if you do not mind:
    1. How come you went with pokemon that only evolve once as starters? In my head it is a more sound choice, since encountering pokemon that evolve twice later on will be that much more rewarding. So it makes more sense as a starting option. But at the same time I was a little underwhelmed when I found out that my starter will not be one to evolve twice unlike in every other pokemon game I've played.
    2. What was the reasoning behind the options you give us for starters? Staryu is probably my favorite of the three available, but at the same time the other two actually having a face makes them more friendly and make Staryu feel like an oddity of sorts.
    3. How did you decide what type their mega forms would be? I am particularly curious about why Starmie turns part ghost. Is it because thematically it makes sense for an otherwordly entity? It feels unexpected since it is part Psychic for that same reason, so it feels like it loses as much as it gains? On the other hand, Arcanine becoming part dragon type makes a lot of sense to me because of the chinese guardian statues influence and I consider Fire/Dragon to be an excellent typing, which is why I am choosing it as my starter.
    4. This is just an observation, I do not want you to think of it as a complaint or an order. In my eyes, despite the great design of its main body, Mega Petilil's wings look off, like they don't fit well. I think it has to do with the fact that the wings are wider closer to the body and it becomes too crowded with details, whereas they could be smaller closer to the body and grow wider towards their outer end instead. Or they could be slimmer all the way through, like dragonfly wings, or simply in the shape of its arms but a little larger, for example. Trying to think of something that would be less distracting, not sure if it helps or if you even care about such things at this point in the development process.

    I hope you are not offended, I think that your artists have done a spectacular job, and Arisen Ho-oh may be my most favorite alternate form of any kind in the franchise, official or fan-made, and one of my most favorite pokemon ever, and I say that as someone who actually hates the concept of alternate forms in general! It is beyond gorgeous.

    I can't wait to see what Relic Form Florges looks like, I think this may turn out to be my most favorite line in the game.

    Finally, I want to say thank you for the artbook too! What an unexpected treasure!
    [edit: I like the version of the Relic Ledyba with the flower pedals neckline better that the final one, it feels more, let's say, "thematic" (=further from being merely a color palette change than the final one is) and more in line with the relatively more intricate design of Relic Ledian.]
    Sorry for the long post! Can't wait for the next episode/full release!

    With respect,
    Chris
     
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    28
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    6
    Years
  • Is there a possible way to get the screen size into a bigger size? I am stuck with the small screen. It does not bother me but I was just wondering!! :) Awesome game so far!!!
     
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